A post on the
APB Reloaded website has word that the MMO crime game has implemented the
Fair Fight anti-cheat system along with a new Open Conflict matchmaking system.
The good news is that it turns out they have fewer cheaters than expected, but
the unsurprising bad news is that there weren't none, and they are taking the
step of
publicly listing a sampling of 212 people they detected cheating. They say
it turns out 98.8% of their daily players were not cheating at all, and they
offer some other statistics they learned out the players who were cheating
before they were banned:
For some even more startling facts; 60% of the
players banned in this sample were paid players. That’s surprising on several
levels. For comparison, about 10% of the monthly unique players in APB make a
new purchase in the game in any given month. On a cumulative basis about 30% of
all players playing the game have paid money for something at some point during
their account history. So in simple terms, paid players turned out to be 2X
over-represented in the initial ban sample, compared to the APB population as a
whole.
Another startling fact; paid players who were banned had on average 260 hours of
play time in the game, had played for over 1 year, and had on average spent $180
on virtual goods.
Now clearly they got their monies worth already (in comparison they could have
chosen to pay $59.99 for 20-40 hours of play time in a traditional single-player
game, or pay for 12 months of MMO subscription time for about that amount of
money) and it's crazy that they chose to have themselves eliminated from the
"sport of APB" by cheating.