Elite: Dangerous Beta 2 This Month

Frontier Developments announces plans to launch beta 2 of Elite: Dangerous on September 30th, which happens to mark the 30th anniversary of the original Elite. The new beta includes new features for the space combat remake, as well as special items to commemorate the occasion. Here's word on the new stuff:
Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:

  • Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
  • Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
  • Ability to discover and explore and scan new systems and sell the data on them.
  • Detailed system maps.
  • Around 500 additional star systems to explore.
  • Lakon Asp Explorer ships added.
  • Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
  • Ships are subject to gradual ‘wear and tear’.
  • New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
  • Outposts (small, exposed ‘roadside café’ stations in remote locations)
  • Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
  • Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
  • Newsfeeds about events from the rest of the galaxy and player activity in your local system.
  • All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.

Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.

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30.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 16:26
30.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 16:26
Sep 19, 2014, 16:26
 
Sho wrote on Sep 19, 2014, 16:22:
SpectralMeat wrote on Sep 19, 2014, 16:12:
No there is no story. You can play single player only but that just means everyone around you is npc not human players.
The game is a sandbox game take missions from agent type of deal or just go and explore, become a pirate or do whatever you want type of deal.
That other space game is going to be a little more story driven SP experience, Elite isn't like that, never was never will be.

Thanks (you too, DangerDog). I was aware of the sandbox and persistence plans when I backed it (fairly low/basic pledge, iirc), so that's alright, and everything I've seen so far looks really yummy ... but right now I'm not really sure I'll actually have time to play anything like that anytime soon, so I guess I was hoping they'd tack on a basic campaign to get a taste.
Well the single player "scenarios" are essentially a tutorial and they start you off with the basics and ease you into the combat and take on a dogfight against multiple enemies at ones etc.
If you want a taste that is your best bet. You can replay them as many times as you want if you do not feel like launching into the game and open world just yet.
There is also a "horde" mode where you can really hone your skills.
They did make a lot of effort to make the game easy to get into but difficult to master. Fun for everyone.
Steam: SpectralMeat
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29.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 16:22
Sho
 
29.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 16:22
Sep 19, 2014, 16:22
 Sho
 
SpectralMeat wrote on Sep 19, 2014, 16:12:
No there is no story. You can play single player only but that just means everyone around you is npc not human players.
The game is a sandbox game take missions from agent type of deal or just go and explore, become a pirate or do whatever you want type of deal.
That other space game is going to be a little more story driven SP experience, Elite isn't like that, never was never will be.

Thanks (you too, DangerDog). I was aware of the sandbox and persistence plans when I backed it (fairly low/basic pledge, iirc), so that's alright, and everything I've seen so far looks really yummy ... but right now I'm not really sure I'll actually have time to play anything like that anytime soon, so I guess I was hoping they'd tack on a basic campaign to get a taste.
28.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 16:19
28.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 16:19
Sep 19, 2014, 16:19
 
Sho wrote on Sep 19, 2014, 16:10:
Hey, can I ask something stupid and basic?

Does this game offer anything for folks who like story-driven singleplayer, or is it purely sandbox when played alone? Is there any sort of story campaign?

It's sandbox, the 'story' is about whatever you do in the game. I have read though that there will be missions that sound sort of like they might be laid out in a campaign structure that will be added at some point. Most likely when you join one of the military branches you'll be given missions that are focused around that element or theme.
Avatar 6174
27.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 16:13
27.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 16:13
Sep 19, 2014, 16:13
 
CJ_Parker wrote on Sep 19, 2014, 15:56:
These guys are awesome. I really like David Braben & co and their unpretentious (in contrast to that other game) attitude.
They are doing a great job on everything, very reliable, working like a clockwork, delivering stuff as promised, no major fuckups (yet) because everything is actually thought through (again in contrast to that other game) and well structured.

You can tell they have really put a lot of thought into what they can achieve within time and budget, what will have to come later and they have very clearly communicated on all of these points.
David Braben is generally very pleasant to listen to since he has a crystal clear vision and is able to communicate it as such.
In contrast, a certain other project lead of that other game does not really communicate but usually gets tangled up in long winded droning monologues that don't really give anyone a concise answer on anything. Perfect politician candidate. Speaking lots w/o actually saying anything.

Yes. Just about everything coming out of Frontier and DB is in stark contrast to that other game where the only thing that matters anymore seems to be fostering and cementing the monetization aspects.
The only giant mystery I still need to solve is why the fuck I was retarded enough to pledge almost 10x more for that other game than I did for Elite?

We're talking about BC3K, right?
26.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 16:12
26.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 16:12
Sep 19, 2014, 16:12
 
Sho wrote on Sep 19, 2014, 16:10:
Hey, can I ask something stupid and basic?

