The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch. This should give it:
- Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original. No more 80-item-limit, personnel limits, funding overflows, disconnected facilities, broken proximity grenades, floating soldiers, etc.
- Moddability: Tweak the game to your heart’s content. Sure the original was pretty good, but maybe you just think it could be that bit better. A nicer base layout, better laser weapons, maybe challenge yourself with a custom game mode, or just put in all the crazy stuff you’ve always wanted! None of it is hardcoded.
- Flexibility: Port the game to any platform you like, customize it to your liking, or use it to make your own far-fetched remakes. The code is fully documented and open-source so anyone can take a crack at it.
For more details check the Wiki.
Orogogus wrote on Jun 16, 2014, 12:32:Mercenar wrote on Jun 16, 2014, 08:30:
But yeah, I know you're gonna tell me we can find those files on the net too (abandonware etc), but just wanted to talk a little =D !
Well, it's on Steam, so it's not abandoned.
Mercenar wrote on Jun 16, 2014, 08:30:
But yeah, I know you're gonna tell me we can find those files on the net too (abandonware etc), but just wanted to talk a little =D !
Beamer wrote on Jun 16, 2014, 01:32:I believe that's only sprite wise. Like in the video showing if you had a pistol in one hand and grenade in other, it shows a proper sprite.
and for some dumb reason dual wielding.
Sleeeeepy wrote on Jun 15, 2014, 22:20:
Um yes, that is indeed a link to something kinda related although I'm sure most people reading this are already aware of it.
harlock wrote on Jun 15, 2014, 19:54:
http://www.xenonauts.com/