Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:
- Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
- Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
- Ability to discover and explore and scan new systems and sell the data on them.
- Detailed system maps.
- Around 500 additional star systems to explore.
- Lakon Asp Explorer ships added.
- Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
- Ships are subject to gradual ‘wear and tear’.
- New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
- Outposts (small, exposed ‘roadside café’ stations in remote locations)
- Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
- Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
- Newsfeeds about events from the rest of the galaxy and player activity in your local system.
- All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.
Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.
Sho wrote on Sep 19, 2014, 16:22:Well the single player "scenarios" are essentially a tutorial and they start you off with the basics and ease you into the combat and take on a dogfight against multiple enemies at ones etc.SpectralMeat wrote on Sep 19, 2014, 16:12:
No there is no story. You can play single player only but that just means everyone around you is npc not human players.
The game is a sandbox game take missions from agent type of deal or just go and explore, become a pirate or do whatever you want type of deal.
That other space game is going to be a little more story driven SP experience, Elite isn't like that, never was never will be.
Thanks (you too, DangerDog). I was aware of the sandbox and persistence plans when I backed it (fairly low/basic pledge, iirc), so that's alright, and everything I've seen so far looks really yummy ... but right now I'm not really sure I'll actually have time to play anything like that anytime soon, so I guess I was hoping they'd tack on a basic campaign to get a taste.
SpectralMeat wrote on Sep 19, 2014, 16:12:
No there is no story. You can play single player only but that just means everyone around you is npc not human players.
The game is a sandbox game take missions from agent type of deal or just go and explore, become a pirate or do whatever you want type of deal.
That other space game is going to be a little more story driven SP experience, Elite isn't like that, never was never will be.
Sho wrote on Sep 19, 2014, 16:10:
Hey, can I ask something stupid and basic?![]()
Does this game offer anything for folks who like story-driven singleplayer, or is it purely sandbox when played alone? Is there any sort of story campaign?
CJ_Parker wrote on Sep 19, 2014, 15:56:
These guys are awesome. I really like David Braben & co and their unpretentious (in contrast to that other game) attitude.
They are doing a great job on everything, very reliable, working like a clockwork, delivering stuff as promised, no major fuckups (yet) because everything is actually thought through (again in contrast to that other game) and well structured.
You can tell they have really put a lot of thought into what they can achieve within time and budget, what will have to come later and they have very clearly communicated on all of these points.
David Braben is generally very pleasant to listen to since he has a crystal clear vision and is able to communicate it as such.
In contrast, a certain other project lead of that other game does not really communicate but usually gets tangled up in long winded droning monologues that don't really give anyone a concise answer on anything. Perfect politician candidate. Speaking lots w/o actually saying anything.
Yes. Just about everything coming out of Frontier and DB is in stark contrast to that other game where the only thing that matters anymore seems to be fostering and cementing the monetization aspects.
The only giant mystery I still need to solve is why the fuck I was retarded enough to pledge almost 10x more for that other game than I did for Elite?![]()
Sho wrote on Sep 19, 2014, 16:10:No there is no story. You can play single player only but that just means everyone around you is npc not human players.
Hey, can I ask something stupid and basic?![]()
Does this game offer anything for folks who like story-driven singleplayer, or is it purely sandbox when played alone? Is there any sort of story campaign?
ForgedReality wrote on Sep 19, 2014, 15:08:SpectralMeat wrote on Sep 19, 2014, 13:02:nin wrote on Sep 19, 2014, 12:51:They've been selling those for a while now, and they are only cosmetics. I am sure they will have sales on packs of those or get them as rewards in game etc.
My only gripe is them selling paint jobs. Is that new, or had it been there before and I just missed it?
Other than that, it's all good...
They don't bother me as much as the different ship variants for $100+ for that other space game
Imagine if they did what Valve does and created a marketplace where players could submit content, and the devs take a small cut from each sale. That would be amazing. The market is already there. They could even implement some kind of system that mirrors the existing in-game market that allows the price of things to fluctuate automatically based upon demand, should the content creator set it up that way, and only allow a certain number of the items to be allowed into the market, or something like that.
If you were a good enough artist/modeler/etc, you could easily make back the money you put into the game (and then some), while helping out the developers as well. Why haven't they done this already?
ForgedReality wrote on Sep 19, 2014, 15:08:Maybe because noone suggested it to them yet?SpectralMeat wrote on Sep 19, 2014, 13:02:nin wrote on Sep 19, 2014, 12:51:They've been selling those for a while now, and they are only cosmetics. I am sure they will have sales on packs of those or get them as rewards in game etc.
My only gripe is them selling paint jobs. Is that new, or had it been there before and I just missed it?
Other than that, it's all good...
They don't bother me as much as the different ship variants for $100+ for that other space game
Imagine if they did what Valve does and created a marketplace where players could submit content, and the devs take a small cut from each sale. That would be amazing. The market is already there. They could even implement some kind of system that mirrors the existing in-game market that allows the price of things to fluctuate automatically based upon demand, should the content creator set it up that way, and only allow a certain number of the items to be allowed into the market, or something like that.
If you were a good enough artist/modeler/etc, you could easily make back the money you put into the game (and then some), while helping out the developers as well. Why haven't they done this already?
SpectralMeat wrote on Sep 19, 2014, 13:02:nin wrote on Sep 19, 2014, 12:51:They've been selling those for a while now, and they are only cosmetics. I am sure they will have sales on packs of those or get them as rewards in game etc.
My only gripe is them selling paint jobs. Is that new, or had it been there before and I just missed it?
Other than that, it's all good...
They don't bother me as much as the different ship variants for $100+ for that other space game
Bundy wrote on Sep 19, 2014, 14:11:
I'm liking the progress of this one. Unlike another PC space game that shall remain nameless.
Was this the game where if you buy into the beta, you still have to pay for the game when it comes out, minus some small discount? Or am I thinking of something else?
Kevin Lowe wrote on Sep 19, 2014, 13:28:Cutter wrote on Sep 19, 2014, 12:30:Isn't this what gamers are always saying they want? A game tailored first and foremost to take advantage of their own platform? True expansions instead of DLCs? Broad control schemes instead of context buttons?
Yeah, see ya when this game gets down to a sane price.
But now that someone does all that, in a genre long in need of a commercial revival, and charges an industry standard price, they're asking too much? Jesus, what do developers have to do to make you people happy?
Cutter wrote on Sep 19, 2014, 13:22:
For an early buy. Launch will be $72 CDN. That's way too much for any game, nevermind bare bones with the actual gameplay supposedly coming later on. I'd go $30, maybe even $40 with what I'm seeing and hearing, but double that? No way.