Ships Ahoy - PC Dead Rising 3

Capcom Unity announces that Dead Rising 3 Apocalypse Edition is now available on Steam, offering the Windows edition of the zombie-infested action game. Here's a weapons & vehicles trailer and the launch trailer, and word is: "Dead Rising 3 Apocalypse Edition now includes the ultimate open-world zombie game along with all four of the “Untold Stories of Los Perdidos” episodic downloadable add-on packs. Welcome to the Apocalypse, where your zombie slaying thrills await."

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26.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 9, 2014, 02:12
26.
Re: Ships Ahoy - PC Dead Rising 3 Sep 9, 2014, 02:12
Sep 9, 2014, 02:12
 
Sorry to hear about your issues. I played all of the games you mentioned and didn't have issues (aside from Saints Row 2 which was an admittedly crappy port). FNV looked and ran great on my Nvidia card. Same with RAGE (aside from the inherent shittiness of id Tech 5). No problems with GRAW or Dead Space. GTA4 was poorly optimized but still looked and ran a lot better than the console versions. ATI cards in general tend to have more issues than Nvidia cards so it's better to stick with the green brand.

Now I'll list a bunch of other ports that were superior to the console versions:

DmC
DMC4
Dishonored
FO3
Oblivion
Skyrim
Max Payne 3
Sleeping Dogs
Deus Ex: Human Revolution
Thief (2014)
Kingdoms of Amalur: The Reckoning
The Last Remnant
RE5
RE6
Dark Souls
Dark Souls 2
RE: Revelations
Lost Planet
Lost Planet 2
Dark Void
Dead Rising 2
Dead Rising 2: Off the Record
Dead Rising 3
Splinter Cell
Splinter Cell: Chaos Theory
Splinter Cell: Conviction
Splinter Cell: Double Agent
Splinter Cell: Blacklist
Tomb Raider Legend
Tomb Raider Anniversary
Tomb Raider Underworld
Tomb Raider (2013)
Far Cry 2
Far Cry 3
Assassin's Creed
Assassin's Creed 2
Assassin's Creed: Brotherhood
Assassin's Creed: Revelations
Assassin's Creed 3
Assassin's Creed: Black Flag
GTA3
GTA:VC
GTA:SA
Alan Wake
Hitman: Blood Money
Hitman: Absolution
Singularity
Wolfenstein (2009)
Wolfenstein: The New Order
Castlevania: Lords of Shadow
Rainbow Six: Vegas
Rainbow Six: Vegas 2
Prince of Persia: The Forgotten Sands
Prince of Persia: Sands of Time
Prince of Persia: The Warrior Within
Prince of Persia: The Two Thrones
Prince of Persia (2008)
Mass Effect 1-3
Remember Me
Darksiders 1 & 2
Red Faction: Guerrilla
Red Faction: Armageddon
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Origins
Every Need For Speed game
Dead Space 2
Dead Space 3
Crysis 2
Crysis 3
Castlevania: Lords of Shadow 1 & 2
Bioshock 1 & 2
Bioshock Infinite

I could go on but I think I've gotten my point across. I played all of the games listed above on PC without issue and enjoyed significantly higher framerates and image quality, along with superior controls in games that benefit from precise aiming and hotkeys. The fact that your particular hardware configuration has issues with a small set of games doesn't mean that ports in general are inferior.
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25.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 9, 2014, 00:43
25.
Re: Ships Ahoy - PC Dead Rising 3 Sep 9, 2014, 00:43
Sep 9, 2014, 00:43
 
It's extremely rare for a PC port to look, run or control worse than the console versions.

Here's a few just off the top of my head: GRAW, RAGE, Fallout New Vegas, Dead Space, GTA IV, and Saints Row 2.

After receiving my preordered PC CE of FNV and dealing with severe microstutter and numerous bugs (missing/flickering textures, invisible shotgun, etc) I bought the 360 version; It looked considerably worse, but played so much better.

