InBlack wrote on Oct 6, 2014, 10:26:JohnBirshire wrote on Oct 4, 2014, 10:25:Nothing like UO? What about the red/purple pvp system? How about, while not exactly the same, crafting is actually essential again and very player driven. World travel being meaningful. Player housing is nearly identical, and improved upon (btw, stealing from houses was patched out very early in UO too). How about getting substantial gains for use in pve/pvp while doing tradeskills? The game is also non instanced. I could go on. While not skill based, the skillsets can be leveled and hotswapped for some very unique combinations.
I apologize, but I still profusely disagree with you. If the game has a notoriety *red/purple* based system, and nobody drops anything on death...who cares? That was the entire point of being a thief/murderer in UO. Without it, no point. Substantial gains for use in PvE/PvP while doing tradeskills? Huh? Tradeskills gave you no PvE/PvP advantage in UO, you could not simply make high end gear that gave you a PvE/PvP advantage. ArcheAge is an items-to-win grind, UO was an even playing field where only skill mattered. House looting was not patched out very early in UO, it was patched out towards the end of the era that people feel nostalgiac about. It seems like you are comparing ArcheAge to the version of UO that exists '00-Current and not the era of UO that everyone talking about old school UO is referring to, 97-00. The era that made the game great, the era that people reminisce about. Unable to loot houses, unable to loot players, ability to craft items that give you a PvE/PvP advantage...you are comparing ArcheAge to TODAY'S UO, not the hardcore UO that all the old schoolers fell in love with.
Just because a game has crafting, housing, and an open world, does not make the game "Like UO". Dozens of MMO's that came out in the last decade and a half have all that, and people don't compare them to UO. So stop comparing this game to it, yes it has similarities, like many games do, but is missing everything that made UO fun.
I was about to check this out. Thank you for saving me some time.
JohnBirshire wrote on Oct 4, 2014, 10:25:Nothing like UO? What about the red/purple pvp system? How about, while not exactly the same, crafting is actually essential again and very player driven. World travel being meaningful. Player housing is nearly identical, and improved upon (btw, stealing from houses was patched out very early in UO too). How about getting substantial gains for use in pve/pvp while doing tradeskills? The game is also non instanced. I could go on. While not skill based, the skillsets can be leveled and hotswapped for some very unique combinations.
I apologize, but I still profusely disagree with you. If the game has a notoriety *red/purple* based system, and nobody drops anything on death...who cares? That was the entire point of being a thief/murderer in UO. Without it, no point. Substantial gains for use in PvE/PvP while doing tradeskills? Huh? Tradeskills gave you no PvE/PvP advantage in UO, you could not simply make high end gear that gave you a PvE/PvP advantage. ArcheAge is an items-to-win grind, UO was an even playing field where only skill mattered. House looting was not patched out very early in UO, it was patched out towards the end of the era that people feel nostalgiac about. It seems like you are comparing ArcheAge to the version of UO that exists '00-Current and not the era of UO that everyone talking about old school UO is referring to, 97-00. The era that made the game great, the era that people reminisce about. Unable to loot houses, unable to loot players, ability to craft items that give you a PvE/PvP advantage...you are comparing ArcheAge to TODAY'S UO, not the hardcore UO that all the old schoolers fell in love with.
Just because a game has crafting, housing, and an open world, does not make the game "Like UO". Dozens of MMO's that came out in the last decade and a half have all that, and people don't compare them to UO. So stop comparing this game to it, yes it has similarities, like many games do, but is missing everything that made UO fun.
Redmask wrote on Oct 4, 2014, 11:15:
I loaded this up last night to see what the score is and so far its a bog standard theme park MMO that is boring me to tears. The user interface is busy, it has some sort of strange labor system where I need points to even engage in crafting and every single thing so far has been 'go here, collect 5 animal asses' type shit.
I hope this opens up later because this game is not giving a good first impression.
Ozmodan wrote on Oct 4, 2014, 10:27:Respen wrote on Oct 3, 2014, 18:57:JohnBirshire wrote on Oct 3, 2014, 18:07:Damn, from reading you guys comments this does sound pretty sweet. I often reminisce about the good ol' UO days. Wonder if i can break into peoples houses and clean them out like i could in UO?![]()
As a long time UO player who started in 97...this game is nothing like Ultima Online, I don't know what people making that correlation are smoking. UO was skill based, this game will be a gear grind. In UO people lost everything they were carrying when they died, in this game, they lose nothing. In UO you could break into people's houses and steal everything in it, in this game...nope. There are a few things in this game that you could stretch and argue is like Ultima Online, but none of what actually made the game fun.
Oh, and if you play with invert mouse, don't even bother downloading it. PC Gaming 101, and they can't even get that right. This game is a fad, and is only getting attention because there isn't much else that's new at the moment. As soon as there is, people will quickly move on.
