Project CARS vs. Real-Life Comparison Video

A new trailer from Project CARS shows off more of the graphical fidelity of Slightly Mad Studios' upcoming racing game by placing "pre-alpha" gameplay footage side-by-side with real-life video of the same BMW M3 GTS GT4 on the same track, California's famed Laguna Seca. According to the description, the game is running Ultra graphics settings under DirectX 11.1. Thanks CVG.

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15.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 29, 2014, 13:53
15.
Re: Project CARS vs. Real-Life Comparison Video Apr 29, 2014, 13:53
Apr 29, 2014, 13:53
 
Can I just interrupt the realism vs. non-realism debate, and say "Holy effing balls!"

Avatar 15604
14.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 29, 2014, 13:03
14.
Re: Project CARS vs. Real-Life Comparison Video Apr 29, 2014, 13:03
Apr 29, 2014, 13:03
 
InBlack wrote on Apr 29, 2014, 07:28:
eRe4s3r wrote on Apr 28, 2014, 21:40:
Simon Says wrote on Apr 28, 2014, 21:30:
Well, they seem to have nailed the car performance and handling if nothing else... And its pretty much all that matters to me. Graphics have been fine enough for a LONG LONG time.

Cars usually don't "bump,bump,bump" when driving down a decline.. so no, their physics are not up to snuff.. no correct 4 point suspension modeling

When their suspension is setup so low that the tyres are maybe less than 1cm from the body, then the answer is yes. Yes they do.

In which case these cars would be completely worthless in a race. If you drive properly, you can actually accelerate out of that decline into the curve.... when your car stutters down, you can't. As that is your tires losing contact with the track....

Either way, If that had NOT happened they'd have been faster than reality.... so reality still wins in terms of... realism

Aside that it looked pretty good. But when I see car behavior that was not in reality then I am getting skeptical...

And by the way, Nordschleife Nurburgring or bust (In a DTM car)

This comment was edited on Apr 29, 2014, 13:19.
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13.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 29, 2014, 12:13
13.
Re: Project CARS vs. Real-Life Comparison Video Apr 29, 2014, 12:13
Apr 29, 2014, 12:13
 
InBlack wrote on Apr 29, 2014, 03:36:
Fucking awesome. Im kind of sad I sold my G25....:(

I was sad too that day I sold the G25, but I turned my frown upside down, when I bought the Thrustmaster T500RS the very next day.

edit: oops, time to buy back the PS4 I sold by November.

Thank you for the memories, Sony and Gran Turismo.

This comment was edited on Apr 29, 2014, 13:23.
12.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 29, 2014, 07:28
12.
Re: Project CARS vs. Real-Life Comparison Video Apr 29, 2014, 07:28
Apr 29, 2014, 07:28
 
eRe4s3r wrote on Apr 28, 2014, 21:40:
Simon Says wrote on Apr 28, 2014, 21:30:
Well, they seem to have nailed the car performance and handling if nothing else... And its pretty much all that matters to me. Graphics have been fine enough for a LONG LONG time.

Cars usually don't "bump,bump,bump" when driving down a decline.. so no, their physics are not up to snuff.. no correct 4 point suspension modeling

When their suspension is setup so low that the tyres are maybe less than 1cm from the body, then the answer is yes. Yes they do.
I have a nifty blue line!
Avatar 46994
11.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 29, 2014, 06:37
11.
Re: Project CARS vs. Real-Life Comparison Video Apr 29, 2014, 06:37
Apr 29, 2014, 06:37
 
Thanks BazzaLB, that was informative.
10.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 29, 2014, 06:17
10.
Re: Project CARS vs. Real-Life Comparison Video Apr 29, 2014, 06:17
Apr 29, 2014, 06:17
 
Posted on behalf of someone from pCars forum specifically for blues forum

" I'm one of the lucky ones who is participating in the Project CARS testing and the above video has provoked some healthy discussion both around the web and on the Project CARS forum. There are a few things that need to be pointed out.

1. The track is far from finished. In fact, it has not undergone a primary 'polish pass' where inconsistencies with tree placement, tarmac colour etc etc are adjusted to more accurately portray the real life circuit.
2. The car being driven in Project CARS is an M3 GT4, a race-prepared version of the M3, so the whole suspension setup is naturally a lot more race-focussed than the road-going M3 (featuring adjustable shock absorbers amongst other changes from the road going version). "But why pick that car then?" some might ask, and the simple answer is that there is no modern road-going M3 in the game.
3. re. the physics of the game, René Rast - an Audi works driver, who just this weekend came 2nd in the ADAC GT Masters series race at Oschersleben - posted up a video of himself driving the same car he drove in real life this past weekend, with a setup closely mimicking his real life car setup, and posted a time in game just 0.025 seconds slower than his real world fastest lap time. He wasn't aiming for that, he just drove how he would in real life. Before anybody asks, René is not employed by Slightly Mad Studios and is on board the project just the same as all of us, to help develop, test and most of all enjoy driving this game. His videos are worth a watch - he is an incredibly smooth driver.
4. The creator of the video is one of the testers onboard the project, just like myself, and has produced many such videos previously. He is not employed by SMS to create these videos. To date, only one video released so far has been officially created by SMS - "The Ultimate Driver Journey" released late last week.

