Capture Added to Star Citizen Arena Commander

The Roberts Space Industries website announces that they've expanded the Arena Commander multiplayer module for Star Citizen with a CTF-inspired Capture the Core mode. Word is: "This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles." Thanks Massively.
View : : :
40 Replies. 2 pages. Viewing page 1.
Older [  1  2  ] Newer
1.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 10:30
1.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 10:30
Aug 10, 2014, 10:30
 
Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has. I understand not wanting modellers to sit idle while you are programming, but is RSI seriously telling me with this that their programmers have nothing to do but add modes to the arena? Seriously?
2.
 
KEEFOX_CHECKED_FLAG_FALSE
Aug 10, 2014, 11:29
El Pit
 
2.
KEEFOX_CHECKED_FLAG_FALSE Aug 10, 2014, 11:29
Aug 10, 2014, 11:29
 El Pit
 
So, there are towels in the hangar? I sure hope they are working on a space laundry first and foremost. That's what people want. Make it the next million $ bonus goal.

Could we please have different towels? BANG, another million $ stretch goal. See how the money rolls in?
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
3.
 
Re: KEEFOX_CHECKED_FLAG_FALSE
Aug 10, 2014, 12:04
3.
Re: KEEFOX_CHECKED_FLAG_FALSE Aug 10, 2014, 12:04
Aug 10, 2014, 12:04
 
El Pit wrote on Aug 10, 2014, 11:29:
I sure hope they are working on a space laundry first and foremost.

Maybe they'll sell custom towels and more enhanced levels of space laundry? When choosing a ship, the speed you can do your space laundry is essential.
4.
 
Re: KEEFOX_CHECKED_FLAG_FALSE
Aug 10, 2014, 12:05
4.
Re: KEEFOX_CHECKED_FLAG_FALSE Aug 10, 2014, 12:05
Aug 10, 2014, 12:05
 
yeah you should open up your own digital towel store, seeing how easy it is to get millions from them
let me know when it's up and running
5.
 
Re: KEEFOX_CHECKED_FLAG_FALSE
Aug 10, 2014, 14:29
5.
Re: KEEFOX_CHECKED_FLAG_FALSE Aug 10, 2014, 14:29
Aug 10, 2014, 14:29
 
{PH}88fingers wrote on Aug 10, 2014, 12:05:
yeah you should open up your own digital towel store, seeing how easy it is to get millions from them
let me know when it's up and running

+1
Currently setting a record for most edited posts, 1 reply at a time.
6.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 14:55
6.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 14:55
Aug 10, 2014, 14:55
 
Eirikrautha wrote on Aug 10, 2014, 10:30:
Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has. I understand not wanting modellers to sit idle while you are programming, but is RSI seriously telling me with this that their programmers have nothing to do but add modes to the arena? Seriously?

I'm sure they would say something like "it was a quick and easy addition" I think they should focus more on making the basic combat simulation better like Elite Dangerous did. If they want to throw some resources at something how about TrackIR support, it adds a new dimension to these types of games where once you play with it enabled you can't play without.

Right now there are people trying to hack it into Arena Commander but it's just that a hack and you can only "freelook" you can't fire weapons while using TrackIR.

Maybe they're fighting against some brick walls in the CryEngine and it's putting entire teams in a waiting pattern. I think someone posted about how they seem to be more focused on making demos for the next game convention than really going head first into development.

They probably only have a handful of people that are really capable of working at the code level of CryEngine.
Avatar 6174
7.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 15:13
7.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 15:13
Aug 10, 2014, 15:13
 
Okay, this thread is only 7 comments long. Let's get to work boys. Here let me help:

"Star Citizen is the greatest game in the history of gaming."

Popcorn
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
8.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 15:41
8.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 15:41
Aug 10, 2014, 15:41
 
What DangerDog said. They should really focus on a few very elemental issues like:

- Make keys rebindable goddammit
- Add multi GPU support - People with Crossfire or SLI are still SOL unless they disable one GPU
- Add TrackIR support
- Increase the default FoV of the hangar from the sickness inducing "55" to at least "75" or higher. I don't even want to know how many backers this project has pissed off so far because people were vomiting after two minutes in the hangar.
- Add at least some more basic graphics fidelity customization options. At the moment (without manually editing ini/cfg files) you can only change resolutions and set the game to 'Very High' or 'High' etc.
- Work on the shitty graphics quality of the hangar. The ship models look mostly fine but everything else in the hangar sucks. The lighting is way off, textures flicker due to a lack of AA and AF and so on and so on.

