APB Reloaded Bans, Shames Cheaters

A post on the APB Reloaded website has word that the MMO crime game has implemented the Fair Fight anti-cheat system along with a new Open Conflict matchmaking system. The good news is that it turns out they have fewer cheaters than expected, but the unsurprising bad news is that there weren't none, and they are taking the step of publicly listing a sampling of 212 people they detected cheating. They say it turns out 98.8% of their daily players were not cheating at all, and they offer some other statistics they learned out the players who were cheating before they were banned:
For some even more startling facts; 60% of the players banned in this sample were paid players. That’s surprising on several levels. For comparison, about 10% of the monthly unique players in APB make a new purchase in the game in any given month. On a cumulative basis about 30% of all players playing the game have paid money for something at some point during their account history. So in simple terms, paid players turned out to be 2X over-represented in the initial ban sample, compared to the APB population as a whole.

Another startling fact; paid players who were banned had on average 260 hours of play time in the game, had played for over 1 year, and had on average spent $180 on virtual goods.

Now clearly they got their monies worth already (in comparison they could have chosen to pay $59.99 for 20-40 hours of play time in a traditional single-player game, or pay for 12 months of MMO subscription time for about that amount of money) and it's crazy that they chose to have themselves eliminated from the "sport of APB" by cheating.
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Re: APB Reloaded Bans, Shames Cheaters
Jul 30, 2014, 20:36
LOC
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Re: APB Reloaded Bans, Shames Cheaters Jul 30, 2014, 20:36
Jul 30, 2014, 20:36
LOC
 
The Half Elf wrote on Jul 30, 2014, 20:12:
Hell the fucking hacks/cheats for this were out of control back when it was just APB, and they are just now addressing it?

Gamersfirst isn't really known for addressing hacking in their games to well. Still, they've been trying their hardest for a couple years now banning and updating the client (and security junk with it) to try to catch hackers. Hasn't been a bang up job, but it's not out of control (usually).
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