Then there was RAGE... which describes my frustration trying to play that game on my PC. Due to ATI driver issues it played like a slideshow. I was getting 10-40fps on a high-end gaming PC, so I quit playing and waited months for new patches and video drivers. A year later, I picked up the XBox360 version for $10... I was amazed that the game looked just as good, just as detailed, albeit at a lower 720p resolution, and it's framerate never dipped below 60fps, something my PC couldn't do.

I could go on, but you get the idea.
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24.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 8, 2014, 23:00
24.
Re: Ships Ahoy - PC Dead Rising 3 Sep 8, 2014, 23:00
Sep 8, 2014, 23:00
 
Well, if you watch the video, you'll see that the drops are only for a second or two.

Longer than that. The problem is that the frame drops occur while the player in the video is driving around, which means that the scene being rendered is constantly changing. So if the player plows through a street a zombies and then pulls into an empty alley, of course the frame drops will end.

Regardless, it doesn't change the fact that the Xbox version can't maintain a constant 30 FPS while the PC version can (on a decent rig).

Actually, I've played quite a few (most PC games nowadays are ports), and they all seem to have problems of some sort, such as driver issues, multiplayer issues, performance problems, microstutter, low FOV, poor controls, and bugs not in the console versions. When the bulk of the money is in console game sales, publishers simply refuse to spend the time and money to properly port and beta test a game for the niche PC market... I wish that wasn't true, I always took pride in being a PC gamer, but it's just the reality of the market right now.

I feel like your frame of reference is Steam forums, which is a poor frame of reference because that's where people complain the most. The people running games perfectly have no reason to post there.

Also... low FOV? Poor controls? When has a PC port ever had a lower FOV than its console equivalents? Never. Conversely, PC ports often have the ability to adjust the FOV. And controls? I assume you're talking about poorly implemented mouse & keyboard controls. It's true that some ports (or games in general) just don't play well with M/KB. Thankfully, most ports support gamepads as well, in which case you get the exact same controls as the console versions.

It's extremely rare for a PC port to look, run or control worse than the console versions. Not all ports are perfect and many don't offer everything that PC gamers would want but they are almost never inferior to the console versions. In fact, the last example I can think of was the original RE4 port which shipped with no lighting effects. The new RE4 HD port? Way better than the console versions.

You're using the same broken logic that many people seem to use when judging port quality.

"What, the game drops below 60 FPS at 1080p!? What a shitty port! Stick with the console version that struggles to maintain 30 FPS at 720p!"
"This game has mouse acceleration while aiming?! What a piece of shit! Stick with the console version that has inherently imprecise analog stick aiming, complete with acceleration and smoothing! Also, ignore the fact that you can use gamepads on your PC if you really want to replicate console controls!"
"What?! I'm stuck with this shitty FOV and can't change it?! Worthless port! Stick with the console version that has the same shitty FOV that can't be changed either!"
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23.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 8, 2014, 16:47
23.
Re: Ships Ahoy - PC Dead Rising 3 Sep 8, 2014, 16:47
Sep 8, 2014, 16:47
 
Jerykk wrote on Sep 8, 2014, 04:16:
22-24 FPS is awful, even if it's only for a few seconds (which I find unlikely if the performance drops are caused by a large amount of zombies onscreen).

Well, if you watch the video, you'll see that the drops are only for a second or two. So, I'm guessing the biggest problem with DR3 is the number of assets loaded from the HDD as you make a corner and find hordes of zombies filling the street. There are no loading screens, and all textures are loaded on the fly from this 30GB game. That likely explains why gaming PCs aren't running the game as well as it should... Even a 6GB Titan has to texture swap. Unlike the PC, consoles are designed to quickly and efficiently load textures from the HDD into video RAM.

You may not be a console fanboy but when you say stuff like "it's too bad about the PC port... but it's usually best to play consoles games on a console, and PC games on the PC," you must not have played many ports over the last decade.

