Star Citizen DFM Patch Imminent

An Arena Commander V0.9 Status Update on the Roberts Space Industries website indicates they are very close to releasing the version 0.9 update for the Arena Commander module for Star Citizen first mentioned over three months ago when the debut version 0.8 was released. They explain the hoops they must now go through in order to push out a patch once their release candidate is improved, adding they are planning on improving this kludgy-sounding system to streamline this process going forward. There will apparently be a new hangar patch this weekend, as shown off in this user video. This recent post outlines all the changes planned for version 0.9, summarizing the news in this shortlist:

  • Murray Cup Racing Mode: As shown at Gamescom, players can now race their pledge ships in a specially designed upper-atmospheric scenario!
  • Vanduul Swarm Co-Op: Take on the alien hoards with a friend, or competitor!
  • Flyable M50 and 350R: The M50 and the 350R have been readied for flight to kick off the race mode. These ships will now be flyable in all Arena Commander game modes.
  • Private Matches: Tired of being matched with random players in AC? Private matches will let you play with friends!
  • Friend Codes: We’re launching a code system for both private and public matches so you can connect with your wingmen.
  • Leaderboards: Your performance in Arena Commander’s various modes will display on the RSI website and allow you to compare with others.
  • Updated Ship Performance: We’ve increased the speed and acceleration of every ship. With this we’ve also reworked the afterburner mechanic to increase acceleration instead of top speed.
  • HUD Update: We’ve overhauled the usability of the visor HUD interface so you can customize your ships systems much more easily in flight.
  • New Hangars: We’ve remastered all of Star Citizen’s Hangars with the new forward-looking room system and added the Asteroid Hangar.
  • New Pause Menu: Our refactored pause menu is a large step forward aesthetically, and will support new features like custom keybindings in the future. In the meantime we’ve included selectable profiles for the most common peripherals.
  • 6DOF: With the improvements to the IFCS and flight physics we are now ready to introduce 6DOF movement for an entirely new way to fly.
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55.
 
Re: Star Citizen DFM Patch Imminent
Sep 12, 2014, 12:52
55.
Re: Star Citizen DFM Patch Imminent Sep 12, 2014, 12:52
Sep 12, 2014, 12:52
 
Prez wrote on Sep 11, 2014, 23:04:
I just don't have the heart to tell him at the rate it's progressing he and I will be in a geriatric home before it ships.

At least you'll have plenty of time to play it then.
Avatar 15604
54.
 
Re: Star Citizen DFM Patch Imminent
Sep 12, 2014, 03:19
54.
Re: Star Citizen DFM Patch Imminent Sep 12, 2014, 03:19
Sep 12, 2014, 03:19
 
harlock wrote on Sep 11, 2014, 17:48:
Have you tried not giving a shit?

Not giving a shit is way too overrated. Im usually prone to not giving a fuck, I find that it has much better consistency.
I have a nifty blue line!
Avatar 46994
53.
 
Re: Star Citizen DFM Patch Imminent
Sep 12, 2014, 00:53
53.
Re: Star Citizen DFM Patch Imminent Sep 12, 2014, 00:53
Sep 12, 2014, 00:53
 
CJ_Parker wrote on Sep 11, 2014, 21:00:
The game will be ripped to shreds by the modern gamers who expect action and entertainment every single second they're online.
This game is fucked. Roberts is smart to play with people's dreams though and make as much retirement money as he can while he still can because he's gonna need it once the game and scheme implodes on itself.


That is quite a crystal ball you have!

As a backer, I too have been ... amazed ... at the series of events via top-level design choices that has brought Star Citizen to this point.

Interestingly enough, the Persistent Universe is a stretch goal. If you believe the telling...at $5 million dollars pledged on Kickstarter, only then would the PU be incorporated into an otherwise single-player, DRM free Star Citizen... a Wing Commander styled space shooter.

That was two years ago and clearly the popular focus is now squarely on the Star Citizen MMO aspect. Squadron 42, which was to be Star Citizen, is now simply considered to be the introduction to the PU.

