Merry Naxxramas

Blizzard announces first wing of the Curse of Naxxramas expansion for Hearthstone is now available, noting this is free for a limited time. Here's how this works:
The first wing of Curse of Naxxramas™: A Hearthstone™ Adventure has opened! Players can now put their decks to the test against the malevolent undead who roam Azeroth’s most infamous floating necropolis—without spending a single coin. The Arachnid Quarter, the first of the Adventure’s five sinister wings, is now available—free for a limited time—to all Hearthstone: Heroes of Warcraft™ players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September.

“Curse of Naxxramas introduces a whole new way to play Hearthstone”

Curse of Naxxramas pits solo Hearthstone players against a series of iconic, necrotic bosses, each with its own unique powers and cards to command. Heroes will need to draw on all of their wits and deck-building prowess to prevail over Naxxramas’s horrors, earning a total of 30 new cards along the way that can be used in regular play—including a new Legendary card for completing each wing.

“Curse of Naxxramas introduces a whole new way to play Hearthstone,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Players of all skill levels will find plenty to challenge them within Naxxramas’s haunted corridors—and plenty of new options for their decks with the new cards we’re adding.”

A new wing of Naxxramas will open each week, and access to these four additional wings may be purchased for 700 gold per wing or $6.99 per wing. Players can earn the in-game gold needed to unlock the next wing by completing various quests or emerging victorious from the game’s Arena mode—or they can choose to unlock the next available Naxxramas wing using real money.
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Re: Merry Naxxramas
Jul 24, 2014, 15:14
25.
Re: Merry Naxxramas Jul 24, 2014, 15:14
Jul 24, 2014, 15:14
 
eRe4s3r wrote on Jul 23, 2014, 19:46:
The land thing was always one of these things house rules fixed where I played back then.. heh, that's probably now more than 5 years ago... but we never enforced the mulligan rules of tournament. you could reroll all cards with no restrictions if you didn't roll a land or gate, or whatever But only until you had a land. (so yeah, we forced you to start with a deck made of only land if you had THAT kind of luck ,p) Seen that too.. heh

I don't really know why, but in Hearthstone with the low combination counts that a class gives you, you end up feeling like you don't ever really have control or a fully working strategy. I always lack 2 or 3 cards to really build a good synergetic deck (and I don't mean a hunter-wild-animals zoo or warlock murlock of doom). And most of the time my counters to things are only ever turning up in situations where I don't need them (probably because there are so few friggin counters to anything in HS, secrets are such a thing.. argh!) Only 1 counter in HS against secrets or shrouded creatures.. that is just.. nonsense..

This is why every year I hope MTG comes out with a PROPER game for PC where the battles don't feel so archaic and unepic (yes.. it's just cards doing damage numbers to other cards, but HS at least gets *that* right) attacks feel heavy, and spells look cool.

Yeah I hear you on that. Flare is the only card with a real counter secrets and stealth and it's class specific. I guess any AoE is technically a counter to stealth too, but not specifically to the stealth effect but rather to the creature directly. I'm hoping they expand on the range of effects and counters in HS. I think they definitely have a good start. If we looked at MTG in the early days they had their fair share of similar problems.

I'd love MTG to come out with a PC game that was essentially HS's framework with MTG's rich ruleset. Unfortunately I have zero faith in them doing so. They're so set in their ways so as to not cannibalize their current market, that they'll likely never adopt a similar F2P model as HS. The Duels of the Planeswalkers are too limited to let you build the range of decks you could in MTGO. And then MTGO is just plain too expensive. Maybe one day they'll hire someone to shake up that mindset and enter the digital age properly.

Their archaic approach to the digital world isn't even restricted to MTG. WotC's approach to D&D is just as problematic. Don't want to squander our D&D book market so we'll refrain from releasing our books digitally or you know innovate with tools that can help PCs and DMs on tablets... But I'm getting off topic now. It just frustrates me that they could be doing so much more with their licenses.

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