Elite: Dangerous Beta 2 This Month

Frontier Developments announces plans to launch beta 2 of Elite: Dangerous on September 30th, which happens to mark the 30th anniversary of the original Elite. The new beta includes new features for the space combat remake, as well as special items to commemorate the occasion. Here's word on the new stuff:
Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:

  • Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
  • Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
  • Ability to discover and explore and scan new systems and sell the data on them.
  • Detailed system maps.
  • Around 500 additional star systems to explore.
  • Lakon Asp Explorer ships added.
  • Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
  • Ships are subject to gradual ‘wear and tear’.
  • New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
  • Outposts (small, exposed ‘roadside café’ stations in remote locations)
  • Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
  • Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
  • Newsfeeds about events from the rest of the galaxy and player activity in your local system.
  • All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.

Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.

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Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 21:54
43.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 21:54
Sep 19, 2014, 21:54
 
Haha and look at the other game. Even though the racing ship sale has not even ended yet, they are already working on more sales (of unfinished ships in the concept stage at that, since selling ships when they're finished would be too boring and too much of a gap between sales apparently):

Future Concept Sale Plans

The accompanying blurb includes this beautiful line:

Sales like this are what keeps Star Citizen funded

You know, because $53 million is barely enough. I mean Chris Roberts only said originally that $20 million or maybe $23 million max should get the project fully funded.
We're only at a little more than twice that number now so it's fully understandable that all wallets must be emptied IMMEDIATELY to keep this thing funded. HELP SAVE STAR CITIZEN EVERYONE!

Honestly, I had such high hopes for SC and now they are fucking ruining it with their fucking greedy monetization trip. Sales. Sales. Sales. Reveal. And a Sale. Sales. Reveal. Sales... ad nauseam.
I'm so fucking tired of this shit that words can barely describe how disappointing this is to someone like me who just wanted a new Wing Commander/Privateer/Freelancer *sigh*...


However, on the bright side, this makes me look forward to Elite Dangerous even more and I'll be sure to support them as much as possible while I keep auctioning off my SC assets.

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