Transverse Announced

Piranha Games announces Transverse, a flight-based, sci-fi MMORPG from the creators of MechWarrior Online. They say a variety of preorder options are offered on the Transverse website, but don't mention there's a crowd-sourced funding campaign there as well, which has an ultimate goal of one million dollars. Here's a reveal trailer and the announcement:
Humanity has begun its first tentative steps beyond its home solar system. However, the journey has not been entirely peaceful...

From the creators of MechWarrior Online comes Transverse, a galactic flight-based MMORPG set in a persistent, distant sector of the galaxy where industry, science and combat shape humanity's interstellar progression.

When the division between humans on Earth and the trans-humans of the outer colonies threatened to develop into a system-wide war, the development of an interstellar jump drive offered an alternative and the trans-humans in the outer colonies were given the drive and a choice: integrate or emigrate.

They chose isolation.

Now immortal through the ability to transfer their consciousness into different host bodies, the trans-humans have multiple hosts that can be modified and improved to advance a pilot's skill. The future path humanity takes among the stars is in your hands.

With incredibly detailed ship and station construction, massive solar-system-wide player events and real-time, physics-based combat, Transverse puts the power in the pilot's hands. A fluctuating, real-time economy fueled by industry drives trade in a dynamic resource ecosystem, and player-generated contracts and missions can shift the balance of power at any given moment. Your reputation as a pilot throughout the galaxy will be judged by how well you fly, and the decisions you make.

Transverse is now available for pre-order via a variety of tiers starting at $30 USD.

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22.
 
Re: Transverse Announced
Sep 10, 2014, 08:56
22.
Re: Transverse Announced Sep 10, 2014, 08:56
Sep 10, 2014, 08:56
 
InBlack wrote on Sep 10, 2014, 07:14:
shihonage wrote on Sep 10, 2014, 06:55:

Unfortunately nobody can really make a game that feels as good as MW2, because it used an excellent engine with flight sim physics which were military grade. Because the dude who wrote that engine used to make military grade simulators.

Erm...I agree that MW2 was probably the best Mechwarrior game ever, but it was hardly due to the engine and graphics. Sure these were quite good for their time, but what was most memorable about the game was its fantastic storyline and the rich lore of the Clans which was presented in a stunning fashion. Lets not forget the awesome musical score which IMO was never surpassed in any game since. (I76 came close, another INhouse Activision game, back when they used MAKE games :))

Truth.
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