Ships Ahoy - GRID Autosport

Codemasters announces the release of GRID Autosport, a new racing game for Windows, Xbox 360, and PlayStation 3. There are details on the game and links to buy it on the official website, along with the latest gameplay trailer. The launch is supported by the addition of a new series of weekly challenges to Codemasters RaceNet as well as the ability to form racing clubs there. Word is: "In GRID Autosport, players will experience five different styles of motorsport, each featuring different dedicated series. Players can choose to specialise in their favourite or conquer them all, online or in the game’s career mode. Each disciple gives players a uniquely different challenge and experience, and requires different racing skills."

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27.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 19:33
27.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 19:33
Jun 25, 2014, 19:33
 
Creston wrote on Jun 25, 2014, 16:43:
Which game is that? I haven't actually played an F1 game in probably ten years or so.

Nevertheless, I still want long races.
F1-2013 from Codemasters
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26.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 17:14
26.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 17:14
Jun 25, 2014, 17:14
 
A List of Grid AutoSport supported wheels

http://blog.codemasters.com/grid/05/grid-autosport-supported-wheels/
"I like to play female characters in MMORPGs to trick men into homosexual chat." - space captain, June 18th, 2009.
25.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 16:43
25.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 16:43
Jun 25, 2014, 16:43
 
SpectralMeat wrote on Jun 25, 2014, 15:51:
Oh and just for the sake of testing in F1 I've tried and raced very cautiously (started from pole position and I was in last place after 5 laps) to see if my car will feel like I am driving on ice if I take care of my tires, instead of flying into every corner.
Exact same results. From one lap to the next it is like a switch being flipped and the car slides around like the track became ice. While the Ai is driving the same or faster.
It just frustrates the shit out of me.

Which game is that? I haven't actually played an F1 game in probably ten years or so.

Nevertheless, I still want long races.
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24.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 16:29
24.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 16:29
Jun 25, 2014, 16:29
 
Creston wrote on Jun 25, 2014, 13:44:
Can you force the game to give you longer races right off the bat, or is it stuck with the "you're in the beginning of career mode, so you do 3 lap races?"
I haven't gotten far enough in the career mode to see if it gets longer there, but you can do custom cups and change the length: the upper limit is a 20 lap race or a 40-minute endurance race (no pit stops, though).
Everything (all tracks and cars) are unlocked from the instant you start the game, so if you don't want to play the career mode at all you can avoid it altogether.
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23.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 15:51
23.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 15:51
Jun 25, 2014, 15:51
 
Oh and just for the sake of testing in F1 I've tried and raced very cautiously (started from pole position and I was in last place after 5 laps) to see if my car will feel like I am driving on ice if I take care of my tires, instead of flying into every corner.
Exact same results. From one lap to the next it is like a switch being flipped and the car slides around like the track became ice. While the Ai is driving the same or faster.
It just frustrates the shit out of me.
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22.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 15:44
22.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 15:44
Jun 25, 2014, 15:44
 
Creston wrote on Jun 25, 2014, 15:31:
SpectralMeat wrote on Jun 25, 2014, 13:52:
Iirc you could set them to longer as well not only double, but from what I am seeing the shorter race lengths aren't a problem as you are sweating through those 4-5 laps races to be over with as the Ai is breathing down your neck waiting for you to make a mistake.

But that's just it, you make one mistake in a five lap race and you're done (against good AI anyway.) If you're running a 25 lap race, you can make a mistake and still make it up.

I'd always run real length races in the F1 games I played (so 60-70 laps), and I just think it's way more fun than these games where you race 3 laps and wooo, you're the winner.
I am not that good at racing games unfortunately.
Playing F1 myself I find the Ai keeps getting faster and faster every lap and I just can not keep up by the end of the race. Not to mention the bullshit tire wear they have in the game.
Literally after the first 4-5 laps the car feels like you are driving on ice while the Ai have no problem blast right by you and I can not make up the gap within a 10-15 lap race.
I might try a longer race and see if it is any different, although I am having trouble to be consistent for that long.
That is the reason I never really got into iRacing either. I much prefer piss off the Ai than real people.
Some of those races in F1 I am literally sweating by the end of the race. Also those R&D objectives can suck balls big time too. The objectives don't compensate for weather conditions. Just frustrating as hell.
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21.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 15:31
21.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 15:31
Jun 25, 2014, 15:31
 
SpectralMeat wrote on Jun 25, 2014, 13:52:
Iirc you could set them to longer as well not only double, but from what I am seeing the shorter race lengths aren't a problem as you are sweating through those 4-5 laps races to be over with as the Ai is breathing down your neck waiting for you to make a mistake.

But that's just it, you make one mistake in a five lap race and you're done (against good AI anyway.) If you're running a 25 lap race, you can make a mistake and still make it up.

