Star Citizen Arena Commander Released

The Roberts Space Industries website announces that the Arena Commander module for Star Citizen is now available, offering backers of the space combat game the chance to explore the game's dogfighting after a delay or two. They also provide a pilot's guide, outline plans for an upcoming version 0.9, and offer the following description of the version 0.8 that's now available:
We are very happy to finally share with you the first public build of Arena Commander!

The build we are releasing today is what we’re calling Version 0.8. You can download it by either updating your existing Hangar through the launcher or by accessing the Star Citizen Download page. V0.8 will give every qualified backer access to the Vanduul Swarm and Freeflight modes and includes the ability to fly the Aurora, 300i and Hornet. If you haven’t pledged for one of these ships, we’ll give you a loaner that is the closest in class to what you fly; we want everyone with Alpha access (or an Arena Commander pass) to get their first taste of spaceflight!

WARNING: the updated version of the Star Citizen launcher will replace the USER folder when it patches. If you have any saved screenshots or other content, please move them before downloading Arena Commander.

Arena Commander V0.8 also includes multiplayer functionality for the Battle Royale and Team modes. These modes will be available for a small number of players today. As we hunt down lag and synch issues and spin up servers, we will open these modes up to more and more players in the coming weeks.

Remember: V0.8 is just the beginning. It’s the start of a hard push for the development team as we head towards V0.9 and finally V1.0, at which point Arena Commander will be ‘feature complete’ with the modes, maps and options promised at PAX. By the time V1.0 drops, we aim for the entire community to have access to the multiplayer game modes!
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99.
 
Re: Star Citizen Arena Commander Released
Jun 5, 2014, 00:51
Fly
99.
Re: Star Citizen Arena Commander Released Jun 5, 2014, 00:51
Jun 5, 2014, 00:51
Fly
 
Not going into the details as they were already on point, previously posted by "Tom" and other players/backers here. Wasn't impressed at all. I'll stick with Galaxy on Fire 2 HD for iOS and Space Engineers for now.

$45 million dollars..?

What get's me is the file size of what's available. The hangar and fighter module/demo, well over 12 gigs already. Took over 8 hrs to dl the new module from the capped speeds. Then finally booting it up to play for a bit (Very High settings)

Gonna call it now (if there's not some sort of miracle in compression technology soon) that Star Citizen in it's final release, will be at least a Terabyte. The scope which RSI is aiming for is beyond insanity. After playing around in the module for a bit, I still feel the engine they are using is the wrong engine. The engine can handle details but NOT massive environments. Avalanche Engine (The Hunter, Just Cause series) would have been my choice in a game like SC. Idk..prepare for endless "now loading" instances/areas. By the time this game is "done" they'll be better games on the market. I'll be busy playing Battlefront and probably having more fun. We shall see.

P.S ..you have run out of missiles, would you like to purchase more? $1.99 for 20.

This comment was edited on Jun 5, 2014, 01:00.
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