The Elder Scrolls Online Layoffs; Struggling Financially?

A round of layoffs hit ZeniMax Online Studios today, and there is an official statement about this on Joystiq saying this involved customer service representatives hired to support the launch of The Elder Scrolls Online who are no longer needed now that things are running smoothly. Polygon also heard from ZeniMax and paraphrases them as saying this also involved cuts in the area of "development" but that the team size has simply returned to pre-launch levels. This is not actually the case according to one of the developers who was fired, who shared details about the situation with us under the condition of anonymity (though we have confirmed his authenticity). Our source explains that approximately 20 of those cut today were not contractors or people hired temporarily to launch the game, but full-time developers who had expectations of continuing indefinitely. Most if not all of them have been working on The Elder Scrolls Online for at least two years, and were actively involved in developing expansion content and fixing bugs. The idea that customer service calls have slowed is disputed as well, and the conclusion he draws is that the game is not earning its keep, and that as some players are dropping their subscriptions ZeniMax is cutting staff to get costs under control. We have not yet heard back from ZeniMax after asking them to comment on this, and will follow up if they respond.
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40.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 21:24
40.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 21:24
Sep 4, 2014, 21:24
 
Should've came out as F2P from the beginning, wouldn't be struggling now, live and learn.
"An it harm none, do what thou wilt"
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39.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 18:48
39.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 18:48
Sep 4, 2014, 18:48
 
Creston wrote on Sep 4, 2014, 10:12:
wraithnix wrote on Sep 4, 2014, 00:23:
This game is, well, boring. It's a single player game, with all the annoyances of MMOs (oh, you need to pick up this item to fulfill a quest? Somebody else just picked it up, so you'll have to wait for a bit until it respawns)

That that isn't instanced is beyond fucking ridiculous. What is this, 1998?

I wish it was, MMO's in 98-99 (UO and AC1) were brilliant sandbox games with amazing SKILL BASED PVP in a massive in a massive open world, and where quests actually took brainpower.

Not this collect x garbage and mini game style PVP, that revolves around grind grind grind and gear gear gear.

Thanks WOW for ruining the genre entirely.

As for ESO, i'm sorry that people lost there jobs but honestly... everyone saw this coming except for the deluded fanboys. Maybe one day dev's will learn.
38.
 
Re: Star Citizen Arena Commander Expands; New Ship Added
Sep 4, 2014, 14:13
38.
Re: Star Citizen Arena Commander Expands; New Ship Added Sep 4, 2014, 14:13
Sep 4, 2014, 14:13
 
Golly Gee realy who da thunk that wasnt coming Geee!!!!! I know i could have told them that back in the beta and i did and all the fans called me a trolls and to get lost well guess what you dumb fucks looky at that ahahahahahahahahaahhaahahahahahahahahaahahahahahahahahaahah
37.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 14:06
KS
37.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 14:06
Sep 4, 2014, 14:06
KS
 
HorrorScope wrote on Sep 3, 2014, 22:22:
I believe subs still work, it just has to be worth it. Until MMO's get out of their cookie cutter setup and make something amazing for us, yes subs won't work very well.

Oh and I believe the report and do not believe the corporate spin.

I am neither a kid nor a struggling college student. I have a job. $15/month doesn't even show up on my radar. I average more than that eating out 2x a day.

I cancelled this before the free month was over. The good:

- Huge world
- Quests everywhere
- That teleport bamf attack by that one class.

The bad:
-Ain't feeling it, man.
- Big, lost feeling
- Transient groups for outside quest bosses, i.e. people stand around until enough are there, group, kill it, disband, errrrryone turn in.
36.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 11:19
36.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 11:19
Sep 4, 2014, 11:19
 
Creston wrote on Sep 4, 2014, 10:12:
That that isn't instanced is beyond fucking ridiculous. What is this, 1998?

To be fair, I haven't had too many incidents where this is the case. Most everything is instanced, and if it's not it usually respawns in a few seconds (minus the occasional elite mob).

But yes, this is the first MMO where I find myself enjoying times when there's less people around while questing. That's the thing, the quests are pretty fun, but they're totally geared to "The Souless One" being the only one involved. Some quests don't even make sense if there's more than one person on it.

As much as I can rag on this mmo though I do enjoy it. Taking a break for a while due to DA and Witcher quickly approaching, but I do plan to go back.
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35.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 10:12
35.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 10:12
Sep 4, 2014, 10:12
 
wraithnix wrote on Sep 4, 2014, 00:23:
This game is, well, boring. It's a single player game, with all the annoyances of MMOs (oh, you need to pick up this item to fulfill a quest? Somebody else just picked it up, so you'll have to wait for a bit until it respawns)

That that isn't instanced is beyond fucking ridiculous. What is this, 1998?
Avatar 15604
34.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 10:10
34.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 10:10
Sep 4, 2014, 10:10
 
Isn't it pretty normal to fire a large portion of the staff after your MMO is out and all the teething issues have been resolved? It's not as if all those developers/programmers have much to do anymore.

Again, if you don't want to be fired every time you've completed a project, don't get a job in the game industry.
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33.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 09:09
33.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 09:09
Sep 4, 2014, 09:09
 
Mashiki Amiketo wrote on Sep 4, 2014, 07:28:
eRe4s3r wrote on Sep 4, 2014, 00:27:
Well this is really.. not surprising news

They should have made Fallout 4...
Fallout4 is already in the works. Best guess is release for next year sometime.