The PU is frought with competing priorities as the vocal ex-WoW cabal is looking for their space-raiding parties. The moneyed space-sim crowd is clamoring for fidelity and the practical 'min-maxers' are wringing their hands together gently swaying side-to-side arguing the merits of freight units and hot-tub placement.

Currently, SC is on a roll. Even with massive technical hurdles to overcome progress is being made with the modules themselves and the community is as involved as ever and factions are forming and creating their own place in the Social PU.

As fun as it might be to go over each and every one of the quizzical SC events in the past two years and footnote every happening in the great book of SC lore, that book is still actively being written and your prediction of an unsatisfying ending is premature.

Personally CJ_Parker, I completely understand your point of view and bias and your prediction may yet come true, but Star Citizen has momentum and that momentum is growing. Just look at the slit in the eyelid of the great EA dragon opening up ever so slightly.

Lastly, Squadron 42 might just be something very special. Interviews with Erin Roberts have been encouraging.

52.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 23:52
52.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 23:52
Sep 11, 2014, 23:52
 
Quboid wrote on Sep 11, 2014, 20:20:
Kosumo wrote on Sep 11, 2014, 19:24:
Why are people picking on CJ_Parker?, he's just saying his opinon.
The practices they're using have put me off too. I'm keeping an eye on it, obviously, but I won't be buying in until there's a game and I won't be buying if it's pay to win, which at this point I'm struggling to see how it won't be. They clearly have the financial incentive to make the game grindier than they would honestly feel is balanced and while I trust them to want to make a really good game, I don't trust them to not want to make lots of money when it's so, so easy.

I'm not even keeping an eye on it until things like "a new pause menu" stop making the top 10 in their patch notes. Talk about scraping for things to report...
51.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 23:04
Prez
 
51.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 23:04
Sep 11, 2014, 23:04
 Prez
 
I have a friend who calls me from Florida who only just found about Star Citizen in the last few months. When he calls all he ever wants to talk about is Star Citizen. He was on a long government assignment where he had no time for gaming news and had a shit internet connection, so yeah, he was in fact essentially living under a rock. Now that he found it he's like a 12 year-old boy who found his very own life size Transformer in his back yard (Like Shea LaBeouf!). He bought in at the highest tier, created his own fleet and keeps pestering me to "hurry up and buy the game so we can play when it comes out". I just don't have the heart to tell him at the rate it's progressing he and I will be in a geriatric home before it ships.
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
50.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 22:18
Quboid
 
50.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 22:18
Sep 11, 2014, 22:18
 Quboid
 
I agree with you. I don't mean to call you an idiot before, I was pointing out the inconsistency between those who are too quick to give abuse.

These problems will exist in pre-release software but it's pretty clear that this isn't the main issue you have with the game and my concerns mirror yours. I don't know how much single-player and non-competitive multiplayer will be affected but if there's even a chance that something is artificially padded to encourage me to buy my way past then I will wonder about their motives. Not great for immersion.
Avatar 10439
49.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 21:00
49.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 21:00
Sep 11, 2014, 21:00
 
Quboid wrote on Sep 11, 2014, 20:20:
Kosumo wrote on Sep 11, 2014, 19:24:
Why are people picking on CJ_Parker?, he's just saying his opinon.

It seems he's an idiot for not getting this working

Haha nice try. As I have pointed out this "fix" is most likely working for no one since CIG has acknowledged the issue and is working on an official fix for v1.0.
Secondly, a FAQ by a dev at the official forums suggests to disable SLI. Guess why? Cause there is no fix maybe?
Thirdly, there are dozens of posts by people not able to run SLI. The only person I've seen claim this "fix" works is the dude in this thread who is probably just too retarded to figure out that SLI is not working for him and who is unknowingly playing with a single card because his SLI bridge is missing (happens to a lot of uneducated idiots who believe just plugging in two cards = yippie SLI!!11).

despite him also being an idiot for not accepting that unfinished software will have bugs.

Bugs are fine with me though I'd consider multi GPU functionality a rather basic feature for a game that is supposed to push the envelope and that is (or at least used to be) specifically aimed at the sim enthusiast segment where multi GPU setups are very common.

