Capture Added to Star Citizen Arena Commander

The Roberts Space Industries website announces that they've expanded the Arena Commander multiplayer module for Star Citizen with a CTF-inspired Capture the Core mode. Word is: "This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles." Thanks Massively.
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Re: Capture Added to Star Citizen Arena Commander
Aug 12, 2014, 03:55
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Re: Capture Added to Star Citizen Arena Commander Aug 12, 2014, 03:55
Aug 12, 2014, 03:55
 
Iurand wrote on Aug 11, 2014, 17:16:
Indeed. It took Bioware only 18 months to complete Dragon Age 2 and we all know how good it was. They only had proven engine and team of devs exprienced working with it and themselfs.

Stupid Chris Roberts can't conjure anything starting from scratch.

Not to mention dragon age 2 was not an action game, the physics and combat in that game is simple by comparison to any space shooter or FPS.

RPG's tend to have easy to engineer combat systems compared to real time games because the combat is mostly scripted/automated. Using RPG's as a benchmark is awful because they are one of the easiest genre's to make in terms of combat style because it's passive and non interactive 99% of the time.

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         Re: Capture Added to Star Citizen Arena Commander
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