Cyanotetyphas wrote on Apr 16, 2014, 17:30:
Beamer wrote on Apr 16, 2014, 11:03:
I always find it kind of interesting when people "play games for the story."
Outside of a small handful, almost every game story is pretty weak and poorly presented.
When I'm out just for story, I read, which I probably do as much as game these days. Books, those have stories. Video games? They have ideas that sort of form into a bit of a story.
Story here might as well mean atmosphere. I'm currently playing through Metro 2033 (God save the backlog) and while the shooting, stealth, scavenge gameplay is good, it's really the setting that makes it good. I'm enjoying wandering the mutant infested subway tunnels and sprinting across the toxic wasteland surface. I wouldn't really call that the gameplay because its the narrative adornments that make it fun, not the control implementation.
Sure most games aren't very eloquent but a lot of them do create a living breathing cohesive world that you experience through the story.
Story can also mean MY story. The story of what it's like for me to play the game. Often, the narrative is a part of this, but the interesting thing is not the narrative itself, but how that narrative integrates with the dynamic experience. While the story of The Walking Dead is pretty good, and the choices don't really matter all that much, the way that narrative feels with you directing it - I think it's that experience most people refer to when they say they play for the story.
Even a terrible or simple narrative that can resonate well through the gameplay can be a great experience. See almost every zelda game.