My more substantial discontent with the game as I pointed out comes from other issues as I laid down in post #42. Those are completely different issues though. I don't know why some people mixed them up and thought I was solely pissed off because of SLI not working.


Anyway, the game is pretty much doomed at this stage. Chris Roberts can scream from the top of his lungs that it's not pay-to-win, it won't change the fact that many people who have bought expensive ships expect to be able to beat the crap out of people who bought lesser ships. Not a day goes by where some stat on a ship changes and there's a shitstorm on the forums of people demanding refunds or crying about how it's unfair compared to some other ship.

So now they have really painted themselves in a corner where the whole game needs to be designed so the high spenders can feel like the kings of the road. They are risking massive disappointment and a mass exodus if not catering to the demands of that demographic.
Naturally all this is going to be very artificially restricting and constricting with regard to many design choices.

Besides there are so many questionable designs like the multicrew ships or the concept of exploration in deep space etc., you know, like today's ADHD gamers of which the game through its sheer popularity has certainly attracted many by now, like anyone of those gamers will be interested in serving as "crew" on a Corvette. This could mean just flying around for hours sitting there, doing absolutely fucking nothing. Yep. That will work out really well.
Or exploration in deep space trying to find jump points. Who wants to bet real money that the forums will be full of whining if people are going to fly for over half an hour without finding anything but "deep space"?

The game will be ripped to shreds by the modern gamers who expect action and entertainment every single second they're online.
This game is fucked. Roberts is smart to play with people's dreams though and make as much retirement money as he can while he still can because he's gonna need it once the game and scheme implodes on itself.

48.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 20:29
48.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 20:29
Sep 11, 2014, 20:29
 
Kosumo wrote on Sep 11, 2014, 19:24:
Why are people picking on CJ_Parker?, he's just saying his opinon.

Because they probably bought his ships from him on ebay and regret it!
47.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 20:20
Quboid
 
47.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 20:20
Sep 11, 2014, 20:20
 Quboid
 
Kosumo wrote on Sep 11, 2014, 19:24:
Why are people picking on CJ_Parker?, he's just saying his opinon.

It seems he's an idiot for not getting this working, despite him also being an idiot for not accepting that unfinished software will have bugs. Maybe if the people quick to insult him could decide if he's even to blame or not, they could find a point.

The practices they're using have put me off too. I'm keeping an eye on it, obviously, but I won't be buying in until there's a game and I won't be buying if it's pay to win, which at this point I'm struggling to see how it won't be. They clearly have the financial incentive to make the game grindier than they would honestly feel is balanced and while I trust them to want to make a really good game, I don't trust them to not want to make lots of money when it's so, so easy.

I can't figure out why so many people accuse Chris Roberts of being overly interested in rugby forwards or high carbon coal.
Avatar 10439
46.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 19:55
46.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 19:55
Sep 11, 2014, 19:55
 
Are CJ Parker and Luke the same person?


Kosumo wrote on Sep 11, 2014, 19:24:
Why are people picking on CJ_Parker?, he's just saying his opinon. Disappointed Evilgrin Joker Laugh Shifty

That's it, I'm starting #notyourCJ_Parkerhaters for you all to pick on him on. Beatnik Kick Drinkers Headbang :drunk:


45.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 19:24
45.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 19:24
Sep 11, 2014, 19:24
 
Why are people picking on CJ_Parker?, he's just saying his opinon. Disappointed Evilgrin Joker Laugh Shifty

That's it, I'm starting #notyourCJ_Parkerhaters for you all to pick on him on. Beatnik Kick Drinkers Headbang Drunk

44.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 18:28
44.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 18:28
Sep 11, 2014, 18:28
 
CJ_Parker wrote on Sep 11, 2014, 17:55:
harlock wrote on Sep 11, 2014, 17:48:
Have you tried not giving a shit?

