Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:
- Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
- Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
- Ability to discover and explore and scan new systems and sell the data on them.
- Detailed system maps.
- Around 500 additional star systems to explore.
- Lakon Asp Explorer ships added.
- Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
- Ships are subject to gradual ‘wear and tear’.
- New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
- Outposts (small, exposed ‘roadside café’ stations in remote locations)
- Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
- Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
- Newsfeeds about events from the rest of the galaxy and player activity in your local system.
- All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.
Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.
ForgedReality wrote on Sep 19, 2014, 15:08:Maybe because noone suggested it to them yet?SpectralMeat wrote on Sep 19, 2014, 13:02:nin wrote on Sep 19, 2014, 12:51:They've been selling those for a while now, and they are only cosmetics. I am sure they will have sales on packs of those or get them as rewards in game etc.
My only gripe is them selling paint jobs. Is that new, or had it been there before and I just missed it?
Other than that, it's all good...
They don't bother me as much as the different ship variants for $100+ for that other space game
Imagine if they did what Valve does and created a marketplace where players could submit content, and the devs take a small cut from each sale. That would be amazing. The market is already there. They could even implement some kind of system that mirrors the existing in-game market that allows the price of things to fluctuate automatically based upon demand, should the content creator set it up that way, and only allow a certain number of the items to be allowed into the market, or something like that.
If you were a good enough artist/modeler/etc, you could easily make back the money you put into the game (and then some), while helping out the developers as well. Why haven't they done this already?