Diablo III 2.1.0 "Right Around the Corner"

Battle.net offers a first look at changes in the upcoming version 2.1.0 patch for Diablo III, saying they are "almost there" and that the "first major content patch for Reaper of Souls™ is right around the corner and we're preparing a Public Test Region to give you a hands-on look at the upcoming changes." In the meantime, they preview the patch, noting that everything they say is still subject to change. The new features outlined include Seasons and Conquests, Greater/Tiered Rifts and Legendary Gems, Leaderboards, Combat Changes, and Cesspools. The significant combat change mentioned is that each point of Dexterity will now grant one point of armor (accompanied by a One With Everything nerf), and they also say healing will be reworked to de-emphasize globes. There is also word on a Preparation nerf. Here's word on how Greater Rifts will work:
While Greater Rifts are a type of Nephalem Rift, there are some key differences between the two features. In Greater Rifts:

  • You'll race against a clock to fill a progress bar by accruing monster kills.
  • Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
  • This removes conflicting pressure from attaining a better time versus picking up all your loot.
  • Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
  • You cannot resurrect at your corpse or in town while in a Greater Rift—only at the last checkpoint.
  • Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.
  • You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
  • Higher Greater Rifts levels are progressively more difficult.
  • This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)

If you complete a Greater Rift before time expires you'll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you'll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.

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10.
 
Re: Diablo III 2.1.0
Jun 18, 2014, 18:35
10.
Re: Diablo III 2.1.0 Jun 18, 2014, 18:35
Jun 18, 2014, 18:35
 
Something that i was so very hyped for about this game was hearing about the 2v2, 4v4 PvP battles that people at E3 raved about, never to be seen again. If they had that i would be all over it.
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9.
 
Re: Diablo III 2.1.0
Jun 18, 2014, 10:21
Verno
 
9.
Re: Diablo III 2.1.0 Jun 18, 2014, 10:21
Jun 18, 2014, 10:21
 Verno
 
InBlack wrote on Jun 18, 2014, 03:54:
Without a proper PvP mode, none of this really matters. Epeen contest on leaderboards in nice and all but who gives a shit really? People who play Diablo3 10 hours a day??

As far as rifting, its a repetitive and boring mechanic. Making it EVEN FASTER (since its already lightning fast) will result in nothing new or especially exciting...

Color me completely underwhelmed....

That's ARPGs man. I am really bored with the game too so I'm moving on, suggest you do the same Come back when enough content has been added to make it fun again, go through it and repeat.

If you want a proper "end game" then MMOs are basically it and most of those are the same grindy bullshit. I have no regrets about this, it got me through a big release lull and now I've got several other games to play. The new guy really made it fun again IMO despite the games underlying problems from the Jay Wilson days.
Playing: Risk of Rain 2, Jedi Fallen Order, Last of Us II
Watching: Tenet, Peninsula, The Pale Door
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8.
 
Re: Diablo III 2.1.0
Jun 18, 2014, 09:35
8.
Re: Diablo III 2.1.0 Jun 18, 2014, 09:35
Jun 18, 2014, 09:35
 
Omni wrote on Jun 18, 2014, 08:59:
Been thinking about picking this up but don't know if it is worth it.

I'd say it's certainly worth it depending on what you're looking for. I'm not one to be able to play an aRPG for years. The grind just doesn't do it for me. However, I picked it up with the RoS expansion and I'd say I'm happy with my purchase for my one play through and then running a fair number of rifts/bounties to get my one character decently geared.

As with all aRPGs though, now I'm bored with it and there's a ton of good stuff I've still got on my Steam library to work through (just finished becoming King of Ireland in CK2, and hit level 6 on my first playthrough of Fallout NV! Wasteland2 and Divinity Original Sin are around the corner...D3 now goes to the back of the line).
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7.
 
