Star Citizen and the triumphant, record-smashing return of Chris Roberts on Ars
looks at the rise and fall of space games and the Wing Commander
series in particular in analyzing the current crowd-funded resurgence of the
genre. They go on to take a look at dynamics of the Star Citizen's
funding and the more direct connection this makes between its audience and its
development, and describe how various aspects of development are being handled.
There is also a look at the game itself, or games, as they discuss the distinct
difference between the solo game and its MMOG side. Here's a bit on how
multiplayer will work:
Zurovec explained that there will be lots of places
where large groups of players—more than 50, at least—will be grouped together
fighting for the same cause. However, he said, the most interesting bits will be
the little things players can do on their own. "There will be an algorithmic
component to mission generation," he explained. "We’re hoping to design a system
that allows for missions that look customized, but are actually composed of
atomic elements. That’ll fill up the universe."
There will also be massive setpiece missions, along the same line as big raid
instances in World of Warcraft, but they will be the exception to mission
design, not the rule. The goal with Star Citizen isn’t to force players into big
group-required endgame content, but rather to let everyone be the hero of their
own story within the larger evolving galaxy.