I'd always run real length races in the F1 games I played (so 60-70 laps), and I just think it's way more fun than these games where you race 3 laps and wooo, you're the winner.
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20.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 15:28
20.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 15:28
Jun 25, 2014, 15:28
 
Aero wrote on Jun 25, 2014, 05:00:
This might seem kind of random and trivial, but is telling about wheel support: When you say it autodetects your G27, does it automatically adjust the the steering lock to suit the car? A lot of console-cum-PC semi-sim racers (notably Codemasters F1 games), just assume you will have your wheel setup to some particular lock-to-lock angle (usually 270 or 360). The better PC sims can detect your wheel's lock so you just leave it at its maximum and will adjust the in game car to suit.

I dunno, I have doubts about this one. I'm okay with arcade racers, and I'm great with proper sim racers, but the neither-one-nor-the-other zone in between tends to leave me underwhelmed.

It basically configured it for what the logitech profile had it configured for, which I leave at 900 degrees. Without any configuration I was able to use the G27 to navigate all of the menus and do everything I need without needing to ever reach for the keyboard and mouse, something I can't say for the likes of Shift 2 and the OG GRID game.

As for your doubts with the game, I have to assume the target market for this is more Gran Turismo than say, Asseto Corsa. If you enjoyed the Simcade-ness of GT6, you will enjoy this game. If you found it too "arcade-y", then you won't.

I enjoy any well put together driving / racing game, even total bullshit games like NFS Rivals can be a lot of fun.

19.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 13:52
19.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 13:52
Jun 25, 2014, 13:52
 
Creston wrote on Jun 25, 2014, 13:44:
That at least sounds promising. Can you force the game to give you longer races right off the bat, or is it stuck with the "you're in the beginning of career mode, so you do 3 lap races?"
I know you've asked Jaguar but I thought I'd chime in, I saw one of the preview vids where they've changed the race length to double on an endurance race so it went from 8 to 16 laps.
Iirc you could set them to longer as well not only double, but from what I am seeing the shorter race lengths aren't a problem as you are sweating through those 4-5 laps races to be over with as the Ai is breathing down your neck waiting for you to make a mistake.

I am sure jaguar can give you a more detailed answer as he has the game.

I am planning to try the demo and if I like it I will pick it up from GMG for $37.
Coupon works until Friday
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18.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 13:44
18.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 13:44
Jun 25, 2014, 13:44
 
JaguarUSF wrote on Jun 25, 2014, 13:37:
Creston wrote on Jun 25, 2014, 11:34:
So you've been out in front by a good bit after running a great race?
Yes. And I've been mid-pack after running a bad race and back of the pack after running a terrible race.
Of course, the length of the races in the career mode start out short (3-5 laps) so you're never really that far ahead. I've been about 1 second a lap better than the best AI in a race or two and finished about 5 seconds ahead at the end.

That at least sounds promising. Can you force the game to give you longer races right off the bat, or is it stuck with the "you're in the beginning of career mode, so you do 3 lap races?"
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17.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 13:37
17.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 13:37
Jun 25, 2014, 13:37
 
Creston wrote on Jun 25, 2014, 11:34:
So you've been out in front by a good bit after running a great race?
Yes. And I've been mid-pack after running a bad race and back of the pack after running a terrible race.
Of course, the length of the races in the career mode start out short (3-5 laps) so you're never really that far ahead. I've been about 1 second a lap better than the best AI in a race or two and finished about 5 seconds ahead at the end.
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16.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 12:47
16.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 12:47
Jun 25, 2014, 12:47
 
SpectralMeat wrote on Jun 25, 2014, 11:40:
Creston

You might have to try the "unofficial demo" to find out if you like this game or not.
I am kind of pissed at Codemasters myself for the cash grabbing they've been doing with all their franchises from Dirt to F1 but this game might be a good one.
Althought they've been going down the Need For Speed road lately with the "ship an empty disc as finished game and everything is DLC" strategy.
I used to pour endless amount of time into their first games, Dirt1 and Grid1, but everything kinda went downhill from there on.

Edit: If you still want to pick the game up GMG has a 25% off coupon that works on Grid

I think I'll just wait and see how awesome Project Cars and AC are before deciding on this one. I can't really shake the feeling that they did Grid Autosport because they know PC and AC are going to just utterly devastate any future iterations they do.
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15.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 12:42
15.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 12:42
Jun 25, 2014, 12:42
 
I wonder how well this game will do on sales charts.
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14.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 12:31
14.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 12:31
Jun 25, 2014, 12:31
 
theglaze wrote on Jun 24, 2014, 20:20:
Has anyone found a review where an actual racing wheel peripheral was used? Codemasters is going the Need For Speed way and dropping wheel+pedal support in these games and I don't get it...

Then they're dropping support for my dollars. I almost 'preordered' this through Steam.

I have been patiently waiting since Dirt 3 (what a fucking travesty) for them to figure their shit out but it seems Codemasters has found that they can make more money developing shitty racers than proper simus.

Where once upon a time I would decry Gran Turismo in favour of Grid and Dirt, now it seems the balance of the universe has been reset.