Actually, I've played quite a few (most PC games nowadays are ports), and they all seem to have problems of some sort, such as driver issues, multiplayer issues, performance problems, microstutter, low FOV, poor controls, and bugs not in the console versions. When the bulk of the money is in console game sales, publishers simply refuse to spend the time and money to properly port and beta test a game for the niche PC market... I wish that wasn't true, I always took pride in being a PC gamer, but it's just the reality of the market right now.
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22.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 8, 2014, 04:16
22.
Re: Ships Ahoy - PC Dead Rising 3 Sep 8, 2014, 04:16
Sep 8, 2014, 04:16
 
Of course it didn't exceed 30fps on the XB1... DR3 was capped at 30, just like on the PC. The occasional drops below 30fps (usually to about 28fps) were minimal until later in the game when the streets were filled with walking dead or during explosions/fireballs; Even then, it wasn't that bad, maybe a second or two at 22-24fps then back up to 30. Here's a Digital Foundry clip to prove my point: http://youtu.be/51skfolgTyI

22-24 FPS is awful, even if it's only for a few seconds (which I find unlikely if the performance drops are caused by a large amount of zombies onscreen). The PC version never drops that low during gameplay if you have a decent system.

However, I would argue that DR3 actually looks better on the XB1 (aside from resolution) with a more consistent, albeit lower, framerate. There's a comparison video online that proves as much. Since you're fond of Digital Foundry, here's what they had to say...

It's only more consistent if you're playing the PC version at an unlocked framerate. If you have a decent system and cap the framerate at 30, it'll be more consistent than the Xbox version. Keep in mind that with such a system, the framerate will never drop below 30 during gameplay. With a high-end system, you can add 10-20 FPS to that number.

Digital Foundry is correct in saying that the PC version should look and run better than it does. However, that doesn't mean it's in any way inferior to the Xbox version. Quite the contrary. If you have a decent system (such as your $3000 gaming PC), the PC version objectively looks and runs the best. And you really can't judge image quality based on highly-compressed Youtube videos. The increase in render resolution alone makes the PC version look a lot sharper than the upscaled Xbox version.

You may not be a console fanboy but when you say stuff like "it's too bad about the PC port... but it's usually best to play consoles games on a console, and PC games on the PC," you must not have played many ports over the last decade.
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21.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 7, 2014, 23:46
21.
Re: Ships Ahoy - PC Dead Rising 3 Sep 7, 2014, 23:46
Sep 7, 2014, 23:46
 
Jerykk wrote on Sep 7, 2014, 00:23:
That's objectively untrue. Digital Foundry did a performance analysis on the Xbox version and found that the framerate routinely dropped into the 20's and at no point exceeded 30. The PC version, at the same settings, rarely drops below 40.

Of course it didn't exceed 30fps on the XB1... DR3 was capped at 30, just like on the PC. The occasional drops below 30fps (usually to about 28fps) were minimal until later in the game when the streets were filled with walking dead or during explosions/fireballs; Even then, it wasn't that bad, maybe a second or two at 22-24fps then back up to 30. Here's a Digital Foundry clip to prove my point: http://youtu.be/51skfolgTyI

And no, it's not usually not best to play console games on console. 99.9% of the time, the PC version looks and runs better than the console versions. If it's a shooter, it also controls better too. Even Dead Rising 3 PC looks and runs better than the console version. When PC gamers complain about DR3's performance, they are complaining that it drops below 60 FPS. The console version struggles to get even half of that so playing it on console would not be a better experience.

Maybe you've mistaken me for a console fanboy... I am not. I have a $3K gaming PC, along with an Xbox and XB1. I prefer playing games on my desktop PC... In fact, I play my console games at my desk on my PC monitor. However, I would argue that DR3 actually looks better on the XB1 (aside from resolution) with a more consistent, albeit lower, framerate. There's a comparison video online that proves as much. Since you're fond of Digital Foundry, here's what they had to say...

