Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - RSS Headlines   RSS Headlines   Twitter   Twitter

GameStar: Crytek in Financial Trouble

German site GameStar.de reports (in German) that German developer Crytek is in financial trouble, and may be facing bankruptcy. Most of the story is behind a paywall, though we can see they say that the company secured additional funding in April, but there are questions about how long they will remain viable. DSOGaming summarizes more from the story in English, saying the recently released new version of CryENGINE is not selling well, that development of Ryse was catastrophic, and that there have been delays in making payroll for the 800 employee company.
View
64 Replies. 4 pages. Viewing page 2.
< Newer [ 1 2 3 4 ] Older >


44. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 03:35 Wesp5
 
theyarecomingforyou wrote on Jun 23, 2014, 01:59:
To put things in perspective, Valve has just over 300 employees and is infinitely more successful.

Yeah, but not because of their games, but because they got the digital distribution headstart by forcing all Counter-Strike players into Steam. I bet without Steam Valve would have been bancrupt several years ago!
 
Reply Quote Edit Delete Report
 

43. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 02:53 DangerDog
 
CrabbyGnome wrote on Jun 22, 2014, 20:03:
They have 800+ employees and they think Homefront will become a franchise for them.

on the heals of the first Homefront? They couldn't afford the marketing bill to undo the bad memories of the first one.
 
Avatar 6174
 
Reply Quote Edit Delete Report
 

42. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 02:24 NewMaxx
 
david casagrande wrote on Jun 23, 2014, 01:53:
lack of efficiency meaning poor performance? or lack of efficiency meaning difficult to develop in-game assets, levels, geometry, etc?

If you were replying to me, I was referring to what I quoted from harlock, his exact words being "workflow efficiency." Although Star Citizen also has performance issues (which may or may not get ironed out), I was commenting more about the issues with designing a game around the CryEngine. An engine that isn't built in-house requires a lot of training, adaptation, etc., that relies on strong documentation and production efficiency. UE was created for developers first, gamers (fancy effects) second, while the early CryEngine releases were the other way around.

He also mentions community and quotes a post mentioning UE and Unity - the former is a good example of a internally mature engine (new developers have access to everything they need and then some), while the latter is an externally mature engine (it's easy to get examples and help from the community). The CryEngine was far too closed and designed with keeping "hit" singleplayer games in-house, which is why it's taken off with multiplayer games. Only recently has Crytek decided to open up by releasing Warface (a F2P demo more than anything) and a change of pricing.
 
Reply Quote Edit Delete Report
 

41. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 01:59 theyarecomingforyou
 
To put things in perspective, Valve has just over 300 employees and is infinitely more successful.  
Avatar 22891
 



8700K @ 4.9GHz / Kraken X62 / 32GB DDR4
GTX 1080 Ti OC / Optane 900P
Reply Quote Edit Delete Report
 

40. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 01:53 dizave
 
lack of efficiency meaning poor performance? or lack of efficiency meaning difficult to develop in-game assets, levels, geometry, etc? We probably shouldn't be talking about this in relation to a completely buggy PRE/PRE-alpha TEST build of Star Citizen. I agree the crytek games you listed are lacking. They are also mostly free to play. Maybe they just cant compete with UE? Look how many games use some iteration of UE.

http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

I can, however, count on one hand how many of these games were truly great per iteration. Did Roberts say why he decided to go against UE?
 
Reply Quote Edit Delete Report
 

39. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 01:46 dizave
 
Times are different. I remember a time when ID software developed the quake engine. They started to license it out to very few select developers (raven etc). ID said they would license it out if they saw or believed in the product/vision that particulate developer was going for. Now these companies like epic/dice/ID/crytek literally are in the business of selling their game engines to whomever will pay for it. we are seeing hundreds of mediocre games that have an "unreal/crytek" stamp on the box. the truth is the engine is only as good as the vision/assets you put into it. id/epic/crytek are similar. they develop one or two really cool games to showcase their engine. Sales from the game probably go to developing their next product. Its easy to see how any company can go under with this cycle if they get stuck behind due to low sales etc. I think we need crytek. Games like FarCry and Crysis help push this and other industries to making us cooler shit we can complain about on here guys.