Damn shame. Because :

JAGUART wrote on Jun 25, 2014, 05:14:
GRID Autosport includes key features that nearly all other racing games seem to omit at least one of;

1. Real World cars and tracks
2. Damage modeling
3. In-car and out-of-car view
4. 12 person Multiplayer with AI controlled cars to complete a full field.
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13.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 11:40
13.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 11:40
Jun 25, 2014, 11:40
 
Creston

You might have to try the "unofficial demo" to find out if you like this game or not.
I am kind of pissed at Codemasters myself for the cash grabbing they've been doing with all their franchises from Dirt to F1 but this game might be a good one.
Althought they've been going down the Need For Speed road lately with the "ship an empty disc as finished game and everything is DLC" strategy.
I used to pour endless amount of time into their first games, Dirt1 and Grid1, but everything kinda went downhill from there on.

Edit: If you still want to pick the game up GMG has a 25% off coupon that works on Grid
Steam: SpectralMeat
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12.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 11:34
12.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 11:34
Jun 25, 2014, 11:34
 
Thanks Spectral and Jaguar, but I trust PC Gamer reviews about as far as I trust the average politician who takes money from Comcast.

So I'm still wondering if the good AI stays in front because it's good, or because it just gets helped by stupid cheats. Any form of rubberbanding destroys a racing game for me, as it completely negates the entire point of driving well.

If I drive 2 seconds per lap faster than the best AI driver, I should be out by 30 seconds after 15 laps. In most games, however, said driver will still be right on your ass.

I've never been the victim on "oh, the human is way in front, let's speed up. The AI in GRID Autosport is excellent.

So you've been out in front by a good bit after running a great race?
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11.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 08:19
11.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 08:19
Jun 25, 2014, 08:19
 
Go ahead I am sure the PCG guys won't mind
I am hearing a lot of positive things about this game. Only negative is the graphics engine really showing it's age now.
Especially when compared to games like Asseto Corsa which looks incredible, but no damage modeling there.
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10.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 07:17
10.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 07:17
Jun 25, 2014, 07:17
 
SpectralMeat wrote on Jun 25, 2014, 06:34:
Creston wrote on Jun 24, 2014, 21:39:
Does it have rubber banding, though? That's an absolute deal breaker for me.
Creston
Check out the PCGamer review. I've found it surprisingly informative.
Regarding rubber banding here is what they've had to say:

Perhaps the best thing Grid Autosport does is place you more often than not in the middle of the pack. There probably is some rubber-banding at work (a term our friend in games marketing no doubt hates, and would rather see replaced by PackSense or some such), but it’s much subtler than any of Autosport’s contemporaries. You’re used to having slightly better acceleration than the AI in racing games (spoilers: that’s why you always win) but here, you don’t. You have better brakes. That means in order to take a place, you need to line up an opponent, anticipate his braking point, then either brake slightly later or pick a wider line and brake earlier, hoping to carry more speed out of the apex. In either event, they usually repass you. Suddenly, 5th place becomes a towering achievement. Trying to fulfil a sponsor objective that demands you drive a clean race and still bag the podium necessary to win the championship becomes the single hardest and most rewarding thing you’ve recently done in a racing game. It’s excellent.
That's excellent analysis (that I should probably steal for my review ). In my races, the good AI stays out front and the bad AI stays in the back. I've never been the victim on "oh, the human is way in front, let's speed up. The AI in GRID Autosport is excellent.
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9.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 06:34
9.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 06:34
Jun 25, 2014, 06:34
 
Creston wrote on Jun 24, 2014, 21:39:
Does it have rubber banding, though? That's an absolute deal breaker for me.
Creston
Check out the PCGamer review. I've found it surprisingly informative.
Regarding rubber banding here is what they've had to say:

Perhaps the best thing Grid Autosport does is place you more often than not in the middle of the pack. There probably is some rubber-banding at work (a term our friend in games marketing no doubt hates, and would rather see replaced by PackSense or some such), but it’s much subtler than any of Autosport’s contemporaries. You’re used to having slightly better acceleration than the AI in racing games (spoilers: that’s why you always win) but here, you don’t. You have better brakes. That means in order to take a place, you need to line up an opponent, anticipate his braking point, then either brake slightly later or pick a wider line and brake earlier, hoping to carry more speed out of the apex. In either event, they usually repass you. Suddenly, 5th place becomes a towering achievement. Trying to fulfil a sponsor objective that demands you drive a clean race and still bag the podium necessary to win the championship becomes the single hardest and most rewarding thing you’ve recently done in a racing game. It’s excellent.
Steam: SpectralMeat
Avatar 14225
8.
 
Re: Ships Ahoy - GRID Autosport
Jun 25, 2014, 05:14
8.
Re: Ships Ahoy - GRID Autosport Jun 25, 2014, 05:14
Jun 25, 2014, 05:14
 
GRID Autosport includes key features that nearly all other racing games seem to omit at least one of;

1. Real World cars and tracks
2. Damage modeling
3. In-car and out-of-car view
4. 12 person Multiplayer with AI controlled cars to complete a full field.
"I like to play female characters in MMORPGs to trick men into homosexual chat." - space captain, June 18th, 2009.
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