The Elder Scrolls Online Road Ahead

The Elder Scrolls Online website has a roadmap for the future of Bethesda's MMORPG on the one-month anniversary of the game going live, offering details on the imminent first update for the game, plans for subsequent patches, and a response to the reviews that skewed negative amid the mixed response it met with. On that last topic, producer Matt Firor says: "While I obviously don’t agree with the more negative articles, the reviews are out there, and we read them to determine if there are legitimate complaints that we should address." There's also word that players who suffered through the game's launch issues will be compensated with an additional five days of playing time. Here's the general plan going forward:
Along with fixing bugs, combatting black market gold farmers, and balance tweaks, we have a long list of features and updates we’re working on that will be coming throughout 2014 and beyond. Here’s a sneak peek at what’s coming up. For most of these, we don’t know yet which update they’ll be in, but they’re under active development right now:

  • A system that allows grouped players to see each other even when they’re in different phases
  • A justice system—steal from and kill NPCs and deal with the consequences if you are caught
  • Migration of European Megaserver to our European datacenter.
  • Field of View (FOV) adjustment
  • Armor dyeing and tinting
  • Two new Veteran Dungeons: Crypt of Hearts and City of Ash
  • New region of Craglorn with a new Trial (the Serpent)
  • Increased ability to pick up items in the world
  • Thieves Guild and Dark Brotherhood storyline and quests.
  • Spellcrafting
  • Horse Racing
  • Dragonstar Arena—similar to Trials, but built for a group of four
  • Improvements to fishing
  • Crafting system improvements
  • Improved Looking for Group system
  • Better NPC facial animations
  • Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
  • Auto-leveling dungeons that level to your group leader
  • Awards when you repeat dungeons
  • Imperial City PvP dungeon

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49.
 
Re: The Elder Scrolls Online Road Ahead
May 2, 2014, 05:39
49.
Re: The Elder Scrolls Online Road Ahead May 2, 2014, 05:39
May 2, 2014, 05:39
 
KilrathiAce wrote on May 2, 2014, 02:58:
So basically people are playing alpha early access and maybe in half a year or more this game will reach waht it should be at release date for the price people paid for.

If it wasnt for the name recognition this mmo would be long forgotten.


??? Like every freaking mmo dude, get your heads out of your asses, there are other mmo's worth playing other than WoW ! WoW was unplayable for the first month of release.

Teso is the first MMO to really captivate me since WoW. I dont understand why people love to hate TESO ?
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