Not going into the details as they were already on point, previously posted by "Tom" and other players/backers here. Wasn't impressed at all. I'll stick with Galaxy on Fire 2 HD for iOS and Space Engineers for now.
$45 million dollars..?
What get's me is the file size of what's available. The hangar and fighter module/demo, well over 12 gigs already. Took over 8 hrs to dl the new module from the capped speeds. Then finally booting it up to play for a bit (Very High settings)
Gonna call it now (if there's not some sort of miracle in compression technology soon) that Star Citizen in it's final release, will be at least a Terabyte. The scope which RSI is aiming for is beyond insanity. After playing around in the module for a bit, I still feel the engine they are using is the wrong engine. The engine can handle details but NOT massive environments. Avalanche Engine (The Hunter, Just Cause series) would have been my choice in a game like SC. Idk..prepare for endless "now loading" instances/areas. By the time this game is "done" they'll be better games on the market. I'll be busy playing Battlefront and probably having more fun. We shall see.
P.S ..you have run out of missiles, would you like to purchase more? $1.99 for 20. This comment was edited on Jun 5, 2014, 01:00.
"This is more than anyone can bear, but we will persevere." -Vort