Wallshadows wrote on Jun 18, 2014, 00:19:
About time they're adding season ladders. Now the big question is how long they'll last before being reset and whether or not each new season will offer a consistent number of new unique items.
This is sort of the problem I have with Patch 2.1, at least from what they've mentioned so far.
Starting over again in Diablo 3 is completely pointless, since you can change skills at the drop of the hat. Ladders in D2 existed mainly to try to combat duping, not because the leveling experience in D2 was great. In D3 there is even LESS of a reason to level another character of the same class.
So, they are going to bribe people with Ladder Exclusive legendaries. These legendaries will go into Non-Ladder after the season is over(however long seasons end up being) so Non-Ladder people are basically getting punished with a time delay for not starting over.
There is no way that I am going to make six new characters every season just to get a chance at new legendary drops, so I'll be stuck waiting.
Aside from the new legendaries, nothing in their ladder mechanic interests me in the slightest.
The dexterity to armor change(removal of Dodge mechanic, effectively) is really lazy design, in my opinion. There are years worth of well thought out posts on Dexterity changes on the forums, Blizzard could have come up with something better than this.
As it is right now, the game is going to be Dex = Armor = Strength =~ All Resist = Int, after patch 2.1.
At that point, they might as well just name Str/Dex/Int as Primary stat, and make gear swapping between characters way easier.
Or they could allow Dodge to do a Full Dodge(100% mitigation) or Partial Dodge (X% mitigation) for all damage sources, where X is your total dodge chance percentage. That took me all of 2 seconds to think up, and it'd probably take them less than a week to code.
Anyway, I'm interested in the final 2.1 patch notes, it may be a signal to take 2-6 months off, or whatever the season length ends up being.