Does this game offer anything for folks who like story-driven singleplayer, or is it purely sandbox when played alone? Is there any sort of story campaign?
No there is no story. You can play single player only but that just means everyone around you is npc not human players.
The game is a sandbox game take missions from agent type of deal or just go and explore, become a pirate or do whatever you want type of deal.
That other space game is going to be a little more story driven SP experience, Elite isn't like that, never was never will be.
Steam: SpectralMeat
Avatar 14225
25.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 16:10
Sho
 
25.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 16:10
Sep 19, 2014, 16:10
 Sho
 
Hey, can I ask something stupid and basic?

Does this game offer anything for folks who like story-driven singleplayer, or is it purely sandbox when played alone? Is there any sort of story campaign?
24.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 15:56
24.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 15:56
Sep 19, 2014, 15:56
 
These guys are awesome. I really like David Braben & co and their unpretentious (in contrast to that other game) attitude.
They are doing a great job on everything, very reliable, working like a clockwork, delivering stuff as promised, no major fuckups (yet) because everything is actually thought through (again in contrast to that other game) and well structured.

You can tell they have really put a lot of thought into what they can achieve within time and budget, what will have to come later and they have very clearly communicated on all of these points.
David Braben is generally very pleasant to listen to since he has a crystal clear vision and is able to communicate it as such.
In contrast, a certain other project lead of that other game does not really communicate but usually gets tangled up in long winded droning monologues that don't really give anyone a concise answer on anything. Perfect politician candidate. Speaking lots w/o actually saying anything.

Yes. Just about everything coming out of Frontier and DB is in stark contrast to that other game where the only thing that matters anymore seems to be fostering and cementing the monetization aspects.
The only giant mystery I still need to solve is why the fuck I was retarded enough to pledge almost 10x more for that other game than I did for Elite?
23.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 15:52
23.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 15:52
Sep 19, 2014, 15:52
 
The docking tutorial is finally included into the single player portion as well, which is nice seeing how many people are having issues with docking.
After the first few speed docking attempts (try to land with HUD aka broken windshield) docking will be easy breezy.
Steam: SpectralMeat
Avatar 14225
22.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 15:45
22.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 15:45
Sep 19, 2014, 15:45
 
Cargo hatch disrupter? Seriously? What's to stop me from putting a padlock on it and invalidating the effectiveness of such a weapon.
Doesn't seem like a well thought out item.
Avatar 57513
21.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 15:30
21.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 15:30
Sep 19, 2014, 15:30
 
ForgedReality wrote on Sep 19, 2014, 15:08:
SpectralMeat wrote on Sep 19, 2014, 13:02:
nin wrote on Sep 19, 2014, 12:51:
My only gripe is them selling paint jobs. Is that new, or had it been there before and I just missed it?

Other than that, it's all good...

They've been selling those for a while now, and they are only cosmetics. I am sure they will have sales on packs of those or get them as rewards in game etc.
They don't bother me as much as the different ship variants for $100+ for that other space game

Imagine if they did what Valve does and created a marketplace where players could submit content, and the devs take a small cut from each sale. That would be amazing. The market is already there. They could even implement some kind of system that mirrors the existing in-game market that allows the price of things to fluctuate automatically based upon demand, should the content creator set it up that way, and only allow a certain number of the items to be allowed into the market, or something like that.

If you were a good enough artist/modeler/etc, you could easily make back the money you put into the game (and then some), while helping out the developers as well. Why haven't they done this already?

Maybe the world just isn't ready for that many penis-shaped space ships.
20.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 15:10
20.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 15:10
Sep 19, 2014, 15:10
 
ForgedReality wrote on Sep 19, 2014, 15:08:
SpectralMeat wrote on Sep 19, 2014, 13:02:
nin wrote on Sep 19, 2014, 12:51:
My only gripe is them selling paint jobs. Is that new, or had it been there before and I just missed it?

Other than that, it's all good...

They've been selling those for a while now, and they are only cosmetics. I am sure they will have sales on packs of those or get them as rewards in game etc.
They don't bother me as much as the different ship variants for $100+ for that other space game

Imagine if they did what Valve does and created a marketplace where players could submit content, and the devs take a small cut from each sale. That would be amazing. The market is already there. They could even implement some kind of system that mirrors the existing in-game market that allows the price of things to fluctuate automatically based upon demand, should the content creator set it up that way, and only allow a certain number of the items to be allowed into the market, or something like that.

If you were a good enough artist/modeler/etc, you could easily make back the money you put into the game (and then some), while helping out the developers as well. Why haven't they done this already?
Maybe because noone suggested it to them yet?
Who knows, but it is a good idea.
Steam: SpectralMeat
Avatar 14225
19.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 15:08
19.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 15:08
Sep 19, 2014, 15:08
 
SpectralMeat wrote on Sep 19, 2014, 13:02:
nin wrote on Sep 19, 2014, 12:51:
My only gripe is them selling paint jobs. Is that new, or had it been there before and I just missed it?

