Linksil wrote on Jul 11, 2014, 11:45:Veterator wrote on Jul 11, 2014, 11:09:
I've caught some information on this game. It has some pretty interesting ideas. Like hang gliders, boats, boat combat, underwater farms.....I think they even mentioned underwater housing. Plus housing in general.
Crime, where you can steal from other people (in this case they showed like killing a chicken they owned on their property and them looking for signs of foot prints and what not) and they can investigate and try to catch you and send you into a judicial system which was a little unclear.
Siegeable guild forts that were SUPPOSEDLY designed somewhat by the players, so they aren't just a cookie cutter layout each time.
It's supposed to be F2P, but the implementation of how they expect to pull in subs and stuff kind of looked like if you want to enjoy yourself much at all or have anything you'd be subbing. Which kinda got me disinterested. I still want to try it out someday, but got a feeling it's going to be really difficult without subbing to do much.
Been playing the alpha for a few months now. US patch 1.0 was a great game, with lots of if this get's polished this games going to destroy things. They released 1.2 patch (korean patch without the US changes... this is trions words) and pretty much destroyed everything unique about the game. I mean it's still there but it feels like it's all hidden behind a pay wall. Labor Points are used for EVERYTHING and without a sub your capped at 2k max(5k max with sub), regens at 1 or 5 per 5min online only, can't quiet remember they keep changing their minds on the numbers. With "patron" which is sub of $15 a month, you get 20/5min (but it's listed 10/5 in the tool tip) while online and 5/5min offline. This forces you to be afking online 24/7 if you want to do any type of crafting/farming/opening auctions/ opening coin purses off mobs you farm. Right now it feels like you HAVE to pay to keep up and even then your still being fisted. Patron is also the only way you can own property/farms.
Gliders are fun to fly, but there's no easy way to descend so you usually play lets see if I die when the glider timer runs out. Boats are a blast but well very hard to make now. Boat combat requires cannon balls (requires LP farm then more LP to make) Underwater farms are just areas to swim into and farm then leave after a few mins once your done. But required for high end crafting. There's houses on the water but no underwater ones yet.
Crime system is interesting. You can plant anywhere on the world. If you do others can come alone and either uproot(not grown) or harvest(grown) your items if you don't make it back. If they do this there is a CHANCE at leaving footprints and they can report for crime points. Also anytime you attack and/or kill someone outside of a total war zone(Which only last 30 mins and cycle) anyone can report you. Once you hit 50 CP next time you die you go to trial. Players see the notes about what you did and decide your penalty.
Sieges: Forts can be built how people want to, but it's inside a limited area and well i'm not sure how much leeway there is.
Without subbing you can still do 50% of the game... but 90% of that will be VERY hard and frustrating.