HorrorScope wrote on May 27, 2014, 23:00:Fine why? There's more developers taking it on these days. Check back a few pages on /r/pcmasterrace there was an update on it.
How's Mantle doing?
Mashiki Amiketo wrote on May 27, 2014, 16:58:ForgedReality wrote on May 27, 2014, 12:42:Well except it doesn't work universally. If it worked universally then I could slap a 520GT in my machine and let it do the physx calculations, but I can't. The reason? Because nvidia deliberately crippled their drivers, going as far as reversing gravity and introducing timebombs to slow users machines down to a crawl. If you had both a amd and nvidia card.
PhysX does work universally, you just have to do it in the CPU with AMD, but it works. I've done it. It only works on nVidia hardware because it's their technology, and they can dictate who gets to use it. I'm sure that even if nVidia offered to license it out, AMD wouldn't pay the fees, and so we'd still be in the same place we are now.
Since then, I think they may have changed the drivers so you can't do that anymore, but that could just be to alleviate any responsibility from people breaking their systems and then trying to blame nVidia or something, but I won't speculate, unlike what some seem to want to do in this thread...![]()
ForgedReality wrote on May 27, 2014, 12:42:Well except it doesn't work universally. If it worked universally then I could slap a 520GT in my machine and let it do the physx calculations, but I can't. The reason? Because nvidia deliberately crippled their drivers, going as far as reversing gravity and introducing timebombs to slow users machines down to a crawl. If you had both a amd and nvidia card.
PhysX does work universally, you just have to do it in the CPU with AMD, but it works. I've done it. It only works on nVidia hardware because it's their technology, and they can dictate who gets to use it. I'm sure that even if nVidia offered to license it out, AMD wouldn't pay the fees, and so we'd still be in the same place we are now.
Since then, I think they may have changed the drivers so you can't do that anymore, but that could just be to alleviate any responsibility from people breaking their systems and then trying to blame nVidia or something, but I won't speculate, unlike what some seem to want to do in this thread...![]()
InBlack wrote on May 27, 2014, 10:42:
Ahh, a common misconception among fanbois of all graphical colors and inclinations is that if a game features an Nvidia or AMD logo, where it says that the game is optimised for one or the other, is that the game is actually optimised for said hardware. This is not true. Its BULLSHIT in capital letters. Its simple marketing, nothing else
Shineyguy wrote on May 27, 2014, 13:00:
No, it was deprecated BECAUSE it was released in 2003 while Vista released in 2006.
yonder wrote on May 27, 2014, 10:56:
...
While AMD/ATI is far from blameless, most of the corporate shenanigans in the GPU wars have been done by nVidia.
...
nVidia makes great stuff. But their corporation is terrible.
Wookiestick wrote on May 27, 2014, 13:42:They simply did not want to degrade graphics quality using 16bit precision. Are you going to ask the same if other game refused to run on SM 2.0 if it was designed for SM3.0? Doesnt make sense.
"...Valve coded Half-Life 2's DirectX 9.0 path to use 24-bit floating-point shaders all of the time, when it is really not needed all of the time. "
"...possible to force 16-bit floating-point shaders and see no massive difference in image quality."
Not denying that the FX card was inferior to the R300 chipset, but Valve didn't have to force DX 8.0 on the FX.
Source.
Edit: fixed url.
Shineyguy wrote on May 27, 2014, 12:43:Yeah it was deprecated BECAUSE it wasnt fully DX9. Thats what I just said minutes ago.ochentay4 wrote on May 27, 2014, 12:29:
EDIT: Also, thanks for NVIDIA FX cards are crippled and they were never supported in VISTA and after. This is because the card was never full DX9 compliant. I still have a FX5600 and I hated NVIDIA so much when Vista came out!
FX5600 was already deprecated when Vista came out. Surprised you had even tried to use that with Vista...
ochentay4 wrote on May 27, 2014, 12:29:
EDIT: Also, thanks for NVIDIA FX cards are crippled and they were never supported in VISTA and after. This is because the card was never full DX9 compliant. I still have a FX5600 and I hated NVIDIA so much when Vista came out!
ochentay4 wrote on May 27, 2014, 10:31:
The closest thing to *REAL* crippling was done by nVidia in regards to forbidding PhysX from working universally. Turned out to not be that big of a deal, but yeah... that was definitely, to quote the nVidia employee "bullshit" (that's some mature classiness there nVidia employee...).
Wookiestick wrote on May 27, 2014, 10:46:
Seems to echo 10 years ago when Half Life 2 came out. As memory serves, Valve had some sort of sponsorship with ATI (prior to AMD buyout) and the Geforce 5/FX series cards were deliberately crippled because of poor shader model performance. Some tech savvy individuals found out that like 2 lines of code would alleviate that problem.