Capture Added to Star Citizen Arena Commander

The Roberts Space Industries website announces that they've expanded the Arena Commander multiplayer module for Star Citizen with a CTF-inspired Capture the Core mode. Word is: "This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles." Thanks Massively.
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Re: Capture Added to Star Citizen Arena Commander
Aug 11, 2014, 17:16
39.
Re: Capture Added to Star Citizen Arena Commander Aug 11, 2014, 17:16
Aug 11, 2014, 17:16
 
CJ_Parker wrote on Aug 11, 2014, 10:33:
Alpha or pre-alpha or not even born yet, it's certainly not "unreasonable" to expect progress AFTER OVER A FULL YEAR.

Indeed. It took Bioware only 18 months to complete Dragon Age 2 and we all know how good it was. They only had proven engine and team of devs exprienced working with it and themselfs.

Stupid Chris Roberts can't conjure anything starting from scratch.

CJ_Parker wrote on Aug 11, 2014, 10:33:
Because that's how long the hangar has been out now. Instead of progress we've seen the opposite where more stuff has been broken than fixed (like multi GPU support which actually used to work fine and has now gone with the wind and no comment by the devs whatsoever when it will be fixed). But, yay, we got towels and fish! Awesome!

And more ships. And another (somewhat) playable module.
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