Transverse Announced

Piranha Games announces Transverse, a flight-based, sci-fi MMORPG from the creators of MechWarrior Online. They say a variety of preorder options are offered on the Transverse website, but don't mention there's a crowd-sourced funding campaign there as well, which has an ultimate goal of one million dollars. Here's a reveal trailer and the announcement:
Humanity has begun its first tentative steps beyond its home solar system. However, the journey has not been entirely peaceful...

From the creators of MechWarrior Online comes Transverse, a galactic flight-based MMORPG set in a persistent, distant sector of the galaxy where industry, science and combat shape humanity's interstellar progression.

When the division between humans on Earth and the trans-humans of the outer colonies threatened to develop into a system-wide war, the development of an interstellar jump drive offered an alternative and the trans-humans in the outer colonies were given the drive and a choice: integrate or emigrate.

They chose isolation.

Now immortal through the ability to transfer their consciousness into different host bodies, the trans-humans have multiple hosts that can be modified and improved to advance a pilot's skill. The future path humanity takes among the stars is in your hands.

With incredibly detailed ship and station construction, massive solar-system-wide player events and real-time, physics-based combat, Transverse puts the power in the pilot's hands. A fluctuating, real-time economy fueled by industry drives trade in a dynamic resource ecosystem, and player-generated contracts and missions can shift the balance of power at any given moment. Your reputation as a pilot throughout the galaxy will be judged by how well you fly, and the decisions you make.

Transverse is now available for pre-order via a variety of tiers starting at $30 USD.

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30.
 
Re: Transverse Announced
Sep 11, 2014, 05:30
30.
Re: Transverse Announced Sep 11, 2014, 05:30
Sep 11, 2014, 05:30
 
Endo wrote on Sep 10, 2014, 22:32:
jdreyer wrote on Sep 10, 2014, 13:17:
InBlack wrote on Sep 10, 2014, 02:40:
I gave up on MW:O when I figured out that Clan Wars was goddamn lie. There is no cake.

Now these clowns are trying to poach CR's suckers... Jesus Christ, why not, I dont know, hmmm let me think, crowdsource a Mechwarior single player campaign!!!???


The thing is that they are more than halfway there already. They have engine, the art assets, the physics modeling, weapons modeling, maps and terrain, mechs, mech bay customization UI, etc. etc. all designed and tested. All they need is a story, some voice work, mods to the engine to handle single player gameplay and scripting, etc. I'm sure if they crowdfunded it they'd get a couple mil at least. Use some MWO cash to fund the rest and sell the end product on Steam.

But that could end up actually being a game instead of just a cash-grab. We can't have that.

God, I hate fucking PGI.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
29.
 
Re: Transverse Announced
Sep 10, 2014, 22:32
29.
Re: Transverse Announced Sep 10, 2014, 22:32
Sep 10, 2014, 22:32
 
jdreyer wrote on Sep 10, 2014, 13:17:
InBlack wrote on Sep 10, 2014, 02:40:
I gave up on MW:O when I figured out that Clan Wars was goddamn lie. There is no cake.

Now these clowns are trying to poach CR's suckers... Jesus Christ, why not, I dont know, hmmm let me think, crowdsource a Mechwarior single player campaign!!!???


The thing is that they are more than halfway there already. They have engine, the art assets, the physics modeling, weapons modeling, maps and terrain, mechs, mech bay customization UI, etc. etc. all designed and tested. All they need is a story, some voice work, mods to the engine to handle single player gameplay and scripting, etc. I'm sure if they crowdfunded it they'd get a couple mil at least. Use some MWO cash to fund the rest and sell the end product on Steam.

But that could end up actually being a game instead of just a cash-grab. We can't have that.
28.
 
Re: Transverse Announced
Sep 10, 2014, 17:45
28.
Re: Transverse Announced Sep 10, 2014, 17:45
Sep 10, 2014, 17:45
 
How are you enjoying the deep gameplay of Box Commander?