Nothing like UO? What about the red/purple pvp system? How about, while not exactly the same, crafting is actually essential again and very player driven. World travel being meaningful. Player housing is nearly identical, and improved upon (btw, stealing from houses was patched out very early in UO too). How about getting substantial gains for use in pve/pvp while doing tradeskills? The game is also non instanced. I could go on. While not skill based, the skillsets can be leveled and hotswapped for some very unique combinations.
I played UO from about 2 weeks after launch, this is the first time a sword and sorcery game has felt anything like it to me. Yes, I've played Lineage 2 and Aion.
If you are going to hate, hate, but the similarities are obvious and I could go on with them. Just because they don't have the exact same leveling system and the housing system doesn't match the few months of house looting allowed in UO doesn't mean they aren't similar.
Player looting, while I agree it is fun, would just be too harsh in this game, because as you say... armor is worth so much more than it was in UO. So you've got a point there.
From a long term UO player, you are crazy, it is NOTHING like the old UO. How you could even think that means you have completely forgotten what old UO looked like.
Respen wrote on Oct 3, 2014, 18:57:JohnBirshire wrote on Oct 3, 2014, 18:07:Damn, from reading you guys comments this does sound pretty sweet. I often reminisce about the good ol' UO days. Wonder if i can break into peoples houses and clean them out like i could in UO?![]()
As a long time UO player who started in 97...this game is nothing like Ultima Online, I don't know what people making that correlation are smoking. UO was skill based, this game will be a gear grind. In UO people lost everything they were carrying when they died, in this game, they lose nothing. In UO you could break into people's houses and steal everything in it, in this game...nope. There are a few things in this game that you could stretch and argue is like Ultima Online, but none of what actually made the game fun.
Oh, and if you play with invert mouse, don't even bother downloading it. PC Gaming 101, and they can't even get that right. This game is a fad, and is only getting attention because there isn't much else that's new at the moment. As soon as there is, people will quickly move on.
Nothing like UO? What about the red/purple pvp system? How about, while not exactly the same, crafting is actually essential again and very player driven. World travel being meaningful. Player housing is nearly identical, and improved upon (btw, stealing from houses was patched out very early in UO too). How about getting substantial gains for use in pve/pvp while doing tradeskills? The game is also non instanced. I could go on. While not skill based, the skillsets can be leveled and hotswapped for some very unique combinations.
I played UO from about 2 weeks after launch, this is the first time a sword and sorcery game has felt anything like it to me. Yes, I've played Lineage 2 and Aion.
If you are going to hate, hate, but the similarities are obvious and I could go on with them. Just because they don't have the exact same leveling system and the housing system doesn't match the few months of house looting allowed in UO doesn't mean they aren't similar.
Player looting, while I agree it is fun, would just be too harsh in this game, because as you say... armor is worth so much more than it was in UO. So you've got a point there.
Nothing like UO? What about the red/purple pvp system? How about, while not exactly the same, crafting is actually essential again and very player driven. World travel being meaningful. Player housing is nearly identical, and improved upon (btw, stealing from houses was patched out very early in UO too). How about getting substantial gains for use in pve/pvp while doing tradeskills? The game is also non instanced. I could go on. While not skill based, the skillsets can be leveled and hotswapped for some very unique combinations.
Yakubs wrote on Oct 3, 2014, 12:54:
Really fun game. The questing in the beginning is annoying and tedious but once you get past that, it really opens up.
IMO the fact that there are hacks and crazy shit going on just makes the game more fun. We're living in a world where our corporate overlords like Blizzard and EA keep tight control over everything we do in-game so it's nice to play a game like this again. It's just a video game after all, not your real life.
bobbyweenus wrote on Oct 3, 2014, 15:54:
Kobalt, what server and faction are you running?
JohnBirshire wrote on Oct 3, 2014, 18:07:Damn, from reading you guys comments this does sound pretty sweet. I often reminisce about the good ol' UO days. Wonder if i can break into peoples houses and clean them out like i could in UO?![]()
As a long time UO player who started in 97...this game is nothing like Ultima Online, I don't know what people making that correlation are smoking. UO was skill based, this game will be a gear grind. In UO people lost everything they were carrying when they died, in this game, they lose nothing. In UO you could break into people's houses and steal everything in it, in this game...nope. There are a few things in this game that you could stretch and argue is like Ultima Online, but none of what actually made the game fun.
Oh, and if you play with invert mouse, don't even bother downloading it. PC Gaming 101, and they can't even get that right. This game is a fad, and is only getting attention because there isn't much else that's new at the moment. As soon as there is, people will quickly move on.
Damn, from reading you guys comments this does sound pretty sweet. I often reminisce about the good ol' UO days. Wonder if i can break into peoples houses and clean them out like i could in UO?![]()
dj LiTh wrote on Oct 3, 2014, 17:11:
Damn, from reading you guys comments this does sound pretty sweet. I often reminisce about the good ol' UO days. Wonder if i can break into peoples houses and clean them out like i could in UO?![]()