Yes, I'm in the process of doing that actually. The way this game has developed disgusts me. The retarded hype, obtrusive marketing and constant monetization, even though the game has long been what was originally considered "fully funded", is pissing me off.
I have begun to auction off (eBay FTW) my pledge ships. The first one went for almost twice of what I originally pledged. Pretty cool. Other ships and packages will follow when the time seems right (like official sales of the non-LTI variants and I will sell the LTI thing on eBay... hmm... yummy cash ).
Oh well. At least I won't walk away from this with any kind of financial loss but only with lost hope, faith and trust.


Someone just doesn't understand what Pre-Alpha means. You probably just need a nap.

I have 250 dollars invested in the game. As well as purchase of a TrackIR5 and X-55 Rhino just for Star Citizen and Elite. My TrackIR5 isn't supported, and I'm not 100% happy with how the 6DOF movement works like I am with Elite. But you don't see me coming to the SC threads on Bluesnews, which isn't even affiliated with SC, to cry about shit that doesn't matter in Pre-Alpha.
-C22
Avatar 55066
43.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 18:05
43.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 18:05
Sep 11, 2014, 18:05
 
CJ_Parker wrote on Sep 11, 2014, 17:55:
Yes, I'm in the process of doing that actually. The way this game has developed disgusts me. The retarded hype, obtrusive marketing and constant monetization, even though the game has long been what was originally considered "fully funded", is pissing me off

For someone not giving a shit you apparently do still give a lot of shit. If you want out then sell and be done with it. If you want technical issues that normally get fixed in beta to be fixed in early alpha then get comfortable because you'll be waiting awhile. Either is more constructive than ranting in every single one of these SC stories.
Avatar 57352
42.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 17:55
42.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 17:55
Sep 11, 2014, 17:55
 
harlock wrote on Sep 11, 2014, 17:48:
Have you tried not giving a shit?

Yes, I'm in the process of doing that actually. The way this game has developed disgusts me. The retarded hype, obtrusive marketing and constant monetization, even though the game has long been what was originally considered "fully funded", is pissing me off.
I have begun to auction off (eBay FTW) my pledge ships. The first one went for almost twice of what I originally pledged. Pretty cool. Other ships and packages will follow when the time seems right (like official sales of the non-LTI variants and I will sell the LTI thing on eBay... hmm... yummy cash ).
Oh well. At least I won't walk away from this with any kind of financial loss but only with lost hope, faith and trust.
41.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 17:48
41.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 17:48
Sep 11, 2014, 17:48
 
Have you tried not giving a shit?
40.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 17:44
40.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 17:44
Sep 11, 2014, 17:44
 
Fibrocyte wrote on Sep 11, 2014, 17:33:
CJ_Parker wrote on Sep 11, 2014, 17:05:
MuscularYoda wrote on Sep 11, 2014, 11:39:
I have CrossFire and SLI working with Arena Commander.

1. Start the game, and press ~ to open the console:

2. Type in the following commands:

r_MultiGPU = 2
r_MotionBlur = 0
r_vsync = 1
r_buffer_sli_workaround = 1
sys_maxfps = 30

sys_maxfps needs to be tweaked, I have mine set to 120 which runs flawlessly, but your rig will be different.

If this does work, and it should due to the bug that is causing the textures to "glitch" then you should create a user.cfg with the listed commands in your starcitizen folder.

Your a PC gamer. Act Accordingly.

Note: For whatever reason, r_vsync must be enabled, despite it not locking the framerate.

What makes ya think that I'm not acting like a PC gamer? Besides your suggestions, which I'm sure I've seen and tried before, changed fuck all. My game is still artifacting like shit. Turning SLI off is not an option for me. I got a 3-screens surround setup with 7680 x 1440 res. Guess what the framerate is like with a single GPU? Bingo.

Fuck this shit. Still waiting for a proper official patch.

It sounds like you're incompetent. Have you tried fixing that issue, first?

Incompetent? Right. And you obviously can't read because I've actually said that I have tried fixing the issue before (in fact many times involving all sorts of tweaking settings, editing, nVidia inspector, redownloading the game, everything...).

Also, you do realize that there are dozens of posts at the official forums complaining about lack of SLI support or asking for a fix? Also, you do certainly realize that CIG is fully aware of the issues and has announced a fix may be coming in Arena Commander v1.0?

