ArcheAge Hits 2M Players

ArcheAge now has over two million players, announces Trion Worlds, saying that in spite of head start issues and founder unrest, their new MMORPG has attracted a strong following since launching. This producer's letter talks about the game's launch, battling bots, and plans for future updates. Here's the deal: "In his letter, Hartsman also describes how, in the past few days, the team at Trion drastically improved the overall player experience in ArcheAge. Among other things, Trion Worlds has undertaken a huge bot sweep, eliminating false accounts throughout the game, worked on better spam filtering and have dramatically shortened queue times in both the US and Europe by introducing new servers and taking measures to deal with AFK players more efficiently."
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Re: ArcheAge Hits 2M Players
Oct 3, 2014, 12:19
16.
Re: ArcheAge Hits 2M Players Oct 3, 2014, 12:19
Oct 3, 2014, 12:19
 
I've been loving it. The questing was a big 'meh' to me - largely because it's no different from every other MMO. What I like about AA is that when I hit lvl 15 I was able to mostly leave quests behind - I am at 38 now and have done it through crafting and trading. The PVP is interesting with the judicial system dynamics and piracy. I have not participated in any wars so far.

There is problems with spam in chat, and I have heard of the teleport hack but the summoning of bots is a new one. I have to call BS on the claim of a small plot (8x8) going for 300G - last night someone was trying to sell one for 10G on my server and I have seen ones in prime spots go for free. By way of reference I am earning 7G on a 20min trade run.

A lot of people were unable to get any land in the beginning and larger parcels are close to impossible to get for free even now. Since that is a dynamic that a lot of people were looking forward to they got really bitter. I do think it will get better but probably land will never go back to being free for large plots - but I think that is the way it should be.
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