Star Citizen DFM Patch Imminent

An Arena Commander V0.9 Status Update on the Roberts Space Industries website indicates they are very close to releasing the version 0.9 update for the Arena Commander module for Star Citizen first mentioned over three months ago when the debut version 0.8 was released. They explain the hoops they must now go through in order to push out a patch once their release candidate is improved, adding they are planning on improving this kludgy-sounding system to streamline this process going forward. There will apparently be a new hangar patch this weekend, as shown off in this user video. This recent post outlines all the changes planned for version 0.9, summarizing the news in this shortlist:

  • Murray Cup Racing Mode: As shown at Gamescom, players can now race their pledge ships in a specially designed upper-atmospheric scenario!
  • Vanduul Swarm Co-Op: Take on the alien hoards with a friend, or competitor!
  • Flyable M50 and 350R: The M50 and the 350R have been readied for flight to kick off the race mode. These ships will now be flyable in all Arena Commander game modes.
  • Private Matches: Tired of being matched with random players in AC? Private matches will let you play with friends!
  • Friend Codes: We’re launching a code system for both private and public matches so you can connect with your wingmen.
  • Leaderboards: Your performance in Arena Commander’s various modes will display on the RSI website and allow you to compare with others.
  • Updated Ship Performance: We’ve increased the speed and acceleration of every ship. With this we’ve also reworked the afterburner mechanic to increase acceleration instead of top speed.
  • HUD Update: We’ve overhauled the usability of the visor HUD interface so you can customize your ships systems much more easily in flight.
  • New Hangars: We’ve remastered all of Star Citizen’s Hangars with the new forward-looking room system and added the Asteroid Hangar.
  • New Pause Menu: Our refactored pause menu is a large step forward aesthetically, and will support new features like custom keybindings in the future. In the meantime we’ve included selectable profiles for the most common peripherals.
  • 6DOF: With the improvements to the IFCS and flight physics we are now ready to introduce 6DOF movement for an entirely new way to fly.
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49.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 21:00
49.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 21:00
Sep 11, 2014, 21:00
 
Quboid wrote on Sep 11, 2014, 20:20:
Kosumo wrote on Sep 11, 2014, 19:24:
Why are people picking on CJ_Parker?, he's just saying his opinon.

It seems he's an idiot for not getting this working

Haha nice try. As I have pointed out this "fix" is most likely working for no one since CIG has acknowledged the issue and is working on an official fix for v1.0.
Secondly, a FAQ by a dev at the official forums suggests to disable SLI. Guess why? Cause there is no fix maybe?
Thirdly, there are dozens of posts by people not able to run SLI. The only person I've seen claim this "fix" works is the dude in this thread who is probably just too retarded to figure out that SLI is not working for him and who is unknowingly playing with a single card because his SLI bridge is missing (happens to a lot of uneducated idiots who believe just plugging in two cards = yippie SLI!!11).

despite him also being an idiot for not accepting that unfinished software will have bugs.

Bugs are fine with me though I'd consider multi GPU functionality a rather basic feature for a game that is supposed to push the envelope and that is (or at least used to be) specifically aimed at the sim enthusiast segment where multi GPU setups are very common.

My more substantial discontent with the game as I pointed out comes from other issues as I laid down in post #42. Those are completely different issues though. I don't know why some people mixed them up and thought I was solely pissed off because of SLI not working.


Anyway, the game is pretty much doomed at this stage. Chris Roberts can scream from the top of his lungs that it's not pay-to-win, it won't change the fact that many people who have bought expensive ships expect to be able to beat the crap out of people who bought lesser ships. Not a day goes by where some stat on a ship changes and there's a shitstorm on the forums of people demanding refunds or crying about how it's unfair compared to some other ship.

So now they have really painted themselves in a corner where the whole game needs to be designed so the high spenders can feel like the kings of the road. They are risking massive disappointment and a mass exodus if not catering to the demands of that demographic.
Naturally all this is going to be very artificially restricting and constricting with regard to many design choices.

Besides there are so many questionable designs like the multicrew ships or the concept of exploration in deep space etc., you know, like today's ADHD gamers of which the game through its sheer popularity has certainly attracted many by now, like anyone of those gamers will be interested in serving as "crew" on a Corvette. This could mean just flying around for hours sitting there, doing absolutely fucking nothing. Yep. That will work out really well.
Or exploration in deep space trying to find jump points. Who wants to bet real money that the forums will be full of whining if people are going to fly for over half an hour without finding anything but "deep space"?

The game will be ripped to shreds by the modern gamers who expect action and entertainment every single second they're online.
This game is fucked. Roberts is smart to play with people's dreams though and make as much retirement money as he can while he still can because he's gonna need it once the game and scheme implodes on itself.

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     Re: Star Citizen DFM Patch Imminent
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