"With most mid-range gaming PCs, we reckon that 1080p/30 will be the best you can get.
Bearing in mind, resolution apart, max settings is very close indeed to the original XBox One version. It's remarkable that Dead Rising 3 is one of the most demanding PC titles we've ever tested. We just wish there was some kind of benifit to PC owners other than resolution increases and questionable increases to performance."

"While it has the potential to offer an experience superior to the Xbox One version, the caveats in reaching that goal are numerous. "

"... it's a wonder Capcom Vancouver was able to pull this game off on Xbox One at all when PC hardware that's so much more powerful (Intel 6-core 3930K w/GTX Titan) can't sustain 1080p60."

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20.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 7, 2014, 18:03
20.
Re: Ships Ahoy - PC Dead Rising 3 Sep 7, 2014, 18:03
Sep 7, 2014, 18:03
 
PHJF wrote on Sep 7, 2014, 12:04:
Having a good time playing with Helf. Got my Dual Shock 4 going and throw the game up on The Big Screen. Performance on my middling system is sluggish but not awful. Had one crash during ~10 hours, not noticing any real bugs either. Biggest issue is the default difficulty is waaayyyyyyyyyyyyyyyyyyy too easy.

Nightmare is a lot harder but they don't give you enough time. You essentially have to focus exclusively on the main story missions and can only do side-missions or exploration when the game occasionally tells you to go out and waste time until the next story mission is ready. Dead Rising 2 gave you enough time to explore and do a large portion of side-missions.

shades of the RE4 port they did years ago. The mouse/key controls are fucking abysmal, no matter how you try to tune them.

How so? The only issue I had was needing to hold down MMB to aim with certain items. Holding down MMB is always awkward.
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19.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 7, 2014, 12:04
PHJF
 
19.
Re: Ships Ahoy - PC Dead Rising 3 Sep 7, 2014, 12:04
Sep 7, 2014, 12:04
 PHJF
 
Having a good time playing with Helf. Got my Dual Shock 4 going and throw the game up on The Big Screen. Performance on my middling system is sluggish but not awful. Had one crash during ~10 hours, not noticing any real bugs either. Biggest issue is the default difficulty is waaayyyyyyyyyyyyyyyyyyy too easy.
Steam + PSN: PHJF
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18.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 7, 2014, 05:55
18.
Re: Ships Ahoy - PC Dead Rising 3 Sep 7, 2014, 05:55
Sep 7, 2014, 05:55
 
shades of the RE4 port they did years ago. The mouse/key controls are fucking abysmal, no matter how you try to tune them.
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

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17.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 7, 2014, 00:23
17.
Re: Ships Ahoy - PC Dead Rising 3 Sep 7, 2014, 00:23
Sep 7, 2014, 00:23
 
JediPunisher wrote on Sep 6, 2014, 15:21:
Jerykk wrote on Sep 6, 2014, 06:28:
Also, the game doesn't run worse than the Xbox version. The Xbox version had a variable framerate as well, only it would often drop into the 20's during actual gameplay (and this was with no AA and a 720p render resolution).

It ran very smooth for me on the XB1, until late in the game when the streets were tightly packed with hundreds of zombies. I played it several months after release, so it might've had a patch or two since you played it.

It's too bad about the PC port... but it's usually best to play consoles games on a console, and PC games on the PC.

That's objectively untrue. Digital Foundry did a performance analysis on the Xbox version and found that the framerate routinely dropped into the 20's and at no point exceeded 30. The PC version, at the same settings, rarely drops below 40.

And no, it's not usually not best to play console games on console. 99.9% of the time, the PC version looks and runs better than the console versions. If it's a shooter, it also controls better too. Even Dead Rising 3 PC looks and runs better than the console version. When PC gamers complain about DR3's performance, they are complaining that it drops below 60 FPS. The console version struggles to get even half of that so playing it on console would not be a better experience.

Oh yea this also is the first Xbone port if I remember right... so this is going to sour people on every port for the system for most of it's life now.

