Merry Naxxramas

Blizzard announces first wing of the Curse of Naxxramas expansion for Hearthstone is now available, noting this is free for a limited time. Here's how this works:
The first wing of Curse of Naxxramas™: A Hearthstone™ Adventure has opened! Players can now put their decks to the test against the malevolent undead who roam Azeroth’s most infamous floating necropolis—without spending a single coin. The Arachnid Quarter, the first of the Adventure’s five sinister wings, is now available—free for a limited time—to all Hearthstone: Heroes of Warcraft™ players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September.

“Curse of Naxxramas introduces a whole new way to play Hearthstone”

Curse of Naxxramas pits solo Hearthstone players against a series of iconic, necrotic bosses, each with its own unique powers and cards to command. Heroes will need to draw on all of their wits and deck-building prowess to prevail over Naxxramas’s horrors, earning a total of 30 new cards along the way that can be used in regular play—including a new Legendary card for completing each wing.

“Curse of Naxxramas introduces a whole new way to play Hearthstone,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Players of all skill levels will find plenty to challenge them within Naxxramas’s haunted corridors—and plenty of new options for their decks with the new cards we’re adding.”

A new wing of Naxxramas will open each week, and access to these four additional wings may be purchased for 700 gold per wing or $6.99 per wing. Players can earn the in-game gold needed to unlock the next wing by completing various quests or emerging victorious from the game’s Arena mode—or they can choose to unlock the next available Naxxramas wing using real money.
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Re: Merry Naxxramas
Jul 23, 2014, 11:31
18.
Re: Merry Naxxramas Jul 23, 2014, 11:31
Jul 23, 2014, 11:31
 
Keilun wrote on Jul 23, 2014, 04:41:
descender wrote on Jul 22, 2014, 23:52:
The heroic bosses are just insane.

If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.

<strats>



For Anub I used a frost mage. Lots of control (frost nova, ice lance, frost bolt, cone of cold), and then periodically wiped the board with flame strike. Focused on using spells for removal and minions for damage since you're not likely to have enough spells to do 45 health worth of damage.

Faerlina was the hardest. Similar strat as Keilun, but with hunter (My warrior cards are crap). Focus on cheap removal. It took a few tries as the 5/6 taunt minion coming when you've got no way to kill it is basically defeat. Empty hand is a must because your minions have little or no health. Cheap taunts can deflect some early damage. Even a 1 or 2 hound unleash is worth it if you can buff them even a little. Faerlina mostly relies on her hero power and the worshipers attack buff to clear your minions and goes to face with her own.

Maexxna was pretty easy but tedious. I used a paladin heal deck. Took only two tries. The key is lasting until you can cycle your Guardian of Kings and Wolf Rider while setting up the board in a way that minimizes your damage. Maexxna will always web wrap before attacking. Battle cry minions are incredibly powerful. I loaded up with Voodoo Doctors, Earthen Ring Farseers, Elven Archer, Dwarven Rifleman. The key is loading the board with 1/1s as stated, so using archers and riflemen to trigger the spider death rattle and trying to keep nerubian eggs alive is what is needed to keep the damage incoming balanced with your healing. I went into fatigue for 3 turns before I got the kill. Also, only play 2 guys if you care about any of them early on as the wrap is random and she *might* trade a 1/1 for one of them fouling up the board for you.

This comment was edited on Jul 23, 2014, 11:48.
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