You know, polish what you have and don't dump new shit on the pile of old broken shit. Not a good recipe. One very famous game that failed because of this (among many other factors, of course) was Star Wars Galaxies where they kept dumping new content on top of a broken base game. Not good. Share this fate, you must not.
9.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 16:01
9.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 16:01
Aug 10, 2014, 16:01
 
jdreyer wrote on Aug 10, 2014, 15:13:
"Star Citizen is the greatest game in the history of gaming."

Popcorn

I hear the 100 million goal will be for civilization to start refuring to time as pre-Star Citizen and post Star Citizen, fuck all this silly BC (before Christ) and AD (after Death) shit!
10.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 16:12
10.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 16:12
Aug 10, 2014, 16:12
 
CJ_Parker wrote on Aug 10, 2014, 15:41:
What DangerDog said. They should really focus on a few very elemental issues like:

- Make keys rebindable goddammit
- Add multi GPU support - People with Crossfire or SLI are still SOL unless they disable one GPU
- Add TrackIR support
- Increase the default FoV of the hangar from the sickness inducing "55" to at least "75" or higher. I don't even want to know how many backers this project has pissed off so far because people were vomiting after two minutes in the hangar.
- Add at least some more basic graphics fidelity customization options. At the moment (without manually editing ini/cfg files) you can only change resolutions and set the game to 'Very High' or 'High' etc.
- Work on the shitty graphics quality of the hangar. The ship models look mostly fine but everything else in the hangar sucks. The lighting is way off, textures flicker due to a lack of AA and AF and so on and so on.

You know, polish what you have and don't dump new shit on the pile of old broken shit. Not a good recipe. One very famous game that failed because of this (among many other factors, of course) was Star Wars Galaxies where they kept dumping new content on top of a broken base game. Not good. Share this fate, you must not.

Count me as someone who got motion sickness in the hanger. And I was able to play Mirror's Edge without getting sick. I traditionally have a cast-iron stomach. There's something about the FOV and all the little rubber-banding physics views that just makes it too much for me.

Oh yeah I forgot. It's an alpha. It could shoot my dog and sleep with my girlfriend and hey, I wouldn't have any right to complain because it's only an alpha.
11.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 16:18
11.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 16:18
Aug 10, 2014, 16:18
 
Flatline, you have no right to complain about getting sick in the hangar ..... why do you think there is a towel in their for?

Ingreats!
12.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 16:27
12.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 16:27
Aug 10, 2014, 16:27
 
Eirikrautha scribbled: "Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has..."

As a semi-observant SC backer, I was surprised at the addition of a CTF play-mode. Pleasantly surprised, as I think it's a great idea.

That the cart is still well in front of the horse is also duly noted. But any module or part of module released into production is now makes SC that much closer to 'retail'.

FWIW, before I posted this, I read your posting history. You write readable english enjoyably well for someone who's primary language is bookwyrm.

13.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 17:18
13.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 17:18
Aug 10, 2014, 17:18
 
Optional Nickname! wrote on Aug 10, 2014, 16:27:
FWIW, before I posted this, I read your posting history. You write readable english enjoyably well for someone who's primary language is bookwyrm.


Errrr, thanks, I think...
14.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 17:28
14.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 17:28
Aug 10, 2014, 17:28
 
Eirikrautha wrote on Aug 10, 2014, 10:30:
Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has. I understand not wanting modellers to sit idle while you are programming, but is RSI seriously telling me with this that their programmers have nothing to do but add modes to the arena? Seriously? :(
This is part of the development process. Capture The Core was always going to be released but wasn't ready in the initial version, just as multiplayer wasn't (and has since been added). They also have programmers working on multi-crew ships, first-person combat, NPC AI, the economy, etc.

The point is that Arena Commander is the playable side of the equation. It makes sense to add features, as gamers can take advantage of them - it also means issues with the game mechanics can be addressed from player feedback. They're also working on features that aren't ready to be added.

I'm sorry but you're a moron if you think the programmers have all been tied up adding in CTF. Just watch Around The Verse or 10 For The Chairman to get an idea of what else they're doing.
"The price of freedom is eternal vigilance."
Avatar 22891
15.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 17:32
15.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 17:32
Aug 10, 2014, 17:32
 
Eirikrautha wrote on Aug 10, 2014, 10:30:
Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has. I understand not wanting modellers to sit idle while you are programming, but is RSI seriously telling me with this that their programmers have nothing to do but add modes to the arena? Seriously?

Sooo, they shouldn't meet their goals, because they should meet theit goals.

AC with 5 or 6 modes was promised back in April.
16.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 17:36
16.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 17:36
Aug 10, 2014, 17:36
 
theyarecomingforyou wrote on Aug 10, 2014, 17:28:
The point is that Arena Commander is the playable side of the equation. It makes sense to add features, as gamers can take advantage of them - it also means issues with the game mechanics can be addressed from player feedback. They're also working on features that aren't ready to be added.

