Gauntlet Released

Elf needs food badly! Warner Bros. Interactive Entertainment announces they've thrown down the gauntlet with the release of Gauntlet, a remake of the arcade classic for Windows PCs. Here's word:
“This new digital version of Gauntlet innovates on past titles while staying true to the brand’s legendary four-player format,” said David Haddad, Executive Vice President, Publishing Operations, Warner Bros. Interactive Entertainment. “Multiplayer gameplay is at the core of Gauntlet’s appeal and now gamers have the option to play with friends and family locally and online.”

Players select from four classic fantasy-based characters: Warrior, Wizard, Valkyrie, or Elf. Each character has its own distinctive play style and unique strengths and weaknesses. Upon selecting a playable character, the gameplay is set within dungeons where the object is to fight through the chambers slaying evil creatures and completing challenges. An assortment of special items can be located in each dungeon that can restore the player’s health, unlock doors, and shift the odds in the player’s favor with magical relics which can aid the player in surviving longer in the Gauntlet. The enemies are a vast assortment of fantasy-based monsters, including ghosts, grunts, demons, spiders, sorcerers and skeleton warriors.

Players can improve their heroes’ abilities and powers by unlocking achievements called “perks.” Multiple difficulty settings add to the game’s replayability.
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39.
 
Re: Gauntlet Released
Sep 25, 2014, 10:29
Verno
 
39.
Re: Gauntlet Released Sep 25, 2014, 10:29
Sep 25, 2014, 10:29
 Verno
 
After playing for awhile I am no longer amused by the old school feel of the shared camera. The camera shifts sometimes take too long even after someone moves which gets extremely frustrating. I hope they patch it out. I get that they wanted people working together as a group but they already lock many of the rooms until you clear the enemies and the shared camera gets extremely tedious after awhile. I play with a group of RL friends and we've all changed our minds on this after the past few days. I can't even imagine trying to pub the game with it.
Playing: FF7R
Watching: The Last Dance
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38.
 
removed
Sep 24, 2014, 11:21
38.
removed Sep 24, 2014, 11:21
Sep 24, 2014, 11:21
 
* REMOVED *
This comment was deleted on Sep 24, 2014, 13:11.
37.
 
Re: Gauntlet Released
Sep 24, 2014, 09:36
37.
Re: Gauntlet Released Sep 24, 2014, 09:36
Sep 24, 2014, 09:36
 
Darks wrote on Sep 24, 2014, 09:21:
Verno wrote on Sep 24, 2014, 08:56:
I thought gold was shared, gathering it first only seems to influence the level end score totals.

It is shared. and your right, it only matters for the tallies at the end.

Oopps. I guess I didn't play long enough to realize that.
Steam: BenRichards
36.
 
Re: Gauntlet Released
Sep 24, 2014, 09:21
Darks
 
36.
Re: Gauntlet Released Sep 24, 2014, 09:21
Sep 24, 2014, 09:21
 Darks
 
Verno wrote on Sep 24, 2014, 08:56:
I thought gold was shared, gathering it first only seems to influence the level end score totals.

It is shared. and your right, it only matters for the tallies at the end.
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

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35.
 
Re: Gauntlet Released
Sep 24, 2014, 08:56
Verno
 
35.
Re: Gauntlet Released Sep 24, 2014, 08:56
Sep 24, 2014, 08:56
 Verno
 
I thought gold was shared, gathering it first only seems to influence the level end score totals.
Playing: FF7R
Watching: The Last Dance
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34.
 
Re: Gauntlet Released
Sep 24, 2014, 07:56
34.
Re: Gauntlet Released Sep 24, 2014, 07:56
Sep 24, 2014, 07:56
 
I got to play a little last night. You can play with keyboard and mouse or gamepad, which is nice. There doesn't seem to be any way of communicating with each other unless you are using TS or Steam with friends. The gold rushing is real frustrating. If you aren't quick, you lose out on the gold fast. Looks ok and runs well but I wish you could zoom in just a bit. I think the game will be more fun with friends.
Steam: BenRichards
33.
 