Finally, feel free to give me a link and a source where the suggested editing of user.cfg has actually fixed someone's SLI issues.
Since it just seems to be a matter of "competence" it should be easy as pie to find dozens of threads where people are happily reporting that SLI is now working after applying the fix, right? Come on. Hurry up. I'm waiting...
39.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 17:33
39.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 17:33
Sep 11, 2014, 17:33
 
CJ_Parker wrote on Sep 11, 2014, 17:05:
MuscularYoda wrote on Sep 11, 2014, 11:39:
I have CrossFire and SLI working with Arena Commander.

1. Start the game, and press ~ to open the console:

2. Type in the following commands:

r_MultiGPU = 2
r_MotionBlur = 0
r_vsync = 1
r_buffer_sli_workaround = 1
sys_maxfps = 30

sys_maxfps needs to be tweaked, I have mine set to 120 which runs flawlessly, but your rig will be different.

If this does work, and it should due to the bug that is causing the textures to "glitch" then you should create a user.cfg with the listed commands in your starcitizen folder.

Your a PC gamer. Act Accordingly.

Note: For whatever reason, r_vsync must be enabled, despite it not locking the framerate.

What makes ya think that I'm not acting like a PC gamer? Besides your suggestions, which I'm sure I've seen and tried before, changed fuck all. My game is still artifacting like shit. Turning SLI off is not an option for me. I got a 3-screens surround setup with 7680 x 1440 res. Guess what the framerate is like with a single GPU? Bingo.

Fuck this shit. Still waiting for a proper official patch.

It sounds like you're incompetent. Have you tried fixing that issue, first?
38.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 17:10
38.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 17:10
Sep 11, 2014, 17:10
 
There are so many headlines about Star Citizen every goddamn week that I'll have bled the game dry before I've even played it. But that's alright, because by that time I'm 60 and my grandchildren may enjoy it somewhat.
37.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 17:05
37.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 17:05
Sep 11, 2014, 17:05
 
MuscularYoda wrote on Sep 11, 2014, 11:39:
I have CrossFire and SLI working with Arena Commander.

1. Start the game, and press ~ to open the console:

2. Type in the following commands:

r_MultiGPU = 2
r_MotionBlur = 0
r_vsync = 1
r_buffer_sli_workaround = 1
sys_maxfps = 30

sys_maxfps needs to be tweaked, I have mine set to 120 which runs flawlessly, but your rig will be different.

If this does work, and it should due to the bug that is causing the textures to "glitch" then you should create a user.cfg with the listed commands in your starcitizen folder.

Your a PC gamer. Act Accordingly.

Note: For whatever reason, r_vsync must be enabled, despite it not locking the framerate.

What makes ya think that I'm not acting like a PC gamer? Besides your suggestions, which I'm sure I've seen and tried before, changed fuck all. My game is still artifacting like shit. Turning SLI off is not an option for me. I got a 3-screens surround setup with 7680 x 1440 res. Guess what the framerate is like with a single GPU? Bingo.

Fuck this shit. Still waiting for a proper official patch.
36.
 
Re: Star Citizen DFM Patch Imminent
Sep 11, 2014, 16:55
nin
36.
Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 16:55
Sep 11, 2014, 16:55
nin
 
Jamil20 wrote on Sep 11, 2014, 16:53:
Kosumo wrote on Sep 11, 2014, 16:13:
The way people here are going on about the cat in the seat (I love cats too), I would not be to surprized to see a new streach goal coming up soon

Shame it will take them 9 months to add just a model of a cat in your internet spaceships commader seat - then another 16 months to animate it so it does not look like you just sit on it.

This could lead to a new game type, Capture the Cat, and more streach goals of your cat interacting with your fish tank.

It's not like they are trying to make a space combat/trading game or anything - cos if that what you are after, you could just go play the new Elite game, no, this is a game about towels and the likes.

This would finally allow me to fulfill my dream of becoming a space veterinarian. Make it happen, Chris Roberts!

I'd like Space Unicorns that shoot rainbows out their asses as a stretch goal, please. It can't be that expensive...

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