Re: Diablo III 2.1.0
Jun 18, 2014, 09:25
7.
Re: Diablo III 2.1.0 Jun 18, 2014, 09:25
Jun 18, 2014, 09:25
 
RNG finally gave up the RoRG for me the other day. Got an "okay" roll. It helped, made switching out some set pieces make sense, my wizard can do T3 rifts now. Just a couple of more pieces and I might be able to get up to T5...
"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
6.
 
Re: Diablo III 2.1.0
Jun 18, 2014, 09:00
6.
Re: Diablo III 2.1.0 Jun 18, 2014, 09:00
Jun 18, 2014, 09:00
 
Wallshadows wrote on Jun 18, 2014, 00:19:
About time they're adding season ladders. Now the big question is how long they'll last before being reset and whether or not each new season will offer a consistent number of new unique items.

This is sort of the problem I have with Patch 2.1, at least from what they've mentioned so far.

Starting over again in Diablo 3 is completely pointless, since you can change skills at the drop of the hat. Ladders in D2 existed mainly to try to combat duping, not because the leveling experience in D2 was great. In D3 there is even LESS of a reason to level another character of the same class.

So, they are going to bribe people with Ladder Exclusive legendaries. These legendaries will go into Non-Ladder after the season is over(however long seasons end up being) so Non-Ladder people are basically getting punished with a time delay for not starting over.

There is no way that I am going to make six new characters every season just to get a chance at new legendary drops, so I'll be stuck waiting.

Aside from the new legendaries, nothing in their ladder mechanic interests me in the slightest.


The dexterity to armor change(removal of Dodge mechanic, effectively) is really lazy design, in my opinion. There are years worth of well thought out posts on Dexterity changes on the forums, Blizzard could have come up with something better than this.

As it is right now, the game is going to be Dex = Armor = Strength =~ All Resist = Int, after patch 2.1.

At that point, they might as well just name Str/Dex/Int as Primary stat, and make gear swapping between characters way easier.

Or they could allow Dodge to do a Full Dodge(100% mitigation) or Partial Dodge (X% mitigation) for all damage sources, where X is your total dodge chance percentage. That took me all of 2 seconds to think up, and it'd probably take them less than a week to code.

Anyway, I'm interested in the final 2.1 patch notes, it may be a signal to take 2-6 months off, or whatever the season length ends up being.
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5.
 
Re: Diablo III 2.1.0
Jun 18, 2014, 08:59
5.
Re: Diablo III 2.1.0 Jun 18, 2014, 08:59
Jun 18, 2014, 08:59
 
Been thinking about picking this up but don't know if it is worth it.
4.
 
Re: Diablo III 2.1.0
Jun 18, 2014, 03:54
4.
Re: Diablo III 2.1.0 Jun 18, 2014, 03:54
Jun 18, 2014, 03:54
 
Without a proper PvP mode, none of this really matters. Epeen contest on leaderboards in nice and all but who gives a shit really? People who play Diablo3 10 hours a day??

As far as rifting, its a repetitive and boring mechanic. Making it EVEN FASTER (since its already lightning fast) will result in nothing new or especially exciting...

Color me completely underwhelmed....
I have a nifty blue line!
Avatar 46994
3.
 
Re: Diablo III 2.1.0
Jun 18, 2014, 00:19
3.
Re: Diablo III 2.1.0 Jun 18, 2014, 00:19
Jun 18, 2014, 00:19
 
About time they're adding season ladders. Now the big question is how long they'll last before being reset and whether or not each new season will offer a consistent number of new unique items.
Avatar 50040
2.
 
Re: Diablo III 2.1.0
Jun 17, 2014, 22:14
2.
Re: Diablo III 2.1.0 Jun 17, 2014, 22:14
Jun 17, 2014, 22:14
 
Awesome, I've been wanting to get back into D3 but get bored of running rift after rift.
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1.
 
Re: Diablo III 2.1.0
Jun 17, 2014, 22:02
1.
Re: Diablo III 2.1.0 Jun 17, 2014, 22:02
Jun 17, 2014, 22:02
 
Looking good, except that Dexterity will be turning into Strength... Dafuq?
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