ArcheAge Hits 2M Players

ArcheAge now has over two million players, announces Trion Worlds, saying that in spite of head start issues and founder unrest, their new MMORPG has attracted a strong following since launching. This producer's letter talks about the game's launch, battling bots, and plans for future updates. Here's the deal: "In his letter, Hartsman also describes how, in the past few days, the team at Trion drastically improved the overall player experience in ArcheAge. Among other things, Trion Worlds has undertaken a huge bot sweep, eliminating false accounts throughout the game, worked on better spam filtering and have dramatically shortened queue times in both the US and Europe by introducing new servers and taking measures to deal with AFK players more efficiently."
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Re: ArcheAge Hits 2M Players
Oct 3, 2014, 11:46
12.
Re: ArcheAge Hits 2M Players Oct 3, 2014, 11:46
Oct 3, 2014, 11:46
 
The game is geared towards PvP. There are PvE only zones, which are mostly the starting zones. Leveling players are eventually pushed into PvP zones, which can be annoying since it's level capped players ganking lower level players. All the zones have a peace timer once in a while which allows questing players a chance to finish their quests in that zone. It's a pretty open PvP system, where you can even kill your own faction. There's also the open seas, where it's PvP all the time. The incentive to get on the water is for lucrative intercontinental trading.

There is a lot of cheating going on right now though. I really don't understand the logic behind deciding to run an old build of the game that has a lot of known exploits. It must be laziness. There is a new continent in one of the patches, and they probably don't want the large super organized guilds taking it over too early.
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