Re: Gauntlet Released
Sep 24, 2014, 07:35
33.
Re: Gauntlet Released Sep 24, 2014, 07:35
Sep 24, 2014, 07:35
 
Overon wrote on Sep 23, 2014, 23:46:
People are complaining that many standard PC game 16:10 resolutions are not supported. For example 1080p or 1920x1200. Mouse and keyboard is not re-bindable either. Can someone confirm?

I am playing at 1080p no problem, not sure about 16:10. Controls are not rebindable through the games menus, not sure about a text config file. Game is a blast and very cool, recommend a gamepad.
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32.
 
Re: Gauntlet Released
Sep 24, 2014, 07:29
32.
Re: Gauntlet Released Sep 24, 2014, 07:29
Sep 24, 2014, 07:29
 
Very very bad web site, too lame to even show a in game vid.
"Meet the new Boss, same as the old Boss." - The Who.
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31.
 
Re: Gauntlet released
Sep 24, 2014, 06:53
31.
Re: Gauntlet released Sep 24, 2014, 06:53
Sep 24, 2014, 06:53
 
jdreyer wrote on Sep 24, 2014, 06:24:
Ozmodan wrote on Sep 24, 2014, 06:05:
My daughter and the twins would play this game for hours on end, all three of them at one keyboard. I think I still have the old 5 1/4 disk stuffed around somewhere with the DOS version on it.
That's what I was hoping for. Something to play the kids. This looked too gory though if I recall the first trailer.

There's a box to select to disable the gore.

Also, I'm a fan of the original, and I'm finding this new version super fun.
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30.
 
Re: Gauntlet Released
Sep 24, 2014, 06:24
30.
Re: Gauntlet Released Sep 24, 2014, 06:24
Sep 24, 2014, 06:24
 
Ozmodan wrote on Sep 24, 2014, 06:05:
My daughter and the twins would play this game for hours on end, all three of them at one keyboard. I think I still have the old 5 1/4 disk stuffed around somewhere with the DOS version on it.
That's what I was hoping for. Something to play the kids. This looked too gory though if I recall the first trailer.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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29.
 
Re: Gauntlet Released
Sep 24, 2014, 06:05
29.
Re: Gauntlet Released Sep 24, 2014, 06:05
Sep 24, 2014, 06:05
 
My daughter and the twins would play this game for hours on end, all three of them at one keyboard. I think I still have the old 5 1/4 disk stuffed around somewhere with the DOS version on it.
28.
 
Re: Gauntlet Released
Sep 24, 2014, 05:32
28.
Re: Gauntlet Released Sep 24, 2014, 05:32
Sep 24, 2014, 05:32
 
Overon wrote on Sep 23, 2014, 23:46:
People are complaining that many standard PC game 16:10 resolutions are not supported. For example 1080p or 1920x1200. Mouse and keyboard is not re-bindable either. Can someone confirm?

http://steamcommunity.com/app/258970/discussions/0/613937306550658192/

http://steamcommunity.com/app/258970/discussions/0/613937306559907881/

http://steamcommunity.com/app/258970/discussions/0/613937306559786519/

http://steamcommunity.com/app/258970/discussions/0/613937306554670633/

small review by someone on forums:

http://steamcommunity.com/app/258970/discussions/0/613937306559672276/
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
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27.
 
Re: Gauntlet Released
Sep 24, 2014, 05:19
27.
Re: Gauntlet Released Sep 24, 2014, 05:19
Sep 24, 2014, 05:19
 
Slightly off-topic but still relevant since it is basically an indie game. I hope Blue includes a few Wasteland2 reviews for Wednsday's review section. Im having a surprising amount of fun with Wasteland2 so far. It's scratching that tactical itch, just like the XCOM remake did, and it has atmosphere in spades...
I have a nifty blue line!
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26.
 
Re: Gauntlet Released
Sep 24, 2014, 02:37
26.
Re: Gauntlet Released Sep 24, 2014, 02:37
Sep 24, 2014, 02:37
 
Overon wrote on Sep 23, 2014, 23:46:
People are complaining that many standard PC game 16:10 resolutions are not supported. For example 1080p or 1920x1200. Mouse and keyboard is not re-bindable either. Can someone confirm?

