I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.
The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.
I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.
jdreyer wrote on Jul 4, 2014, 00:59:
They also lambasted Blizzard for their stupid always online and auction house. I still can't believe D3 sold 6m copies. Consumers can be such idiots sometimes.
Bob wrote on Jul 4, 2014, 07:21:Rob Pardo wrote:
The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.
Maybe he is going to work for Oculus?
jdreyer wrote on Jul 4, 2014, 00:57:HGL was a code desaster. They tried to do some agile software developement (which is nice when done right), but suffered from a horrendous lack of project oversight. Everyone worked on something, there was no scrum master coordinating all these small, individual goals. HGL suffered from feature creep, from lack of project oversight. There was nothing much to fix, only to bandaid the worst mistakes.
1. HGL was released in an incredibly buggy state. It should have been held.
jdreyer wrote on Jul 4, 2014, 00:57:
2. They tried using a nickel-and-dime approach while also charging full price for the game. Even in the era we live in today, that's roundly railed against, but back then it was beyond the pale.
ShakaUVM wrote on Jul 3, 2014, 22:11:
"The Blizzard community is ultimately the reason why we come to work every day"
LOL. If this was true, they'd have all quit by now. The Blizzard community is a cesspit.
Agent.X7 wrote on Jul 3, 2014, 21:35:
Huh, how was CJ not on ignore? Fixed.
Wallshadows wrote on Jul 3, 2014, 20:24:
Just don't give Bill Roper the memo and leave him at Disney.
CJ_Parker wrote on Jul 3, 2014, 20:55:
No it wasn't. Bunch of crap focusing only on the story premise
Redmask wrote on Jul 3, 2014, 20:31:
Hellgate London was a colossal failure but it was also incredibly ambitious...