We've been getting emails from the Steam community asking us how our in-development Steam Machines are coming along. It's great that you're excited about it, and we know you appreciate it when we keep you in the loop on stuff like this, so we wanted to give you all a quick update.
We’re now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014.
Obviously we're just as eager as you are to get a Steam Machine in your hands. But our number one priority is making sure that when you do, you'll be getting the best gaming experience possible. We hope you'll be patient with us while we get there. Until then, we’ll continue to post updates as we have more stories to share.
As always, we love getting feedback on the Steam Machine and Steam controller from the community. After all, you're the people we want to be happiest when we release them.
Creston wrote on May 28, 2014, 11:16:Beamer wrote on May 28, 2014, 11:04:
And if they don't make their games multiplatform, will you dual boot?
I doubt many people will, so all of this will live and die by how many devs will make their games available on SteamOS. (I hereby nominate we refer to it as SOS from now on.)
If you can get enough games on SOS, it'll gain traction, but if it's just a few devs, then there won't be anyone interested in running it, which will lead to even those devs saying there's no point in it.
So far the signs are encouraging, but it's going to take a concerted effort of at least several years before any sizable number of people switches.
Dagnamit wrote on May 28, 2014, 12:15:
I will heartily disagree with the "consoles are vastly overpowered" comment though. The Xbox 360 had a 8800 GTX under the hood, before the desktop card hit the shelves, and a 3 core CPU while most desktop parts were rockin' duals or singles. It was, for about 6 months, the highest quality gaming device available. The new ones had year old mid-range GPU's and low power mobile centric CPU's.
Dagnamit wrote on May 28, 2014, 12:15:What will make SOS successful is if Valve can come up with an efficient DirectX emulator. People have to be able to play their Windows library on SOS. If not, adoption rates will stay very low.
You're points are well taken, but I disagree. I believe that SteamOS will be a success whether Valve wants it to or not. I'm extremely bullish on this matter, to a ridiculous degree. I just have a feeling that people will want a high quality experience. Throw in the Oculus Rift, which will be best on a PC, and you've got a need for easy to procure, powerful gaming devices.
Dagnamit wrote on May 28, 2014, 12:15:The XBox 360 and PS3 were closer to PCs of their day than PS4 and XB1 are compared to today's PCs. But make no mistake, I could have built a machine more powerful than an XBox 360 on the day it came out.
I will heartily disagree with the "consoles are vastly overpowered" comment though. The Xbox 360 had a 8800 GTX under the hood, before the desktop card hit the shelves, and a 3 core CPU while most desktop parts were rockin' duals or singles. It was, for about 6 months, the highest quality gaming device available. The new ones had year old mid-range GPU's and low power mobile centric CPU's.
El Pit wrote on May 28, 2014, 12:49:
If Valve starts pushing developers to design games to be best played with a f****ing controller, I could as well buy a console. No sale, Steam. But that's of course just my opinion.
jdreyer wrote on May 28, 2014, 15:18:
Well, I think it was more of a shot across Microsoft's bow. MS was locking down the Windows O/S and threatening Steam's visibility and maybe even viability on it. Not wanting to leave their fate in the hands of Microsoft (who would?) they wanted to show that they didn't need to be tied to that.
Tim Collins wrote on May 28, 2014, 11:35:
They announced steam machines years too early...what a giant waste of our time following this.
Alamar wrote on May 28, 2014, 09:25:
I am not a believer... And I expect Steam Machines, SteamOS, to go the way of the ouya bird... : )
-Alamar
BIGtrouble77 wrote on May 28, 2014, 11:53:
This misses the point... The reality is that MS is a terrible gatekeeper for gaming on PC's.
WaltC wrote on May 28, 2014, 12:01:Dagnamit wrote on May 28, 2014, 10:15:Alamar wrote on May 28, 2014, 09:25:
I am not a believer... And I expect Steam Machines, SteamOS, to go the way of the ouya bird... : )
-Alamar
I believe. Look at how games are struggling on the underpowered new consoles. SteamOS is slick and is getting surprising traction with devs, imo. 4k native gaming will be possible on a $500 rig in 2-3 years. There's always been a market for super high-end consoles, we just haven't had one for a while.
Current consoles are vastly overpowered compared with the previous gen. They are only underpowered compared with PCs--but that's been the case as far back as I can remember...;) A "steam machine" is a PC with Valve stickers on it...
Dagnamit wrote on May 28, 2014, 10:15:Alamar wrote on May 28, 2014, 09:25:
I am not a believer... And I expect Steam Machines, SteamOS, to go the way of the ouya bird... : )
-Alamar
I believe. Look at how games are struggling on the underpowered new consoles. SteamOS is slick and is getting surprising traction with devs, imo. 4k native gaming will be possible on a $500 rig in 2-3 years. There's always been a market for super high-end consoles, we just haven't had one for a while.
NKD wrote on May 28, 2014, 11:38:BIGtrouble77 wrote on May 28, 2014, 11:01:
I don't understand why people would not want a free OSS operating system to succeed if just for the added competition.
Well I imagine its because Windows works fine, and if you pirate it it's free too. And even if you don't, at most you only need to really upgrade it every 4 years or so, so it's a minor drop in the bucket cost wise.
That's the big issue with dethroning anything that's had majority market share for decades: You don't really have a chance until the incumbent product does something drastically wrong or just has massive flaws.
Windows...
NKD wrote on May 28, 2014, 11:38:
Well I imagine its because Windows works fine, and if you pirate it it's free too. And even if you don't, at most you only need to really upgrade it every 4 years or so, so it's a minor drop in the bucket cost wise.
BIGtrouble77 wrote on May 28, 2014, 11:01:
I don't understand why people would not want a free OSS operating system to succeed if just for the added competition.