Hope that clears a few things up."
Lurking on Blues since mid nineties
9.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 29, 2014, 05:56
9.
Re: Project CARS vs. Real-Life Comparison Video Apr 29, 2014, 05:56
Apr 29, 2014, 05:56
 
eRe4s3r wrote on Apr 28, 2014, 21:40:
Simon Says wrote on Apr 28, 2014, 21:30:
Well, they seem to have nailed the car performance and handling if nothing else... And its pretty much all that matters to me. Graphics have been fine enough for a LONG LONG time.

Cars usually don't "bump,bump,bump" when driving down a decline.. so no, their physics are not up to snuff.. no correct 4 point suspension modeling

1st, its pre-alpha. Second I said handling and performance, notice the lap times are pretty much the same and the line taken was the same too. I never said anything about the physics, gee.

Of course it could've been simulated using "on rail physics" for all we know.
8.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 29, 2014, 03:36
8.
Re: Project CARS vs. Real-Life Comparison Video Apr 29, 2014, 03:36
Apr 29, 2014, 03:36
 
Fucking awesome. Im kind of sad I sold my G25....:(
I have a nifty blue line!
Avatar 46994
7.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 28, 2014, 21:40
7.
Re: Project CARS vs. Real-Life Comparison Video Apr 28, 2014, 21:40
Apr 28, 2014, 21:40
 
Simon Says wrote on Apr 28, 2014, 21:30:
Well, they seem to have nailed the car performance and handling if nothing else... And its pretty much all that matters to me. Graphics have been fine enough for a LONG LONG time.

Cars usually don't "bump,bump,bump" when driving down a decline.. so no, their physics are not up to snuff.. no correct 4 point suspension modeling
Avatar 54727
6.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 28, 2014, 21:30
6.
Re: Project CARS vs. Real-Life Comparison Video Apr 28, 2014, 21:30
Apr 28, 2014, 21:30
 
Well, they seem to have nailed the car performance and handling if nothing else... And its pretty much all that matters to me. Graphics have been fine enough for a LONG LONG time.
5.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 28, 2014, 20:44
5.
Re: Project CARS vs. Real-Life Comparison Video Apr 28, 2014, 20:44
Apr 28, 2014, 20:44
 
Normally I'd say the same, but when they're boasting about how closely their game resembles reality, it's one of the more glaring differences that screams "I'm the fake one!"
4.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 28, 2014, 20:09
4.
Re: Project CARS vs. Real-Life Comparison Video Apr 28, 2014, 20:09
Apr 28, 2014, 20:09
 
jdreyer wrote on Apr 28, 2014, 19:34:
jacobvandy wrote on Apr 28, 2014, 18:09:
They need to overcome those weird reflections, too. I don't know if that's an issue with the geometry of the car or just an insistence to exaggerate the effect so that people notice it more, but it's way off.

Yeah, it's like the most amazing mirror finish you've ever seen.
It doesn't bother me much.
Steam: SpectralMeat
Avatar 14225
3.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 28, 2014, 19:34
3.
Re: Project CARS vs. Real-Life Comparison Video Apr 28, 2014, 19:34
Apr 28, 2014, 19:34
 
jacobvandy wrote on Apr 28, 2014, 18:09:
They need to overcome those weird reflections, too. I don't know if that's an issue with the geometry of the car or just an insistence to exaggerate the effect so that people notice it more, but it's way off.

Yeah, it's like the most amazing mirror finish you've ever seen.
RIP RedEye9. We miss you.
Avatar 22024
2.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 28, 2014, 18:09
2.
Re: Project CARS vs. Real-Life Comparison Video Apr 28, 2014, 18:09
Apr 28, 2014, 18:09
 
They need to overcome those weird reflections, too. I don't know if that's an issue with the geometry of the car or just an insistence to exaggerate the effect so that people notice it more, but it's way off.
1.
 
Re: Project CARS vs. Real-Life Comparison Video
Apr 28, 2014, 17:55
1.
Re: Project CARS vs. Real-Life Comparison Video Apr 28, 2014, 17:55
Apr 28, 2014, 17:55
 
That's pretty awesome. The road in the game looks better than in real life. Trees in the game need a bit of work still though.
RIP RedEye9. We miss you.
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