Elite: Dangerous Beta 2 This Month

Frontier Developments announces plans to launch beta 2 of Elite: Dangerous on September 30th, which happens to mark the 30th anniversary of the original Elite. The new beta includes new features for the space combat remake, as well as special items to commemorate the occasion. Here's word on the new stuff:
Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:

  • Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
  • Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
  • Ability to discover and explore and scan new systems and sell the data on them.
  • Detailed system maps.
  • Around 500 additional star systems to explore.
  • Lakon Asp Explorer ships added.
  • Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
  • Ships are subject to gradual ‘wear and tear’.
  • New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
  • Outposts (small, exposed ‘roadside café’ stations in remote locations)
  • Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
  • Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
  • Newsfeeds about events from the rest of the galaxy and player activity in your local system.
  • All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.

Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.

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39.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 19:21
Sho
 
39.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 19:21
Sep 19, 2014, 19:21
 Sho
 
CJ_Parker wrote on Sep 19, 2014, 18:29:
Yes. Think of it like Skyrim. You can probably finish Skyrim's linear story in a couple dozen hours or so but then you have people who have 500+ hours on their in-game clock just because they enjoy exploring and doing their own thing in that huge world. Some of them might not have even touched the main story.

Skyrim is an interesting case.

First of, I tend to prefer story-driven linear games, but I'm totally OK without in some genres, e.g. 4x.

The story part in Bethesda games almost universally sucks. They can't do memorable characters to save their lives. But the Elder Scrolls games somehow trigger the completionist impulse in me. I spent 200-300 hours on both Morrowind + expansions and on Oblivion + expansions doing every quest in them, and I usually did the main quest last.

But I tried to get into Skyrim 2-3 times and never got far. I think it's because of the procedurally generated cookie-cutter missions. It doesn't feel like you actually can complete Skyrim, or at least not without too much tedium (the endless samey dungeon missions in MW and OB were tedious enough).

So I guess it's about open ended vs. not for me, or how far the end is away ... and how hand-made and variegated the content before that end is.

This comment was edited on Sep 19, 2014, 19:27.
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