Capture Added to Star Citizen Arena Commander

The Roberts Space Industries website announces that they've expanded the Arena Commander multiplayer module for Star Citizen with a CTF-inspired Capture the Core mode. Word is: "This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles." Thanks Massively.
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Re: Capture Added to Star Citizen Arena Commander
Aug 11, 2014, 00:08
Tom
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Re: Capture Added to Star Citizen Arena Commander Aug 11, 2014, 00:08
Aug 11, 2014, 00:08
Tom
 
Eirikrautha wrote on Aug 10, 2014, 23:37:
Looking at the SDK, the hooks don't appear to be that challenging to implement... it's just a matter of making sure that the TrackIR motions don't cause issues (go out of bounds, etc.), and that's all on RSI coders...

I've implemented it myself for my own 3D engine/application. Took less than a day, and I had to deal with substantial obstacles that these guys would not have to. For them it should take one programmer a few hours if he knows what he's doing, otherwise a few days tops. Dealing with bounds issues should be trivial given the extent they've modeled everything.

But then again we are talking about guys who, more than 3 months after the release of their massively delayed DFM/AC/POS still require users to 1) manually disable SLI and 2) hand-edit XML files if they want to use a TM Warthog. Oh, and nevermind that it controls like crap, walking around in the hangar is vomit-inducing, etc.

Maybe several months of programmer time would be a more realistic estimation for them. I predict TrackIR support sometime in 2016, assuming they don't switch engines.
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      Re: Capture Added to Star Citizen Arena Commander
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