Not at all because I haven't pledged money to SC either. But I suspect they'll eventually release a decent game and I intend to try it.
Avatar 6134
27.
 
Re: Transverse Announced
Sep 10, 2014, 13:17
27.
Re: Transverse Announced Sep 10, 2014, 13:17
Sep 10, 2014, 13:17
 
InBlack wrote on Sep 10, 2014, 02:40:
I gave up on MW:O when I figured out that Clan Wars was goddamn lie. There is no cake.

Now these clowns are trying to poach CR's suckers... Jesus Christ, why not, I dont know, hmmm let me think, crowdsource a Mechwarior single player campaign!!!???


The thing is that they are more than halfway there already. They have engine, the art assets, the physics modeling, weapons modeling, maps and terrain, mechs, mech bay customization UI, etc. etc. all designed and tested. All they need is a story, some voice work, mods to the engine to handle single player gameplay and scripting, etc. I'm sure if they crowdfunded it they'd get a couple mil at least. Use some MWO cash to fund the rest and sell the end product on Steam.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
26.
 
Re: Transverse Announced
Sep 10, 2014, 13:05
26.
Re: Transverse Announced Sep 10, 2014, 13:05
Sep 10, 2014, 13:05
 
PGI is the worst and anything they touch is doomed to failure.
Avatar 54711
25.
 
Re: Transverse Announced
Sep 10, 2014, 10:35
25.
Re: Transverse Announced Sep 10, 2014, 10:35
Sep 10, 2014, 10:35
 
Ok this is going to be a really long rant.

I have a bridge to sell anyone that thinks PGI can even deliver this game on time or its supposed features. 2 million stretch goal for "combat"? That's the best joke I've ever seen. Please, PLEASE, do research on who is behind making this game.

I know a lot of INSIDE shenanigans about PGI, and perhaps some people here do as well if they helped initially fund MWO.

PGI is known for delivering Minimum Viable products or "shovelware." They literally have no experience making space games, let alone mech warrior games. No one at PGI were involved with MW2, MW3, and MW4.

There is a reason why people can have enormous faith in SC and crew, since Chris Roberts actually WORKED on space games and hired Mark Fucking Hamill later on. Likewise, Braben MADE Elite games in the past.

What has PGI Made? Hmm, let's see, Bass Fishing Pro, some shitty Duke Nukem Forever multiplayer, and "Die Hard: Nakatomi Plaza". They are also being sued by Nintendo for not being able to complete a fishing game... a friggin fishing... game. You should see their glassdoor employee reviews. They have decent minions working for them, but Russ, Paul, and Bryan, the lead designers and producers are incompetent.

Now onto MWO, I bought into it based on nostalgia. Yes, nostalgia got the better of me, my bad. But MWO has literally been THE Early Access game that made me wary of backing projects I don't do research on beforehand. MWO is a "f2p" game that has stripped out practically every fantastic feature from MW2 up to MW4 (no single player, no dedicated server support for multiplayer)

+There are no dedicated server lobby rooms with a plethora of game options and modes like the old games (you are forced into a bad random match-maker)
+You have to pay hundreds of dollars for a handful of Mechs rather than pay 50 bucks and get 100 Mechs on a Disk to play forever (All your Mechs are on THEIR server, so when its shut down, you get no access to all those Mechs you paid hundreds of dollars for)
+If you want to play "free" you have to sit through grueling hours on end of grinding to get a few Mechs
+Many game mechanics are missing from previous MW games that made them more SIM-LIKE (MWO is more Arcade-like) coupled with MWO's terrible, TERRIBLE balancing of certain game mechanics
+Also there is no STOCK MODE, which was one of many important game mode options in the last games, so in order to survive in MWO's "match-maker" you have to customize, which takes a lot of grinding. This iterates a lot of people that prefer Battle Tech LORE and the basic loadouts of many variants

Last note - F2P does not work for a cherished franchise like Mech Warrior and that's all there is to it. But they are milking every dollar they can on that concept of a stripped down MechWarrior.