Except it isn't the first Xbone port. Titanfall was the first Xbone port and it looked and ran fine.

This comment was edited on Sep 7, 2014, 00:29.
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16.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 22:16
16.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 22:16
Sep 6, 2014, 22:16
 
The game is terrific! I'm getting a pretty consistent 60fps. It's a shame so many ppl are having trouble because the game deserves to be played. I'm having a blast with this game. It's so cool when you turn the corner and you're staring at several hundred zombies in your underwear. Ha!
Steam: BenRichards
15.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 15:21
15.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 15:21
Sep 6, 2014, 15:21
 
Jerykk wrote on Sep 6, 2014, 06:28:
Also, the game doesn't run worse than the Xbox version. The Xbox version had a variable framerate as well, only it would often drop into the 20's during actual gameplay (and this was with no AA and a 720p render resolution).

It ran very smooth for me on the XB1, until late in the game when the streets were tightly packed with hundreds of zombies. I played it several months after release, so it might've had a patch or two since you played it.

It's too bad about the PC port... but it's usually best to play consoles games on a console, and PC games on the PC.
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14.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 15:12
14.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 15:12
Sep 6, 2014, 15:12
 
Dead Rising has been around for awhile now, it's not really a new comer to 'zombie culture' and at least has an amusing twist on the usual formula.
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13.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 14:21
13.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 14:21
Sep 6, 2014, 14:21
 
ForgedReality wrote on Sep 6, 2014, 12:59:
I'm so sick and tired of zombie culture. It's fucking everywhere. Zombie this, zombie that. Movies, games, TV shows... What the fuck happened to originality and creativity? Shit gets old.

man i was sick of it like 3 years ago, and its still fucking going strong

zombies are not even a halfway interesting trope, theyre soooo boring
12.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 13:10
12.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 13:10
Sep 6, 2014, 13:10
 
I don't like Capcom. They make terrible ports, have the worst DLC practices and aren't shy about draining their fans from every penny with their full priced minor updates. It doesn't help that I haven't liked a game from them in like 10 years, except maybe one or two DS games.
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11.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 12:59
11.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 12:59
Sep 6, 2014, 12:59
 
I'm so sick and tired of zombie culture. It's fucking everywhere. Zombie this, zombie that. Movies, games, TV shows... What the fuck happened to originality and creativity? Shit gets old.
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10.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 12:20
Prez
 
10.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 12:20
Sep 6, 2014, 12:20
 Prez
 
Well I'm kinda glad - with such a terrible reception the game should be discounted fairly quickly!
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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9.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 12:02
9.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 12:02
Sep 6, 2014, 12:02
 
It looks pretty fun, and I would actually really like to play it, but I refuse to buy what many people are calling a (piss)poor port.

Maybe when it's $5. Next time put at least five cents of effort into it, Capcom.
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8.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 11:53
8.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 11:53
Sep 6, 2014, 11:53
 
I'm enjoying the hell outta this, the only problem Ive had are a few crashes to desktop.

The only time my frames drop is during cutsences and my FPS is very stable even with HUNDREDS of zombies on screen.
7.
 
Re: Ships Ahoy - PC Dead Rising 3
Sep 6, 2014, 11:21
7.
Re: Ships Ahoy - PC Dead Rising 3 Sep 6, 2014, 11:21
Sep 6, 2014, 11:21
 
Zanthar wrote on Sep 6, 2014, 07:34:
The steam forums are filled with people reporting that the game does not load or if it does load it's full of random crashes. For me, as soon as I run it, I get a black screen and then it hangs.

The "Official" 'Please post your issues here' thread on steam is over 1,200 posts and it's only been a day. Found here

For once i'm glad I didn't preorder. Had a feeling something like this was going to happen. Sad that all the good ports they did the last few years are basically getting wiped out by this one bad one. Oh yea this also is the first Xbone port if I remember right... so this is going to sour people on every port for the system for most of it's life now.
Munching On: FF14 storyline, SAO PS4, Horizon.
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