Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:
- Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
- Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
- Ability to discover and explore and scan new systems and sell the data on them.
- Detailed system maps.
- Around 500 additional star systems to explore.
- Lakon Asp Explorer ships added.
- Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
- Ships are subject to gradual ‘wear and tear’.
- New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
- Outposts (small, exposed ‘roadside café’ stations in remote locations)
- Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
- Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
- Newsfeeds about events from the rest of the galaxy and player activity in your local system.
- All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.
Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.
CJ_Parker wrote on Sep 19, 2014, 15:56:
These guys are awesome. I really like David Braben & co and their unpretentious (in contrast to that other game) attitude.
They are doing a great job on everything, very reliable, working like a clockwork, delivering stuff as promised, no major fuckups (yet) because everything is actually thought through (again in contrast to that other game) and well structured.
You can tell they have really put a lot of thought into what they can achieve within time and budget, what will have to come later and they have very clearly communicated on all of these points.
David Braben is generally very pleasant to listen to since he has a crystal clear vision and is able to communicate it as such.
In contrast, a certain other project lead of that other game does not really communicate but usually gets tangled up in long winded droning monologues that don't really give anyone a concise answer on anything. Perfect politician candidate. Speaking lots w/o actually saying anything.
Yes. Just about everything coming out of Frontier and DB is in stark contrast to that other game where the only thing that matters anymore seems to be fostering and cementing the monetization aspects.
The only giant mystery I still need to solve is why the fuck I was retarded enough to pledge almost 10x more for that other game than I did for Elite?![]()