The Battlefield Blog
outlines 10 specific changes coming to Battlefield
based on feedback from the recent beta testing of the upcoming
shooter sequel. They continue to solicit feedback, and say: "We are doing our
best to create an awesome MP experience, and in coming days we are revealing a
ton of new multiplayer details including information on maps, modes, guns,
gadgets and our single player campaign." Saying they "have a lot of other
awesome changes underway and will be sharing more soon," as they share the
- REDUCING FREQUENCY OF EXPLOSIVES
We have heard your complaints about breaking the cops and robbers experience
with the amount of heavy explosive weaponry available â€“ but we didnâ€™t want
to sacrifice fun! Weâ€™ve made changes to reduce the frequency of explosive
use to focus on the core gameplay, and weâ€™ve made the use of explosives much
more believable now.
- REBALANCING AND RENAMING THE MECHANIC CLASS
Weâ€™ve made the class better in more situations â€“ without sacrificing his
ability to take down a vehicle. Weâ€™re also looking at renaming it â€“ post
your favourite suggestions in the comments!
- REVISITING THE IN-GAME HUD
Weâ€™re working on establishing a clearer visual difference from BF4 and
improving the messaging of the in-game HUD, from objectives to player status
- REVISITING THE CUSTOMIZE SCREEN
Weâ€™ve taken a new pass at how the customize screen is laid out, and are
making it clearer and easier to manage your gear and weapon attachments.
This should address the majority of issues reported.
- MAKING THE WORLD DEEPER AND MORE INTERACTIVE
Weâ€™ve been working on adding more touches to the game
world, giving players more options and things to do that impact play. Look
for interactive objects like doors, radios, ammo lockers, and more!
- MAKING ROUNDS LAST LONGER
A significant amount of feedback during the Beta was received regarding the
quick progression of rounds. Weâ€™ve made tweaks to both Heist and Blood Money
that should help make the experiences last longer without sacrificing any of
- INCREASING TRANSPORT VEHICLE HEALTH
There were a lot of comments about cars dying too easily from gunfire. We
agree that one magazine from the AKM should probably not turn your sedan
into a 4-person death trap quite so easily. Weâ€™ve also increased the
survivability of the utility van.
- IMPROVING AUDIO SITUATIONAL AWARENESS
In some of our game modes, situational awareness is very important. Weâ€™re
working on improving the audio cues in the environment to help you detect
and locate your enemies before they do the same to you.
- MEDKITS AND AMMO BOXES SHOULD NO LONGER BLOCK
L.O.S. CHECKS FOR REVIVE
Previously, you could fail to revive someone if a medkit or ammo bag was
blocking the line of sight check for the revive mechanic. We are fixing this
so that these no longer block you from reviving.
- IMPROVING INTERROGATION
Weâ€™ve worked out some changes to the T62 CEW and the Interrogation mechanic.
Weâ€™re working on making Interrogation only show enemies in a radius around
the captured enemy, but show the marked enemies as if they had been Active
Spotted by a teammate â€“ making it both more useful and less powerful at the