We’ve officially launched the beta! Bells are ringing, birds are singing, and it’s a beautiful day to dig up the archives of a forgotten race’s reality TV shows and use them to placate a restive populace that for some reason doesn’t see the value in mandatory six-month stints working the factories of the nearest forgeworld.
To all of our Founders, thank you so much for your early support. Elite Founders, your feedback and bug reporting has been invaluable in getting Galactic Civilizations III ready for a wider audience. Fire up your Steam client, and it should patch your install to the beta automatically.
To anyone waiting for Galactic Civilizations III to be regular price before diving in, you’ll have to wait a little longer. Sadly, the game is $44.99 during the beta rather than its regular $49.99 price. We beg your forgiveness.
Follow the development of Galactic Civilizations III throughout the beta, ask the team your questions live, and get sneak peeks of upcoming builds every Friday on the official Stardock Twitch channel.
The Galactic Civilizations III beta includes:
- Race-specific tech trees – Each race discovers the secrets of creation in its own way. Look out for Drengin invasions a whole age before anyone else can pull one off.
- Ideology rework – Get an entire invasion fleet for free, take control of all planets inside your sphere of influence, and more!
- Huge hulls – For when you absolutely, positively, have to kill every last filthy alien in the quadrant.
- New colonization events – Thirty more events will challenge your ideology whenever you bring the light of civilization to a new world.
- Terraforming – Maximize your adjacency bonuses by filling in gaps on your colonies with SCIENCE!
- Map features – Durantium, Elerium, and Antimatter are now on the map, waiting to be harvested by your starbases. Watch out for black holes!
- So much more – reworked planet traits, shipyard queues, automatic improvement upgrading, tons of new art, vastly improved rendering (ships are so shiny now!), the list goes on.
Creston wrote on Aug 14, 2014, 17:01:AngelicPenguin wrote on Aug 14, 2014, 15:31:
I never played GalCiv2, but I thought the AI was supposed to be one of the best - no?
It was. Higher diffs did not just mean higher production and economy bonusses, it also meant the AI got more routines turned on. So where on lower diffs it would let you get away with amassing a fleet on its border, on higher diffs it would warn you to take them away or face war, etc.
But yeah, eventually the full AI was on, and then diff levels above that would just get bonusses.
The AI in Galciv 2 was excellent. Even if it stays the same, it'll still be a lot of fun to play against.
Island Dog wrote on Aug 15, 2014, 17:01:Creston wrote on Aug 14, 2014, 22:34:Slashman wrote on Aug 14, 2014, 20:42:
The combat in this better not be crap like GalCiv 2.
It worries me that no one is actually talking about it.![]()
I honestly can't remember if they said you'd have control over it this time or not...
There's not going to be tactical combat, but the fleet battles will be greatly improved over GC2. They are also looking at ways to have more user interaction during battles.
Creston wrote on Aug 14, 2014, 22:34:Slashman wrote on Aug 14, 2014, 20:42:
The combat in this better not be crap like GalCiv 2.
It worries me that no one is actually talking about it.![]()
I honestly can't remember if they said you'd have control over it this time or not...
AngelicPenguin wrote on Aug 14, 2014, 15:31:
I never played GalCiv2, but I thought the AI was supposed to be one of the best - no?
Creston wrote on Aug 14, 2014, 14:07:Rigs wrote on Aug 14, 2014, 14:04:
Or maybe I'm expecting too much?![]()
Not at all! You should Kickstart that. 25K should see you well on your way.![]()
Pigeon wrote on Aug 14, 2014, 15:22:
I hope to see smarter AI. In the GCivII increasing difficulty just gave the AI huge Economic and Production bonuses. Also when they start building stations in my territory I'd like a way to tell the AI to fuck off or learn to exist as a cloud of ionized gas.
DrEvil wrote on Aug 14, 2014, 12:52:
That ridiculous price was a founder's edition which gets future dlc, the current offering is just an early beta of the game without any extra perks.
Creston wrote on Aug 14, 2014, 12:49:
The big update is just the sheer scope. Galciv 2 could handle a few thousand "actors" (ships, planets, space stations, rebels, etc) in its engine before it would crap out. This engine is solely 64 bit, and built from the ground up to handle hundreds of thousands of actors. So the entire scope of the game will increase by an incredible amount.
Other than having actual combat, what really needed dramatic overhauls or improvements in Galciv2? It was already pretty darn great.