Diablo III Mid-Season Nerf

Those still hoping to compete in the first Diablo III season just took an arrow to the knee (oops, wrong RPG), as Blizzard announces they are hotfixing out the bounties that allowed some players to race up the seasonal leaderboard. In spite of extensive beta testing, it apparently came as a surprise that some bounties were providing more experience than they wanted, so they've broken out the nerf hammer mid-season, giving up on keeping a level playing field, saying: "While we won't be removing any Conquest credit or ranking from players who chose to use this particular technique, we will be making changes to these bounties for future Seasons." Here's word on the changes:
One of our ongoing goals for Diablo III (and Seasons in particular) is to promote diversity in play styles and encourage a variety of experience whenever possible. In line with this goal, and as a direct result of your feedback from Season 1, we're in the process of implementing a series of hotfixes that will temporarily disable the following events as eligible bounties:

  • The Matriarch's Bones
  • The Jar of Souls
  • The Miser's Will
  • A Miner's Gold

This change will apply to both Seasonal and non-Seasonal games. Additionally, please note that these hotfixes will only remove the above events from the active bounty pool, not the game itself. The events can still spawn in-game and will provide rewards as normal.

We don't have an ETA at this time for when these events will be re-added to the bounty pool, but are working to have them available for Season 2.

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13.
 
Re: Diablo III Mid-Season Nerf
Sep 4, 2014, 17:36
13.
Re: Diablo III Mid-Season Nerf Sep 4, 2014, 17:36
Sep 4, 2014, 17:36
 
I wrote all that I did, solely because I loved D1 and D2, but my heart fell out unassistedly with Diablo3. The signs are everywhere. You could even be a Blizzard mole, becuase there ARE thousands of them out there moderating forums world wide.

I wanted D3 to succeed, I really did. Heck, I even wanted the Auction House to mature into something that could be fair to all those that chose to either PAY or grind their way there,

THE FUCKING PROBLEM THOUGH, is that the TIME everyone invested NEVER EVER got to have the same items that you could buy outright. Time is money, to an extent (time is more valuable) , but how many people that put in over ten thousand hours into finding nothing as worthy as a post $60 item on the auction house, that is a design issue.

This game does NOT reward farming, that is bad point #1.
This game does not offer its forum unique avatars, because apparently , they are all the same ====> LABRATS
This game does not offer any haunting feelings, they are all smoothed over with WOW ART. why is the scariest features about Diablo 3 have to be endearing or almost apologetic to the viewer?
The changes you speak of, are TEMPORARY I mean, less than 1% of the time inbetween updates (I know, you guys at GGG must be choking on laughter at my post)

I'm just emotional like this, I am a responsible citizen, I distribute over 5 Billion dollars of PC hardware annually, I just fucking hate Diablo 3 in its current state. I haven't even logged into seasonals yet, just reading the demise about people getting to lvl 70 in hop jump skip. I don't care, I know I won't reach top 1000, though I could have almost if I really wanted to , as not many more than 1,500 remain playing this game.

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