 
Reply Quote Edit Delete Report
 

38. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 01:17 Kajetan
 
Zombiegoat213 wrote on Jun 22, 2014, 19:07:
So basically this is sort of like what happened with id Software ...
No. Concentrating on the console market wasnt the problem. 800 employees with too few game releases. And those releases were not very successful. Hence ... not enough money to pay those 800 people. THAT is the problem with Crytek.
 
Reply Quote Edit Delete Report
 

37. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 23:01 NewMaxx
 
harlock wrote on Jun 22, 2014, 15:32:
cryengine isnt that much more powerful than UE, on top of that its far less optimized, far less open, and doesnt have a fraction of the same size community working on it

Quite true. There are actually a lot of games that use CryEngine but for the most part I haven't been impressed by its implementation. I've played some of the multiplayer ones, such as Warface, ArcheAge (which has been in Russian beta for months), and Warface, not to mention what we've seen of Star Citizen, and all of them have major performance (optimization) issues. It's powerful but difficult to work with and I think one of the reasons they opened it up recently (by making it more affordable) is to increase the size of its community. It's important to realize that the CryEngine has been used much more for online games than people would suspect.

I also agree about the lack of efficiency which again we can see in Star Citizen (which even with a production master like Roberts is suffering from it). For those suggesting he might purchase Crytek - unlikely, but the death of Crytek and work on the engine means he would be forced to bring some of their employees into his project. Another reason Crytek is opening up their engine is because they are essentially putting themselves out there for future purchase if things go wrong. It's very unlikely all 800 employees would be part of the deal, and I could see a lot of them going to projects that are using CryEngine 3/4 (especially the multiplayer titles I mentioned previously, as well as many others).
 
Reply Quote Edit Delete Report
 

36. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 20:47 bhcompy
 
DrEvil wrote on Jun 22, 2014, 20:00:
Zombiegoat213 wrote on Jun 22, 2014, 19:07:
So basically this is sort of like what happened with id Software; great PC tech demos, story is a little washed-out, not much follow-through in licencing the engines for third-party companies, and following it all up with focusing on the console market.

Too bad.

Except iD actually made some games that sold really well: Quake I-III, Doom I-II, and made quite a bit of money through licensing for a while.

So it's actually not like that at all; all indications are that iD was far more commercially successful than Crytek game sales wise.

(Yes I'm ignoring Rage.)

Indeed. And the Quake engine still lives on in Source and IW(Call of Duty series), which are rooted in Quake and Quake 2.

Notable 3rd party id engine titles are Medal of Honor, Call of Duty, Soldier of Fortune, Half-Life, RTCW, Jedi Knight, Alice, Star Trek Elite Force, Prey, Heretic, etc. Cryengine didn't see anywhere near the adoption. id stopped innovating while Unreal continued to provide tools and assistance for all platforms, so idtech was supplanted as the go to engine for licensing.
 
Reply Quote Edit Delete Report
 

35. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 20:12 LittleMe
 
I think the piracy of Crysis 1 was a good sign that while there was demand for their product that they just needed to improve quality? It wasn't a good value to buy it but it was cool to look at and entertaining to play for a while. By poor quality I mean terrible performance, weak story and terrible post-release patch support for multiplayer.  
Avatar 23321
 



Perpetual debt is slavery.
Reply Quote Edit Delete Report
 

34. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 20:03 CrabbyGnome
 
They have 800+ employees and they think Homefront will become a franchise for them.  
Reply Quote Edit Delete Report
 

33. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 20:00 Panickd
 
theyarecomingforyou wrote on Jun 22, 2014, 18:52:
I don't want to see Crytek disappear, as I much prefer CryEngine to Unreal Engine, but the company needs to substantially restructure itself to remain relevant. I just hope this doesn't impact Star Citizen.

