theyarecomingforyou wrote on Jun 23, 2014, 01:59:
To put things in perspective, Valve has just over 300 employees and is infinitely more successful.
david casagrande wrote on Jun 23, 2014, 01:53:
lack of efficiency meaning poor performance? or lack of efficiency meaning difficult to develop in-game assets, levels, geometry, etc?
Zombiegoat213 wrote on Jun 22, 2014, 19:07:No. Concentrating on the console market wasnt the problem. 800 employees with too few game releases. And those releases were not very successful. Hence ... not enough money to pay those 800 people. THAT is the problem with Crytek.
So basically this is sort of like what happened with id Software ...
harlock wrote on Jun 22, 2014, 15:32:
cryengine isnt that much more powerful than UE, on top of that its far less optimized, far less open, and doesnt have a fraction of the same size community working on it
DrEvil wrote on Jun 22, 2014, 20:00:Zombiegoat213 wrote on Jun 22, 2014, 19:07:
So basically this is sort of like what happened with id Software; great PC tech demos, story is a little washed-out, not much follow-through in licencing the engines for third-party companies, and following it all up with focusing on the console market.
Too bad.
Except iD actually made some games that sold really well: Quake I-III, Doom I-II, and made quite a bit of money through licensing for a while.
So it's actually not like that at all; all indications are that iD was far more commercially successful than Crytek game sales wise.
(Yes I'm ignoring Rage.)
theyarecomingforyou wrote on Jun 22, 2014, 18:52:
I don't want to see Crytek disappear, as I much prefer CryEngine to Unreal Engine, but the company needs to substantially restructure itself to remain relevant. I just hope this doesn't impact Star Citizen.
Zombiegoat213 wrote on Jun 22, 2014, 19:07:
So basically this is sort of like what happened with id Software; great PC tech demos, story is a little washed-out, not much follow-through in licencing the engines for third-party companies, and following it all up with focusing on the console market.
Too bad.
Burrito of Peace wrote on Jun 22, 2014, 13:54:harlock wrote on Jun 22, 2014, 13:15:
cryengine is being DESTROYED by UE4 in the prefab engine market
If only because UE4 is much, much easier to work with. Epic clearly put more time and effort in to the workflow process to make it easier for first time users to just jump in and start creating, learning as you go.