ArcheAge Hits 2M Players

ArcheAge now has over two million players, announces Trion Worlds, saying that in spite of head start issues and founder unrest, their new MMORPG has attracted a strong following since launching. This producer's letter talks about the game's launch, battling bots, and plans for future updates. Here's the deal: "In his letter, Hartsman also describes how, in the past few days, the team at Trion drastically improved the overall player experience in ArcheAge. Among other things, Trion Worlds has undertaken a huge bot sweep, eliminating false accounts throughout the game, worked on better spam filtering and have dramatically shortened queue times in both the US and Europe by introducing new servers and taking measures to deal with AFK players more efficiently."
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Re: ArcheAge Hits 2M Players
Oct 5, 2014, 19:15
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Re: ArcheAge Hits 2M Players Oct 5, 2014, 19:15
Oct 5, 2014, 19:15
 
Regarding the UO house looting, there were lots of patches that tried to stop it. But for everyone they fixed there were lots more to exploit. From 2man teams rezing someone inside a house, or under the stairs and then 'walking' in, to gathering tons of barrels and stacking them so high that you were above a keep/castle tower and could just fall off into it. Those were just some of the more memorable ones.

At one point i had looted so many houses and keeps on the Pacific server that the only way to keep it safe was this super tiny island i found in the middle of the ocean that could only have the smallest house on it. I even encountered a bug that some of the stuff started falling through the wooden floor because it was somehow too heavy to hold it. Good times indeed.

As for this, i'll keep an eye on it watch from the sidelines for now.
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Re: ArcheAge Hits 2M Players