Other than that, it's all good...

They've been selling those for a while now, and they are only cosmetics. I am sure they will have sales on packs of those or get them as rewards in game etc.
They don't bother me as much as the different ship variants for $100+ for that other space game

Imagine if they did what Valve does and created a marketplace where players could submit content, and the devs take a small cut from each sale. That would be amazing. The market is already there. They could even implement some kind of system that mirrors the existing in-game market that allows the price of things to fluctuate automatically based upon demand, should the content creator set it up that way, and only allow a certain number of the items to be allowed into the market, or something like that.

If you were a good enough artist/modeler/etc, you could easily make back the money you put into the game (and then some), while helping out the developers as well. Why haven't they done this already?
Avatar 55267
18.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 14:32
18.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 14:32
Sep 19, 2014, 14:32
 
I just might do that. Thanks.
17.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 14:16
17.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 14:16
Sep 19, 2014, 14:16
 
Bundy wrote on Sep 19, 2014, 14:11:
I'm liking the progress of this one. Unlike another PC space game that shall remain nameless.

Was this the game where if you buy into the beta, you still have to pay for the game when it comes out, minus some small discount? Or am I thinking of something else?

If you were a backer of the game on kickstarter you could opt in to testing Elite at various stages, the alpha was really expensive and the beta was something like an extra $25. If you buy the beta version for $75 that includes the retail version as well.
Avatar 6174
16.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 14:11
16.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 14:11
Sep 19, 2014, 14:11
 
I'm liking the progress of this one. Unlike another PC space game that shall remain nameless.

Was this the game where if you buy into the beta, you still have to pay for the game when it comes out, minus some small discount? Or am I thinking of something else?
15.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 14:11
15.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 14:11
Sep 19, 2014, 14:11
 
The price of the game is the least of your worries, you really need a HOTAS joystick setup, maybe not full on with rudder pedals but at least a joystick and throttle.

My preference is the CH products combat stick + throttle and rudder pedals, the CH throttle has a little joystick for your thumb that really comes in handy when doing micro thruster adjustments.

To round off the experience I would also highly recommend some form of TrackIR head tracking, the game supports six axis tracking so keep that in mind. Simple left right up and down tracking is only part way there. It just brings the game to life in a way that's hard to explain and it's actually helpful in a user interface sort of way as you can just move your head slightly left or right to get interface screens to pop up.

I'm sure you could play the game with just mouse and keyboard if you practiced long enough with it but personally I can't fly for shit without a joystick and throttle.

I've read that they plan for a 'Gamma' release phase after the Beta is over, they'll reset everyone back to square one at Gamma and again at Retail.

Avatar 6174
14.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 13:49
14.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 13:49
Sep 19, 2014, 13:49
 
yeh i'll wait for feature complete.. give me time to get some hardware upgrades too
13.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 13:42
13.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 13:42
Sep 19, 2014, 13:42
 
I'm definitely interested in buying this game, but there is simply no point to me in buying it now... so much stuff to play already, so much other good stuff coming out very soon, not enough time as it is. I'll wait until retail.

Keep testing this game though, people!

Avatar 54863
12.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 13:33
nin
12.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 13:33
Sep 19, 2014, 13:33
nin
 
Kevin Lowe wrote on Sep 19, 2014, 13:28:
Cutter wrote on Sep 19, 2014, 12:30:
Yeah, see ya when this game gets down to a sane price.
Isn't this what gamers are always saying they want? A game tailored first and foremost to take advantage of their own platform? True expansions instead of DLCs? Broad control schemes instead of context buttons?

But now that someone does all that, in a genre long in need of a commercial revival, and charges an industry standard price, they're asking too much? Jesus, what do developers have to do to make you people happy?


Basically, if you take whatever cutter says and think of the exact opposite, that's reality. He's in his own little bubble, thankfully.

11.
 
Re: Elite: Dangerous Beta 2 This Month
Sep 19, 2014, 13:31
11.
Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 13:31
Sep 19, 2014, 13:31
 
Cutter wrote on Sep 19, 2014, 13:22:
For an early buy. Launch will be $72 CDN. That's way too much for any game, nevermind bare bones with the actual gameplay supposedly coming later on. I'd go $30, maybe even $40 with what I'm seeing and hearing, but double that? No way.


I am sure it will go on sale down the line, I personally have no issue paying more than retail price for this game as I am a big fan of it and by far the most entertainment I got from any games in the past 6 years, and it is still in beta!
But I understand everyone has their price range and reasons.
Steam: SpectralMeat
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