It’s official. Watch Dogs has gone gold, and is right on track for worldwide release on May 27, 2014.
A next-gen experience that reinvents the way gamers will interact with an interconnected open-world city, Watch Dogs arms players with the most powerful of modern weapons: a cell phone that grants unprecedented access to Chicago’s Central Operating System (ctOS). Aiden Pearce wields this weapon – along with his brawn, his guns and his high-tech gadgets – as a vigilante driven to seek out justice (or vengeance) against those who harmed his family.
First revealed at E3 2012, Watch Dogs has been in the works since 2009. Now that the game’s gone gold after an epic five-and-a-half-year development cycle, what’s that mean for the team? “It’s exciting to be gold,” says Creative Director Jonathan Morin. “But it’ll be more exciting when people are playing. For the fans it means that it’s true. It means there will be no such thing as another delay. But for us, it’s not done until they actually have it in their hands.”
Quboid wrote on May 16, 2014, 09:16:
My computer can do 1920x1200 at an average of 80 FPS, because I sacrifice other things to reach that target. If I was to do console gaming, this would be a high priority for me so it's disappointing that I'm out of luck.
Beamer wrote on May 15, 2014, 22:21:Quboid wrote on May 15, 2014, 21:49:Beamer wrote on May 15, 2014, 12:41:
I just don't know what more power can feasibly give us.
Consistently high framerates at 1080p and higher.
They should also do green and hamburger consistently.
These sentences are as useful, because so many things factor into resolution and frame rate that having expectations around them always strikes me as dumb. Your computer can't run everything 1080p/60hz. And, in order for it to, other things would have to be sacrificed.
harlock wrote on May 15, 2014, 23:44:Beamer wrote on May 15, 2014, 22:21:Quboid wrote on May 15, 2014, 21:49:Beamer wrote on May 15, 2014, 12:41:
I just don't know what more power can feasibly give us.
Consistently high framerates at 1080p and higher.
They should also do green and hamburger consistently.
These sentences are as useful, because so many things factor into resolution and frame rate that having expectations around them always strikes me as dumb. Your computer can't run everything 1080p/60hz. And, in order for it to, other things would have to be sacrificed.
wow thats fucking brilliant... you must be a scientist!
Beamer wrote on May 15, 2014, 22:21:Quboid wrote on May 15, 2014, 21:49:Beamer wrote on May 15, 2014, 12:41:
I just don't know what more power can feasibly give us.
Consistently high framerates at 1080p and higher.
They should also do green and hamburger consistently.
These sentences are as useful, because so many things factor into resolution and frame rate that having expectations around them always strikes me as dumb. Your computer can't run everything 1080p/60hz. And, in order for it to, other things would have to be sacrificed.
Quboid wrote on May 15, 2014, 21:49:Beamer wrote on May 15, 2014, 12:41:
I just don't know what more power can feasibly give us.
Consistently high framerates at 1080p and higher.
jdreyer wrote on May 15, 2014, 13:33:Cutter wrote on May 15, 2014, 08:53:
I'm more concerned about the gameplay for Teh Division then the gfx. I'm super jacked on that title and afraid my hopes will be crushed.
You... you HAVE hopes?
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Cutter wrote on May 15, 2014, 08:53:
I'm more concerned about the gameplay for Teh Division then the gfx. I'm super jacked on that title and afraid my hopes will be crushed.
MoreLuckThanSkill wrote on May 14, 2014, 21:31:saluk wrote on May 14, 2014, 19:44:
Yay can we move on to the next overhyped excessively developed game now? Anyone have any guesses on what it will be or where it will come from?
Without question, it will be: The Division.![]()
Beamer wrote on May 14, 2014, 19:45:Simon Says wrote on May 14, 2014, 19:44:
"A next-gen experience" @ less than 1080p and 30 fps. XD
Yeah... right!
Because resolution and frame rate are the only defining qualities, or even most important defining qualities, of "next generation?"
Quboid wrote on May 15, 2014, 10:08:
I hope you're right Beamer. I'm sure these things will improve but I'm not convinced they will improve much. The hardware is reasonably familiar to developers already as it has much in common with PCs. Performance on the Xbox One might get an upgrade when DirectX 12 is out if they can replicate the performance gains (I'm assuming DX12 will have roughly Mantle-esque performance boosts). Ultimately the hardware isn't very good by today's standards and is slipping ever further back.
Stupid Microsoft and Sony, developing hardware based on exhaustive price/performance analysis and not my whim.
SpectralMeat wrote on May 15, 2014, 07:54:
I wouldn't be so quick to judge the graphics of The Division just yet.
Do you guys remember how good Watch Dogs looked on the first reveal gameplay video? It was nothing like the trailers they are releasing these days.
I will believe in all the hype and "NEXT GEN GRAPHIX!!!!" when I see it running on my PC.
Until then I am very skeptical about what these new games look like, and reserve judgement until when I am playing them myself.
The Half Elf wrote on May 15, 2014, 02:31:Fantaz wrote on May 14, 2014, 23:37:MoreLuckThanSkill wrote on May 14, 2014, 21:31:saluk wrote on May 14, 2014, 19:44:
Yay can we move on to the next overhyped excessively developed game now? Anyone have any guesses on what it will be or where it will come from?
Without question, it will be: The Division.![]()
Both that game and Watch Dogs may end up being good, but prepare yourself for the media/hype storm that The Division will bring, damn.
the graphics with The Division's Snowdrop engine truly looks current-gen. Watch Dogs graphics are only half-way between last-gen and current-gen.
"next-gen" is now current-gen, so they better start already looking like proper current-gen! we're almost half-way through 2014, so what's taking so long...
Remember how Far Cry 3 was suppose to look at E3 and how it really looked when the game shipped?