Meh, even if they go under the engine will almost certainly live on with some other company. And it might be better if things go that route, frankly. 800 employees is a bit insane for a company that's not just constantly pounding out hit AAA titles.
 
Reply Quote Edit Delete Report
 

32. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 20:00 DrEvil
 
Zombiegoat213 wrote on Jun 22, 2014, 19:07:
So basically this is sort of like what happened with id Software; great PC tech demos, story is a little washed-out, not much follow-through in licencing the engines for third-party companies, and following it all up with focusing on the console market.

Too bad.

Except iD actually made some games that sold really well: Quake I-III, Doom I-II, and made quite a bit of money through licensing for a while.

So it's actually not like that at all; all indications are that iD was far more commercially successful than Crytek game sales wise.

(Yes I'm ignoring Rage.)
 
Reply Quote Edit Delete Report
 

31. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 19:58 DrEvil
 
Burrito of Peace wrote on Jun 22, 2014, 13:54:
harlock wrote on Jun 22, 2014, 13:15:
cryengine is being DESTROYED by UE4 in the prefab engine market

If only because UE4 is much, much easier to work with. Epic clearly put more time and effort in to the workflow process to make it easier for first time users to just jump in and start creating, learning as you go.

Not to mention complete source code access for the engine!
 
Reply Quote Edit Delete Report
 

30. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 19:52 MajorD
 

I guess those Free-To-Play titles have been working out well form them.
 
Avatar 55780
 



Still counting...
Reply Quote Edit Delete Report
 

29. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 19:19 verybad1
 
I was gonna mention the id thing myself.

WTF do they have 800 employees though? Presumably they're working on a few games that aren't yet mentioned I suppose, but that's means they're essentially spending about a million dollars a week on payroll (random guess)

They obviously need to cut some costs. Sorry for the people involved but...

Would rather they stay viable because more companies in the engine mix is healthier for the industry, so hope they get by.
 
Reply Quote Edit Delete Report
 

28. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 19:07 Zombiegoat213
 
So basically this is sort of like what happened with id Software; great PC tech demos, story is a little washed-out, not much follow-through in licencing the engines for third-party companies, and following it all up with focusing on the console market.

Too bad.
 
Avatar 57693
 
Reply Quote Edit Delete Report
 

27. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 18:52 theyarecomingforyou
 
The original Far Cry was excellent for the time, especially technologically. The acting was a bit weak and the ending was terrible but the open world gameplay redefined the genre. As for Crysis, it was a bad game - it was terribly optimised, the gameplay was weak, the narrative cliched and it just wasn't any fun.

For me it was Crysis 2 that was the best game in the series, as while it was more linear it was a lot more fun and the suit settings made a lot more sense. It had a decent Hollywood-style over-the-top narrative. Crysis 3 was decent but forgettable - it was completely outshone by Far Cry 3, which was more fun, better optimised and had a better story.

I don't want to see Crytek disappear, as I much prefer CryEngine to Unreal Engine, but the company needs to substantially restructure itself to remain relevant. I just hope this doesn't impact Star Citizen.
 
Avatar 22891
 



8700K @ 4.9GHz / Kraken X62 / 32GB DDR4
GTX 1080 Ti OC / Optane 900P
Reply Quote Edit Delete Report
 

26. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 18:49 Cutter
 
Johnny Ringo said it best....
 
Avatar 25394
 



“Don’t you see? The rest of the country looks upon New York like we’re left wing, communist, Jewish, homosexual pornographers. I think of us that way, sometimes. And I live here!” - Woody Allen
Reply Quote Edit Delete Report
 

25. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 17:45 Quboid
 
Ryse is probably the reason for this. That game looked like everything wrong with big games - graphics over gameplay, QTEs, cinematic nonsense; this still is expensive even if development goes smoothly. It's a shame but they're a long way from being the guys who made Crysis, Far Cry and going way back; X-Isle. I loved that tech demo.  
Avatar 10439
 
Reply Quote Edit Delete Report
 
64 Replies. 4 pages. Viewing page 2.
< Newer [ 1 2 3 4 ] Older >