Facepunch Studios announces Riftlight, an arcade-shooter with some
RPG elements such as character levels, abilities, and talent trees. The first
devblog outlines how this will work, offers some screenshots, and a video
showing the game's twin-stick style gameplay, which they say will support mouse
and keyboard. As noted on
Eurogamer, this has inspired some outrage from gamers upset that
Rust is
still incomplete, as Facepunch's zombie game remains in early access. Studio head Garry
Newman responds to this in
a new
post explaining what's going on. This is pretty lengthy, as it covers a lot
of bases, so this is just an excerpt:
There were a few things that kind
of irked me in the comments about Rust. A lot of people said we gave up on Rust,
and aren’t updating it anymore. Rust is getting updates
very regularly. We even set up a
twitter account that live posts when
we commit new stuff. We are very transparent about that. I fully accept that
this is our fault for not communicating the experimental branch properly, but it
hurts when we’re working all week on it and people don’t acknowledge that.
Secondly the whole funding thing. People aren’t going to like my views on this.
Some commenters have expressed their feelings that they ‘funded’ Rust and we’re
running off with the money. None of this sentence is true. We funded Rust for
1-2 years before it eventually became what it is. You bought early access to it.
When you buy a pizza you aren’t funding Dominos, you’re just buying a pizza.
It’s true that the sales of Rust have been insane and we have stepped up
development to suit, and I think you only have to compare the experimental
version to the live version to see that.
Thirdly – the people who work on Rust are working on Rust. They’re not working
on prototypes. That should be very obvious by the dev-blogs we post every
friday.