Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:
- Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
- Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
- Ability to discover and explore and scan new systems and sell the data on them.
- Detailed system maps.
- Around 500 additional star systems to explore.
- Lakon Asp Explorer ships added.
- Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
- Ships are subject to gradual ‘wear and tear’.
- New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
- Outposts (small, exposed ‘roadside café’ stations in remote locations)
- Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
- Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
- Newsfeeds about events from the rest of the galaxy and player activity in your local system.
- All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.
Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.
Sho wrote on Sep 19, 2014, 16:22:Well the single player "scenarios" are essentially a tutorial and they start you off with the basics and ease you into the combat and take on a dogfight against multiple enemies at ones etc.SpectralMeat wrote on Sep 19, 2014, 16:12:
No there is no story. You can play single player only but that just means everyone around you is npc not human players.
The game is a sandbox game take missions from agent type of deal or just go and explore, become a pirate or do whatever you want type of deal.
That other space game is going to be a little more story driven SP experience, Elite isn't like that, never was never will be.
Thanks (you too, DangerDog). I was aware of the sandbox and persistence plans when I backed it (fairly low/basic pledge, iirc), so that's alright, and everything I've seen so far looks really yummy ... but right now I'm not really sure I'll actually have time to play anything like that anytime soon, so I guess I was hoping they'd tack on a basic campaign to get a taste.