This comment was edited on Sep 10, 2014, 10:40.
Avatar 37119
24.
 
Re: Transverse Announced
Sep 10, 2014, 09:20
24.
Re: Transverse Announced Sep 10, 2014, 09:20
Sep 10, 2014, 09:20
 
MWO was fun in the beta, running around in hunchbacks and shit shouting SQUAWK. PGI completely fucked it though. Don't believe a word they're saying and advise anyone else reading not to buy into their shit.
PMB / Shodan
Avatar 4537
23.
 
Re: Transverse Announced
Sep 10, 2014, 09:04
23.
Re: Transverse Announced Sep 10, 2014, 09:04
Sep 10, 2014, 09:04
 
InBlack wrote on Sep 10, 2014, 07:14:
shihonage wrote on Sep 10, 2014, 06:55:

Unfortunately nobody can really make a game that feels as good as MW2, because it used an excellent engine with flight sim physics which were military grade. Because the dude who wrote that engine used to make military grade simulators.

Erm...I agree that MW2 was probably the best Mechwarrior game ever, but it was hardly due to the engine and graphics. Sure these were quite good for their time, but what was most memorable about the game was its fantastic storyline and the rich lore of the Clans which was presented in a stunning fashion. Lets not forget the awesome musical score which IMO was never surpassed in any game since. (I76 came close, another INhouse Activision game, back when they used MAKE games :))

You had to mention it didn't you? Damnit I miss I'76. Game needs a true sequel so bad in the same way Mechwarrior does.
-C22
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22.
 
Re: Transverse Announced
Sep 10, 2014, 08:56
22.
Re: Transverse Announced Sep 10, 2014, 08:56
Sep 10, 2014, 08:56
 
InBlack wrote on Sep 10, 2014, 07:14:
shihonage wrote on Sep 10, 2014, 06:55:

Unfortunately nobody can really make a game that feels as good as MW2, because it used an excellent engine with flight sim physics which were military grade. Because the dude who wrote that engine used to make military grade simulators.

Erm...I agree that MW2 was probably the best Mechwarrior game ever, but it was hardly due to the engine and graphics. Sure these were quite good for their time, but what was most memorable about the game was its fantastic storyline and the rich lore of the Clans which was presented in a stunning fashion. Lets not forget the awesome musical score which IMO was never surpassed in any game since. (I76 came close, another INhouse Activision game, back when they used MAKE games :))

Truth.
Avatar 57722
21.
 
Re: Transverse Announced
Sep 10, 2014, 07:14
21.
Re: Transverse Announced Sep 10, 2014, 07:14
Sep 10, 2014, 07:14
 
shihonage wrote on Sep 10, 2014, 06:55:

Unfortunately nobody can really make a game that feels as good as MW2, because it used an excellent engine with flight sim physics which were military grade. Because the dude who wrote that engine used to make military grade simulators.

Erm...I agree that MW2 was probably the best Mechwarrior game ever, but it was hardly due to the engine and graphics. Sure these were quite good for their time, but what was most memorable about the game was its fantastic storyline and the rich lore of the Clans which was presented in a stunning fashion. Lets not forget the awesome musical score which IMO was never surpassed in any game since. (I76 came close, another INhouse Activision game, back when they used MAKE games :))
I have a nifty blue line!
Avatar 46994
20.
 
Re: Transverse Announced
Sep 10, 2014, 06:55
20.
Re: Transverse Announced Sep 10, 2014, 06:55
Sep 10, 2014, 06:55
 
InBlack wrote on Sep 10, 2014, 02:40:
I gave up on MW:O when I figured out that Clan Wars was goddamn lie. There is no cake.

Now these clowns are trying to poach CR's suckers... Jesus Christ, why not, I dont know, hmmm let me think, crowdsource a Mechwarior single player campaign!!!???