Don't know about bindings, but word is that it supports standard resolutions including 1920x1200, but sometimes the resolution list doesn't all fit on screen and there's nothing to indicate that it scrolls. People are able to use the arrow keys to move down and access the resolutions past the bottom of the list.
25.
 
Re: Gauntlet Released
Sep 24, 2014, 01:38
Ant
 
25.
Re: Gauntlet Released Sep 24, 2014, 01:38
Sep 24, 2014, 01:38
 Ant
 
born2expire wrote on Sep 24, 2014, 01:02:
Optional Nickname! wrote on Sep 23, 2014, 23:32:
Great, now let's get Golden Axe, Magic Sword and Gain Ground modernized and released.

Then you can add T-Mek(!) and the vector graphic Star Wars and everything old will be new again!

We already have most of the top pinball tables available ... we just need those cabinet games.

RASTAN!!!!!
Yeah! I love its theme song! Golden Axe 1's too. So many good old games.
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24.
 
Re: Golden Axe
Sep 24, 2014, 01:38
24.
Re: Golden Axe Sep 24, 2014, 01:38
Sep 24, 2014, 01:38
 
Ant wrote on Sep 24, 2014, 01:34:
Slick wrote on Sep 23, 2014, 22:11:
loved the original, i think it was possibly the first game that i played on a home console after first playing it in the arcade.

gauntlet first, then golden axe are probably my fav cabinet games of the 80's
They did remake Golden Axe for PS3 or something, but it sucked? I played its arcade and IBM PC DOS ports a lot!

Golden Axe: Beast Rider. OM-effing-G, SO horrible.
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23.
 
Re: Gauntlet Released
Sep 24, 2014, 01:37
23.
Re: Gauntlet Released Sep 24, 2014, 01:37
Sep 24, 2014, 01:37
 
Got it. Had to. Guantlet II was my all time favorite arcade game. I've been wanting to buy a cabinet for a long time. One day, when I have $2500 to spare, I will get one.

Anyway, loved Gauntlet Dark Legacy as well. So I go this. So far it's pretty cool. It's probably better with other people. Still getting used to it.

Elf shot the food! Now why would you do that?
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22.
 
Re: WIZARD NEEDS FOOD BADLY
Sep 24, 2014, 01:35
Ant
 
22.
Re: WIZARD NEEDS FOOD BADLY Sep 24, 2014, 01:35
Sep 24, 2014, 01:35
 Ant
 
harlock wrote on Sep 23, 2014, 23:05:
evidence of the deed in action:

"Ima turk the fuck out..."
Haha!
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21.
 
Golden Axe
Sep 24, 2014, 01:34
Ant
 
21.
Golden Axe Sep 24, 2014, 01:34
Sep 24, 2014, 01:34
 Ant
 
Slick wrote on Sep 23, 2014, 22:11:
loved the original, i think it was possibly the first game that i played on a home console after first playing it in the arcade.

gauntlet first, then golden axe are probably my fav cabinet games of the 80's
They did remake Golden Axe for PS3 or something, but it sucked? I played its arcade and IBM PC DOS ports a lot!
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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20.
 
Re: Gauntlet Released
Sep 24, 2014, 01:30
20.
Re: Gauntlet Released Sep 24, 2014, 01:30
Sep 24, 2014, 01:30
 
of course, part of what made the game great was that you were always there with 3 other people, wether you knew them or not, and you were always having a great time on a single large screen. It looks a lot more Diablo like than I think I'd want to play. Also, I hate clickfests. Which is why I hate Diablo games. (I think I got 5 minutes into Diablo 3 before I decided "Yup, I've been over this game for 12 years or more already")

Without an Arcade controller, and without having everyone on the same screen... what makes this game different from any other popular item right now? Or was it just the people with the Gauntlet title saw the ties to it from those crazy popular "MOBA" games and said "Hey, let's put the name of their grand-daddy on one"

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