Merry Naxxramas

Blizzard announces first wing of the Curse of Naxxramas expansion for Hearthstone is now available, noting this is free for a limited time. Here's how this works:
The first wing of Curse of Naxxramas™: A Hearthstone™ Adventure has opened! Players can now put their decks to the test against the malevolent undead who roam Azeroth’s most infamous floating necropolis—without spending a single coin. The Arachnid Quarter, the first of the Adventure’s five sinister wings, is now available—free for a limited time—to all Hearthstone: Heroes of Warcraft™ players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September.

“Curse of Naxxramas introduces a whole new way to play Hearthstone”

Curse of Naxxramas pits solo Hearthstone players against a series of iconic, necrotic bosses, each with its own unique powers and cards to command. Heroes will need to draw on all of their wits and deck-building prowess to prevail over Naxxramas’s horrors, earning a total of 30 new cards along the way that can be used in regular play—including a new Legendary card for completing each wing.

“Curse of Naxxramas introduces a whole new way to play Hearthstone,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Players of all skill levels will find plenty to challenge them within Naxxramas’s haunted corridors—and plenty of new options for their decks with the new cards we’re adding.”

A new wing of Naxxramas will open each week, and access to these four additional wings may be purchased for 700 gold per wing or $6.99 per wing. Players can earn the in-game gold needed to unlock the next wing by completing various quests or emerging victorious from the game’s Arena mode—or they can choose to unlock the next available Naxxramas wing using real money.
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Re: Merry Naxxramas
Jul 23, 2014, 19:46
24.
Re: Merry Naxxramas Jul 23, 2014, 19:46
Jul 23, 2014, 19:46
 
Keilun wrote on Jul 23, 2014, 17:12:
Sorry yeah I know what Dredge is. I just thought all the hate was reserved for land destruction decks. But I did get my fair share of hate from blue control decks too. I didn't mind dredge decks too much. But maybe that's because when they were popular I had lots of graveyard removal/exile combos to counter them.

I think maybe MTG seems less RNG dependent because there are so many different strategies to go with. But I've had my fair share of MTG games where I had zero land in all 6 mulligans. Really going past 2-3 mulligans and you might as well forfeit anyway. I more or less equate that to the RNG of getting all big fatties in your Hearthstone hand or cards that you don't necessarily want to play in your first 3 turns. I'm sure the smaller HS deck/hand size contribute to RNG feeling. I did love making giant decks in MTG though for the added surprise in every game (kind of like singleton decks, but with extra variance). I can only hope Hearthstone looks at adding new game modes along those lines.

The land thing was always one of these things house rules fixed where I played back then.. heh, that's probably now more than 5 years ago... but we never enforced the mulligan rules of tournament. you could reroll all cards with no restrictions if you didn't roll a land or gate, or whatever But only until you had a land. (so yeah, we forced you to start with a deck made of only land if you had THAT kind of luck ,p) Seen that too.. heh

I don't really know why, but in Hearthstone with the low combination counts that a class gives you, you end up feeling like you don't ever really have control or a fully working strategy. I always lack 2 or 3 cards to really build a good synergetic deck (and I don't mean a hunter-wild-animals zoo or warlock murlock of doom). And most of the time my counters to things are only ever turning up in situations where I don't need them (probably because there are so few friggin counters to anything in HS, secrets are such a thing.. argh!) Only 1 counter in HS against secrets or shrouded creatures.. that is just.. nonsense..

This is why every year I hope MTG comes out with a PROPER game for PC where the battles don't feel so archaic and unepic (yes.. it's just cards doing damage numbers to other cards, but HS at least gets *that* right) attacks feel heavy, and spells look cool.
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