An update on the Quake
describes plans to change id Software's online shooter as they
prepare to release it on Steam
. The goal is to make Quake Live
accessible to new players, which is an interesting approach to this version of
Quake III Arena
, an almost 15 year-old first-person shooter that has
always catered to an extremely hardcore audience. For those who have never
stopped improving at the game since 1999 (and if you've played, you know they're
out there), the original game mechanics will be preserved in a "Classic Duel"
mode. Here's word on this attempt to improve the game's mass appeal:
new changes have been encapsulated within the default Quake Live ruleset:
New Quake Live Ruleset
- Players may now hold jump to continuously jump.
- Players may now hold forward and jump to 'bunny
hop', allowing them to slowly gain up to 2x their base movement speed.
- Introduced Loadouts in select modes; allowing
players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary
Weapon (sg, gl, pg, mg).
- Added the command "weapon toggle" to toggle
between your Primary and Secondary weapons. Defaults to "f" for new users.
- Unified weapon respawn time to 5 seconds across
all game modes.
- Unified friendly fire, disabled across all game
- Added global Ammo Packs, in lieu of weapon
specific ammo, where each pack grants you a small amount of ammo for each
weapon in your inventory.
- Reduced ammo respawn time from 40 seconds to 10
- Added in-world item timers for "major" items,
including armors, megahealth, power-ups, and medkit.
- Items have taller pickup collision boxes, so that
players will not miss items as they jump over them.
- Added Power-up Spawn POIs, that appear 10 seconds
before a power-up spawns.
- Added Power-up POIs, that indicate when an
available power-up is available in the arena.
For players who wish to largely avoid the new major changes, the legacy style
of play has been preserved within a "Classic" ruleset. All of our public Duel
servers run in Classic mode. Subscribers may host additional classic servers
using our "Create Match" feature. This includes the launching of Standard
Classic servers, which any player may freely join.