The playable side that you can now play vs other players in a competitive game type, that you can have an advantage in if you have lots of diffent internet-spaceships*

Are they opening up more free ship types for players to try? Or is it still just what you pay for?

*anyone can have any ship they want, they just have to pay with real money, not internet-spaceship money.
17.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 18:38
17.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 18:38
Aug 10, 2014, 18:38
 
Flatline wrote on Aug 10, 2014, 16:12:
CJ_Parker wrote on Aug 10, 2014, 15:41:
Oh yeah I forgot. It's an alpha. It could shoot my dog and sleep with my girlfriend and hey, I wouldn't have any right to complain because it's only an alpha.

I think if it shoots your girlfriend and sleeps with your dog you would have a bit of room to complain though. It's a matter of relative features...
18.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 18:45
18.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 18:45
Aug 10, 2014, 18:45
 
Kosumo wrote on Aug 10, 2014, 17:36:
The playable side that you can now play vs other players in a competitive game type, that you can have an advantage in if you have lots of diffent internet-spaceships*

Are they opening up more free ship types for players to try? Or is it still just what you pay for?

*anyone can have any ship they want, they just have to pay with real money, not internet-spaceship money.
It's only with the pledge ships. Players won't be able to earn new ships in-game until the implementation of the persistent universe, which is a long way off. Players with a subscription are able to test out a limited number of ships that they don't own.

There has been some discussion on the forums as to whether CIG should open up the Arena Commander to allow players to try out other ships and it hasn't been ruled out from what I've seen. There are also numerous competitions on the forum to win ships, some official and some by organisations.

At this point the game is only playable for those who have a game package with alpha access. It's still very early in terms of testing.
"The price of freedom is eternal vigilance."
Avatar 22891
19.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 20:05
19.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 20:05
Aug 10, 2014, 20:05
 
CJ_Parker wrote on Aug 10, 2014, 15:41:
What DangerDog said. They should really focus on a few very elemental issues like:

- Make keys rebindable goddammit
- Add multi GPU support - People with Crossfire or SLI are still SOL unless they disable one GPU
- Add TrackIR support
- Increase the default FoV of the hangar from the sickness inducing "585" to at least "75" or higher. I don't even want to know how many backers this project has pissed off so far because people were vomiting after two minutes in the hangar.
- Add at least some more basic graphics fidelity customization options. At the moment (without manually editing ini/cfg files) you can only change resolutions and set the game to 'Very High' or 'High' etc.
- Work on the shitty graphics quality of the hangar. The ship models look mostly fine but everything else in the hangar sucks. The lighting is way off, textures flicker due to a lack of AA and AF and so on and so on.

You know, polish what you have and don't dump new shit on the pile of old broken shit. Not a good recipe. One very famous game that failed because of this (among many other factors, of course) was Star Wars Galaxies where they kept dumping new content on top of a broken base game. Not good. Share this fate, you must not.
I hear your frustrations but polish by definition comes at the end of the process. There's no point in polishing something that may change drastically which you must then repolish.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
20.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 10, 2014, 20:14
Cutter
 
20.
Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 20:14
Aug 10, 2014, 20:14
 Cutter
 
DangerDog wrote on Aug 10, 2014, 14:55:
Eirikrautha wrote on Aug 10, 2014, 10:30:
Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has. I understand not wanting modellers to sit idle while you are programming, but is RSI seriously telling me with this that their programmers have nothing to do but add modes to the arena? Seriously?

I'm sure they would say something like "it was a quick and easy addition" I think they should focus more on making the basic combat simulation better like Elite Dangerous did. If they want to throw some resources at something how about TrackIR support, it adds a new dimension to these types of games where once you play with it enabled you can't play without.

Right now there are people trying to hack it into Arena Commander but it's just that a hack and you can only "freelook" you can't fire weapons while using TrackIR.

Maybe they're fighting against some brick walls in the CryEngine and it's putting entire teams in a waiting pattern. I think someone posted about how they seem to be more focused on making demos for the next game convention than really going head first into development.

They probably only have a handful of people that are really capable of working at the code level of CryEngine.

Shouldn't that be the responsibility of the good people at TrackIR? I mean, if they want to sell the things they should be supporting them in every game they can.
"Hot air hangs like a dead man, from a white oak tree. People sitting on porches, thinking how things used to be. It's a dark night...dark night."
Avatar 25394
40 Replies. 2 pages. Viewing page 1.
Older [  1  2  ] Newer