Indeed. Mechwarrior as an MMO was a shitty idea from the start. They should've made a tribute to Mechwarrior 2 instead, a single-player game of epicness.

Unfortunately nobody can really make a game that feels as good as MW2, because it used an excellent engine with flight sim physics which were military grade. Because the dude who wrote that engine used to make military grade simulators.
19.
 
Re: Transverse Announced
Sep 10, 2014, 06:26
19.
Re: Transverse Announced Sep 10, 2014, 06:26
Sep 10, 2014, 06:26
 
The Pyro wrote on Sep 9, 2014, 18:22:
most likely I'll be too busy playing Star Citizen to notice.

hahaha nice joke.
How are you enjoying the deep gameplay of Box Commander?
18.
 
Re: Transverse Announced
Sep 10, 2014, 04:36
mag
18.
Re: Transverse Announced Sep 10, 2014, 04:36
Sep 10, 2014, 04:36
mag
 
I didn't even know MW:O ever came out. I thought it was canceled or something.
17.
 
Re: Transverse Announced
Sep 10, 2014, 02:40
17.
Re: Transverse Announced Sep 10, 2014, 02:40
Sep 10, 2014, 02:40
 
I gave up on MW:O when I figured out that Clan Wars was goddamn lie. There is no cake.

Now these clowns are trying to poach CR's suckers... Jesus Christ, why not, I dont know, hmmm let me think, crowdsource a Mechwarior single player campaign!!!???

I have a nifty blue line!
Avatar 46994
16.
 
Re: Transverse Announced
Sep 10, 2014, 02:05
16.
Re: Transverse Announced Sep 10, 2014, 02:05
Sep 10, 2014, 02:05
 
15.
 
Re: Transverse Announced
Sep 10, 2014, 01:41
15.
Re: Transverse Announced Sep 10, 2014, 01:41
Sep 10, 2014, 01:41
 
star squatter
14.
 
Re: Transverse Announced
Sep 9, 2014, 22:52
14.
Re: Transverse Announced Sep 9, 2014, 22:52
Sep 9, 2014, 22:52
 
So far they've managed 27 suckers at an average of 110 per backer...
13.
 
Re: Transverse Announced
Sep 9, 2014, 22:45
13.
Re: Transverse Announced Sep 9, 2014, 22:45
Sep 9, 2014, 22:45
 
Stupid voice over:
"It's 2315...we live at the edge of the known universe."

Stupid heritage:
"Piranha Games...makers of Mechwarrior Online"

Stupid pricing model:
"a variety of tiers starting at $30 USD"

Disappointed *sigh*

Is it really too much to make a real Mechwarrior game? In the vein of MW2 Mercenaries?
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
12.
 
Re: Transverse Announced
Sep 9, 2014, 22:42
12.
Re: Transverse Announced Sep 9, 2014, 22:42
Sep 9, 2014, 22:42
 
NewMaxx wrote on Sep 9, 2014, 22:04:
Overon wrote on Sep 9, 2014, 17:51:
Oh boy. Piranha Games Inc have pumped MWO and they will be dumping it soon without delivering on the promis

As much as I wish it weren't true, I have to agree with you on this. My very first thought on reading this announcement was exactly that. I never paid anything into MWO (thankfully) but I did play it a while and followed the community. I had considered paying in but after seeing things like the Clans...it was pretty clear what they were doing.
I figured out pretty quickly what the business model was. Selling mechs. I figured that out when all the new updates mostly had new mechs as the only new content.
11.
 
Re: Transverse Announced
Sep 9, 2014, 22:41
11.
Re: Transverse Announced Sep 9, 2014, 22:41
Sep 9, 2014, 22:41
 
RaZ0r! wrote on Sep 9, 2014, 19:28:
I very politely asked for a refund on MWO. I didn't expect I would receive one, but I actually got scolded for asking. That was amazing.

So yeah good luck with this one.
Did you get one? I heard lots of people asked and got them.
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