Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:
- Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
- Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
- Ability to discover and explore and scan new systems and sell the data on them.
- Detailed system maps.
- Around 500 additional star systems to explore.
- Lakon Asp Explorer ships added.
- Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
- Ships are subject to gradual ‘wear and tear’.
- New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
- Outposts (small, exposed ‘roadside café’ stations in remote locations)
- Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
- Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
- Newsfeeds about events from the rest of the galaxy and player activity in your local system.
- All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.
Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.
Slick wrote on Sep 20, 2014, 11:03:harlock wrote on Sep 20, 2014, 09:24:Slick wrote on Sep 20, 2014, 02:14:
1 million sales is by no means insignificant, but it's still a far cry from tens of millions of sales from other titles.
the game hasnt even been released yet. none of those "other titles" that sold 10s of millions were sold at all before they were released.. also you're talking about multi-platform games with mainstream marketing which is an entirely different thing altogether
really? none of those other games were sold AT ALL prior to launch??? you've never heard of a pre-order? nobody pre-orders the latest CoD game every year? no game has tried to shamelessly pump pre-order numbers through pre-order perks? you're telling me that the entire gaming industry isn't a slave to this insidious pre-order pandemic right now? are you living under a rock?
and i'm pretty sure that i've seen FAR more articles and press releases about $tar citizen than I have the latest CoD game this year... so how exactly do they have no marketing? everytime they raise another 10 cents for their "crowdsourcing" it's all anyone can talk about. shit, for a game without a good marketing plan they seem to be achieving INCREDIBLE FEATS OF MARKETING.
sorry, but your points fail on both counts.
Slick wrote on Sep 20, 2014, 11:03:
shit, for a game without a good marketing plan they seem to be achieving INCREDIBLE FEATS OF MARKETING.
harlock wrote on Sep 20, 2014, 09:24:Slick wrote on Sep 20, 2014, 02:14:
1 million sales is by no means insignificant, but it's still a far cry from tens of millions of sales from other titles.
the game hasnt even been released yet. none of those "other titles" that sold 10s of millions were sold at all before they were released.. also you're talking about multi-platform games with mainstream marketing which is an entirely different thing altogether
harlock wrote on Sep 19, 2014, 21:06:Sho wrote on Sep 19, 2014, 19:21:
But I tried to get into Skyrim 2-3 times and never got far. I think it's because of the procedurally generated cookie-cutter missions.
what? are you thinking of daggerfall? yeh that was 20 years ago
nothing in skyrim is procedurally generated
Slick wrote on Sep 20, 2014, 02:14:
1 million sales is by no means insignificant, but it's still a far cry from tens of millions of sales from other titles.
Sho wrote on Sep 19, 2014, 19:21:
But I tried to get into Skyrim 2-3 times and never got far. I think it's because of the procedurally generated cookie-cutter missions.
DangerDog wrote on Sep 19, 2014, 18:05:
If you never played Elite before then I guess the lack of a linear story mode might seem confusing but you can't say that there's no content in the game worthy of buying because it lacks that kind of structure.
It's not a game that you have a "winning" condition, maybe you could set a goal to become "Elite" but there's no end game cinematic once you achieve that goal.
CJ_Parker wrote on Sep 19, 2014, 18:29:
Yes. Think of it like Skyrim. You can probably finish Skyrim's linear story in a couple dozen hours or so but then you have people who have 500+ hours on their in-game clock just because they enjoy exploring and doing their own thing in that huge world. Some of them might not have even touched the main story.
Frode wrote on Sep 19, 2014, 18:21:Cutter wrote on Sep 19, 2014, 17:52:
I'm talking about actual real gameplay included. Not just a sandbox
You seem to be confusing "gameplay" and "linear story". I'm not saying it's wrong to want a linear story to follow in a game, it's a matter of preference, but that's not in any way a requirement for having "real gameplay". ED has plenty of gameplay already, with more to come. The story is up to the player, however.
Cutter wrote on Sep 19, 2014, 17:52:
I'm talking about actual real gameplay included. Not just a sandbox
Kevin Lowe wrote on Sep 19, 2014, 13:28:Cutter wrote on Sep 19, 2014, 12:30:Isn't this what gamers are always saying they want? A game tailored first and foremost to take advantage of their own platform? True expansions instead of DLCs? Broad control schemes instead of context buttons?
Yeah, see ya when this game gets down to a sane price.
But now that someone does all that, in a genre long in need of a commercial revival, and charges an industry standard price, they're asking too much? Jesus, what do developers have to do to make you people happy?
nin wrote on Sep 19, 2014, 13:33:Kevin Lowe wrote on Sep 19, 2014, 13:28:Cutter wrote on Sep 19, 2014, 12:30:Isn't this what gamers are always saying they want? A game tailored first and foremost to take advantage of their own platform? True expansions instead of DLCs? Broad control schemes instead of context buttons?
Yeah, see ya when this game gets down to a sane price.
But now that someone does all that, in a genre long in need of a commercial revival, and charges an industry standard price, they're asking too much? Jesus, what do developers have to do to make you people happy?
Basically, if you take whatever cutter says and think of the exact opposite, that's reality. He's in his own little bubble, thankfully.