ArcheAge Hits 2M Players

ArcheAge now has over two million players, announces Trion Worlds, saying that in spite of head start issues and founder unrest, their new MMORPG has attracted a strong following since launching. This producer's letter talks about the game's launch, battling bots, and plans for future updates. Here's the deal: "In his letter, Hartsman also describes how, in the past few days, the team at Trion drastically improved the overall player experience in ArcheAge. Among other things, Trion Worlds has undertaken a huge bot sweep, eliminating false accounts throughout the game, worked on better spam filtering and have dramatically shortened queue times in both the US and Europe by introducing new servers and taking measures to deal with AFK players more efficiently."
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Re: ArcheAge Hits 2M Players
Oct 3, 2014, 10:31
9.
Re: ArcheAge Hits 2M Players Oct 3, 2014, 10:31
Oct 3, 2014, 10:31
 
garrywong wrote on Oct 3, 2014, 09:56:
Is it true all of the available land that you can build on has already been claimed? How? The game has barely just launched!

All the PvE land on the first few servers was gone within hours of head-start. The remaining land in PvP zones was gone after a day or two of head-start. If you came in to those servers as a non-founder, you had zero chance of finding land for a house. I'm a found and have yet to find any space to build. This is made worse because people can own multiple housing slots with very little cost (taxes are a joke). Combined with the hack to instantly buy demolished lots without even being in the area, and you really have very little chance of finding space without buying it. The cost when I last checked was 300 gold for a small lot. I had 100 gold when I hit level 50.

They just released some patch notes that have a few fixes for gold selling spam. I see no reason to stick around though after my month expires.
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