Thats very nice to hear
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32.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 09:04
32.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 09:04
Sep 4, 2014, 09:04
 
sauron wrote on Sep 4, 2014, 08:23:
Honestly, I think the MMO formula has had its day. I played them for 10 years. There simply aren't enough new ideas coming in the new games in the genre to keep players interested. I think it's really that simple.

Studios want to keep taking the same route for MMOs over and over. It just isn't sustainable for a subscription-based game.

EVE works because it is unique and because it offers limitless freedom. The problem is that it is definitely so niche that, even though it has a huge following, most people aren't going to give it a chance because of its oftimes merciless nature and boring bits.

The MMO space is full of contradictions. For example, dedicated MMO players will often reject gameplay mechanics that lean to any kind of skill-based play. This leads studios to stick to the 'tried and true' hotbar skill system. But this inevitably leads to boring gameplay. Click this, then this and now this. They want a system they can min-max and power-level through.

Lots of other issues too. Designing static gameworlds even when they promise all this dynamism. You don't want newer players to miss a particular piece of content, so it never changes even when it has long since lost it's usefulness or meaning.

The MMO space needs a major shake-up. But the fear is that when it comes, MMO players will run from it and not embrace it.
31.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 08:36
nin
 
31.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 08:36
Sep 4, 2014, 08:36
 nin
 
deqer wrote on Sep 3, 2014, 23:40:
nin wrote on Sep 3, 2014, 21:01:
I seriously wonder, in this day and age, if any MMO doesn't plan to go FTP play at some point, as apart the design of the game? IE, 36 months (in their numbers), and it switches. They'd be crazy not to plan ahead, based on the sheer number of mmos that went down the same road before them.


No.

It's bad to 1) have sudden, 2) change, 3) not to mention early on (3 years), 4) that brings forth F2P, because there's nothing really good about F2P. F2P will always mean the game consists of an element that isn't fun, "grinding"; an element that tries to force you to pay for things in-game.

It's sad really, that gaming has come to this.


1) Oh my, 2) goodness. 3) I'm, 4) (so) glad, 5) your grammar is looking, 6) up.

30.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 08:30
30.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 08:30
Sep 4, 2014, 08:30
 
xXBatmanXx wrote on Sep 4, 2014, 08:24:
I really enjoyed it for the 2 months I played....didn't play for the last month, ran out of time. I would love to get back to this as I had a lot of fun playing it. Just so hard to devote the time.

Same here, I liked the game and got a char all the way to the end. but ran out of time because of other games to paly and I did not want to keep paying a sub for this game.

Taking bets on F2P In the next 6 months?

but I'm sure ZeniMax will fuck that up to and over charge for everything.
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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29.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 08:24
29.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 08:24
Sep 4, 2014, 08:24
 
I really enjoyed it for the 2 months I played....didn't play for the last month, ran out of time. I would love to get back to this as I had a lot of fun playing it. Just so hard to devote the time.
28.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 08:23
28.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 08:23
Sep 4, 2014, 08:23
 
Honestly, I think the MMO formula has had its day. I played them for 10 years. There simply aren't enough new ideas coming in the new games in the genre to keep players interested. I think it's really that simple.
Kittens!
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27.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 07:47
27.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 07:47
Sep 4, 2014, 07:47
 
We need a new TES singleplayer game. Hell Ill even stomach the Gamebyro engine for another outing, just as long as they keep it firmly rooted in singleplayer (with MOD suppord obviously).
I have a nifty blue line!
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26.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 07:33
26.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 07:33
Sep 4, 2014, 07:33
 
theyarecomingforyou wrote on Sep 4, 2014, 05:36:
Personally I'm glad. I hate the MMO model - it incentivises grind over fun. I love TES series but this atrocity needs to burn.

There are fun MMOs but I agree that their reliance on their player base sticking around tends to affect design too much over the long term. I really enjoyed many parts of World of Warcraft before they started getting into shit like daily quests and 15 minute dungeons.
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25.
 
No subject
Sep 4, 2014, 07:28
25.
No subject Sep 4, 2014, 07:28
Sep 4, 2014, 07:28
 
eRe4s3r wrote on Sep 4, 2014, 00:27:
Well this is really.. not surprising news

They should have made Fallout 4...
Fallout4 is already in the works. Best guess is release for next year sometime.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
24.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 05:36
24.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 05:36
Sep 4, 2014, 05:36
 
Personally I'm glad. I hate the MMO model - it incentivises grind over fun. I love TES series but this atrocity needs to burn.
"The price of freedom is eternal vigilance."
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23.
 
ZeniMax are the parent company
Sep 4, 2014, 04:29
23.
ZeniMax are the parent company Sep 4, 2014, 04:29
Sep 4, 2014, 04:29
 
Ah lah EA or Ubisoft or Activi$ion...

Same shit - different name...
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22.
 
Yeah!
Sep 4, 2014, 04:26
22.
Yeah! Sep 4, 2014, 04:26
Sep 4, 2014, 04:26
 
What a waste of money! Did not bother renewing after first month. In fact cancelled before the sub expired.
==
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XBox Live: Darth Guybrush
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21.
 
Re: The Elder Scrolls Online Layoffs; Struggling Financially?
Sep 4, 2014, 04:25
21.
Re: The Elder Scrolls Online Layoffs; Struggling Financially? Sep 4, 2014, 04:25
Sep 4, 2014, 04:25
 
RIP
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
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