Transverse Folds

Offering a "thank you," the Transverse website announces the cancellation of this space combat game proposed by Piranha Games (thanks The Grifter). The game drew skepticism from the start, with concerns about their funding plans and accusations of ship plagiarism, and their crowd-funding plan was reworked to add a minimum funding goal, which their announcement notes remained out of reach:
It’s a bitter sweet day. Thank you for taking a chance and showing us that you are interested in seeing our vision come to life. As you can see, the velocity of our crowdfunding campaign never gained the momentum needed to bring Transverse to life as a community funded concept. We are going to shut down our funding today, ahead of the 30 day deadline and begin the process of refunding as promised.

We plan to take Transverse behind the curtain for now. One day, I hope to see you on the Fringe!
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Re: Divinity: Original Sin Mini-Delay
Oct 2, 2014, 22:18
11.
Re: Divinity: Original Sin Mini-Delay Oct 2, 2014, 22:18
Oct 2, 2014, 22:18
 
Beamer wrote on Oct 2, 2014, 20:19:
ChandlerL wrote on Oct 2, 2014, 20:07:
What was the long story short on this.. Just checked out the trailer-- at least got me interested but clearly something(s) about the proposition concerned backers. What were those concerns?

I asked this a few weeks ago. Basically, it came down to the stretch goals being "add weapons to your ship" and "be able to shoot your weapons." One is useless without the other, and a space combat game is useless without both, so why were they stretch goals?

There were other reasons, but those seem to be the biggest.

Hahahaha, that's right forgot about that.

Funding Goal 1: We build a ship and you walk around in it!
Goal 2: We'll make it so you can fly your ship! In space!
Goal 3: We'll make it so you can engage in combat with your ship!

People asked, what happens if only Goal 1 is funded?
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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    Re: Divinity: Original Sin Mini-Delay
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