Total Biscuit - Why you shouldn't be excited - A look at games media's role in hype. Thanks Ant via HARDOCP.
TotalBiscuit brings you a discussion video on the games media's involvement in hype campaigns for unreleased or in-development titles and the negative impact it has on the industry.Rock, Paper, Shotgun - Videogames Are For Everybody. Thanks nin.
There has been criticism, too, which has resulted in gamers claiming that we hate them. We don’t hate gamers. We are gamers. Numerous (often offensive and widely incoherent) attempts to provoke controversy and scandal about the relationship between game developers and the games press have resulted in some people saying that RPS should be destroyed. Perhaps unsurprisingly, we disagree with that proposition, and we’ll explain why we disagree in this article.
Rock, Paper, Shotgun - Videogames Are For Everybody.
Verno wrote on Sep 8, 2014, 09:56:
Videogames are absolutely for everybody but RPS isn't for me anymore. Sorry John but too much non-gaming silliness.
Elf Shot The Food wrote on Sep 8, 2014, 11:47:
I never get tired of looking at the graph of RPS' page views going off a cliff in the wake of the Quinnspiracy.
yuastnav wrote on Sep 8, 2014, 11:58:
Yes people, please whine even more. Your tears are delicious.
Prez wrote on Sep 8, 2014, 10:16:Verno wrote on Sep 8, 2014, 09:56:
Videogames are absolutely for everybody but RPS isn't for me anymore. Sorry John but too much non-gaming silliness.
Exactly what I was going to say. Nothing but self-promoting drama queens at RPS.
Verno wrote on Sep 8, 2014, 12:15:
I don't know how you get whining from the posts here, most people are just getting indifferent to this ongoing silliness and rightfully so.
Beamer wrote on Sep 8, 2014, 13:07:
Will we reach a point soon where the already risk-averse publishers just don't greenlight anything that isn't E-For-Everyone for fear of defacto censorship via manufactured outrage?
Has that happened in music, movies or books?
William Usher wrote on Sep 8, 2014, 13:38:
I find it fascinating that some of these sites are now turning tail; trying to fix the narrative that they broke.
The one thing they don't understand is that they drew first blood.
Gamers would have been willing to let the mass internet-censorship go had there just been an apology (if that) and the ability to openly discuss the events surrounding #GamerGate.
Like all things, the discussion would have passed and -- at worst -- Kotaku's reputation would have been sullied just a bit more than it already was. I doubt people would have started investigating the matter further (sort of like what happened with Doritogate).
Instead, the game journo (I like to say "game journo scum" but I'll be civil here) decided to fan the flames and extrapolate their agendas to a wide audience with a calculated attack on games culture. WHY? It was a death knell for them.
Gamers don't die, we respawn. Gamers don't quit, we restart. Gamers don't stop, we press continue.
They attacked a culture who has been conditioned not to quit once they've been drawn into battle, and media -- strangely -- thought that individuals who spend all day trying to beat bosses and conquer levels would just go away and die. WHY?
At this point, gamers have already collected in a few places that still allow for open discussion and have already made it known that they are willing to play the long game; the game of attrition.
There is a site blacklist being passed around (Don't worry Blues, you aren't on it ;)) and active browser add-ons that will absolutely cripple the larger sites in the long run (it auto-retrieves pages from the nearest archive instead of allowing click-throughs to the site).
Needless pandering from RPS at this point won't save them. They already put their stake on the wrong side of the war and gamers are adopting the "Never Forgive. Never Forget" mantra.
I'm just curious what will happen if/when #GamerGate actually gets out into the wild so the larger community out there will know what's going on? Once this breaks through to mainstream it's going to be game over for the larger websites.
NKD wrote on Sep 8, 2014, 13:27:Beamer wrote on Sep 8, 2014, 13:07:
Will we reach a point soon where the already risk-averse publishers just don't greenlight anything that isn't E-For-Everyone for fear of defacto censorship via manufactured outrage?
Has that happened in music, movies or books?
Not really. Very different dynamics in those industries make them far more resistant to that kind of controversy. Due to the fact that their profit margins are (typically) much much larger than games, they can afford to take a few risks and take a few hits due to controversy.
Music and books especially. It doesn't take 25 million dollars to write a book, or produce the average album.
Game publishers? Hugely risk averse because the margins are so thin and budgets so high. It makes them incredibly skittish. This makes them very vulnerable in a way. The gaming audience also seems more plugged in to social media, where this controversy stirs up.
I just don't see the same outrage flying around about movies, books, and music in social media. Nobody cares about sexism or violence in rap anymore. But games? You're doomed!
That's why I worry. Gaming is relatively new, and has shown itself to be very vulnerable to social media outrage. Game developers and publishers are almost addicted to somehow trying to defend themselves instead of just taking the approach where you just make what you want to make because you think other people might like it too.