Merry Naxxramas

Blizzard announces first wing of the Curse of Naxxramas expansion for Hearthstone is now available, noting this is free for a limited time. Here's how this works:
The first wing of Curse of Naxxramas™: A Hearthstone™ Adventure has opened! Players can now put their decks to the test against the malevolent undead who roam Azeroth’s most infamous floating necropolis—without spending a single coin. The Arachnid Quarter, the first of the Adventure’s five sinister wings, is now available—free for a limited time—to all Hearthstone: Heroes of Warcraft™ players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September.

“Curse of Naxxramas introduces a whole new way to play Hearthstone”

Curse of Naxxramas pits solo Hearthstone players against a series of iconic, necrotic bosses, each with its own unique powers and cards to command. Heroes will need to draw on all of their wits and deck-building prowess to prevail over Naxxramas’s horrors, earning a total of 30 new cards along the way that can be used in regular play—including a new Legendary card for completing each wing.

“Curse of Naxxramas introduces a whole new way to play Hearthstone,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Players of all skill levels will find plenty to challenge them within Naxxramas’s haunted corridors—and plenty of new options for their decks with the new cards we’re adding.”

A new wing of Naxxramas will open each week, and access to these four additional wings may be purchased for 700 gold per wing or $6.99 per wing. Players can earn the in-game gold needed to unlock the next wing by completing various quests or emerging victorious from the game’s Arena mode—or they can choose to unlock the next available Naxxramas wing using real money.
View : : :
13.
 
Re: Merry Naxxramas
Jul 23, 2014, 04:41
13.
Re: Merry Naxxramas Jul 23, 2014, 04:41
Jul 23, 2014, 04:41
 
descender wrote on Jul 22, 2014, 23:52:
The heroic bosses are just insane.

If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.

I managed to beat all the heroic bosses. It definitely was a challenge and gets you thinking about deck combinations.

For Anubrekhan:
I went with a Paladin deck. I used a combination of Equality, Aldor Peacekeeper, Noble sacrifice to keep the 4/4's at bay. This likely involved a bit of luck on my end since he didnt' churn out a 4/4 on turn 1 (using the mana crystal from going 2nd). Instead he churned out a 1/2 deathrattle via the crystal. He also didn't have a lot of creature removal or silence so I was free to buff the crap out of my creatures with BoK and secure a win.

For Faerlina:
This one was probably the hardest matchup for me. I used a Warrior rush deck here. The key was to use low mana cost and empty your hand, same as when fighting her normal mode. Similarly, she didn't have anything in the way of creature removal short of her hero power. This one required a bit of luck in the draw, but I basically laid down the enrage creatures: amani berserker, raging worgen, frothing berserker (along with cruel taskmaster). Rampage helped a lot too since a lot of your minions will be damaged from her hero power. In my case I was lucky enough to not have my board cleared by the first hero power and I could then stack rampage on my berserkers.

For Maexxna:
She was a bit easier. Hunter deck. Explosive trap to help with her first two minions. Only run charge creatures (boar, bluegill, arcane sentry, leeroy). Unleash the hounds + timber wolves. I found that early game she'll load up the board with those spiders she starts with. In my game, she had 4 out by turn 2. I ultimately found it easier to leave them alone until turn 3. Then I put up my explosive trap and used it to clear her board and fill it up with 1/1s. This helped prevent her from dropping any larger creatures. Then Unleash the hounds + timber wolves, or any other charge creatures. It was still a close game by the end. I only had 5 life left.

I also found that when you have her board full of 1/1s, if you ensure that she only has enough out to damage you but not finish you off, she'll spend those 1/1s on any larger creatures (never your hounds) - where the tradeoff is larger (eg. 2x 1/1s for a 4/2). So you can use that to your advantage to draw some damage away from you. It should buy you enough time to finish her off.

It was definitely a lot of fun. Sure wish we had more than 9 deck slots so that I didn't have to waste my time restoring my ranked decks. Frequently editing the deck when playing Naxx was also annoying being 4 screens away but that's just a minor nitpick.

Class challenges were a lot of fun. I was hoping for more, but I guess each wing will unlock new class challenges. Looking forward to next week!
Date
Subject
Author
1.
Jul 22, 2014Jul 22 2014
2.
Jul 22, 2014Jul 22 2014
3.
Jul 22, 2014Jul 22 2014
4.
Jul 22, 2014Jul 22 2014
5.
Jul 22, 2014Jul 22 2014
6.
Jul 22, 2014Jul 22 2014
7.
Jul 22, 2014Jul 22 2014
10.
Jul 22, 2014Jul 22 2014
11.
Jul 22, 2014Jul 22 2014
12.
Jul 23, 2014Jul 23 2014
 13.
Jul 23, 2014Jul 23 2014
     Re: Merry Naxxramas
14.
Jul 23, 2014Jul 23 2014
15.
Jul 23, 2014Jul 23 2014
       Re: Merry Naxxramas
19.
Jul 23, 2014Jul 23 2014
        Re: Merry Naxxramas
18.
Jul 23, 2014Jul 23 2014
17.
Jul 23, 2014Jul 23 2014
20.
Jul 23, 2014Jul 23 2014
21.
Jul 23, 2014Jul 23 2014
22.
Jul 23, 2014Jul 23 2014
23.
Jul 23, 2014Jul 23 2014
       Re: Merry Naxxramas
24.
Jul 23, 2014Jul 23 2014
        Re: Merry Naxxramas
25.
Jul 24, 2014Jul 24 2014
         Re: Merry Naxxramas
8.
Jul 22, 2014Jul 22 2014
9.
Jul 22, 2014Jul 22 2014
16.
Jul 23, 2014Jul 23 2014